Rogério Posted April 13, 2023 Share Posted April 13, 2023 (edited) This problem has existed for many years and so far has not been fixed. I have projects that involve multiple VST, audio tracks, and mastering plugins. A lot of RAM e a lot of time to completely load the project. In some projects, when I export audio with fast bounce, the result is imperfect (reverb errors, etc.). In this case, I am obliged to export the audio with the "Render in Real-time" option activated. But, to use "Render in Real-time", the VST libraries have to be fully loaded, all Windows cache operation has to be completed, and I have to play the track a few times for everything to get into memory correctly. Now, I think that fast bounce should be the most accurate option of all, that is, if a plugin or a VST is not fully loaded, fast bounce should wait until all this is resolved; a reverb should be completely calculated, right? That is, I think that fast bounce would be something like bit-by-bit, there shouldn't be any errors. But unfortunately, fast bounce rarely works perfectly. Will I be forced to go through the "via crucis" above whenever I want to export audio from a large project? Edited April 13, 2023 by Rogério Link to comment Share on other sites More sharing options...
Andres Medina Posted April 13, 2023 Share Posted April 13, 2023 I'm not sure if this is a general issue, or system specific? At least here I get correct fast bounces, even if I use a lot of VSTS's+Fx+Automation. 1 Link to comment Share on other sites More sharing options...
Byron Dickens Posted April 13, 2023 Share Posted April 13, 2023 Some VSTs/ VSTis don't like fast bounce. 2 Link to comment Share on other sites More sharing options...
bvideo Posted April 15, 2023 Share Posted April 15, 2023 You can try changing your 64-bit on/off, and plugin load balancing on/off. And depending where the rendering mistakes are, you could pre-bounce some tracks to reduce the load so you could then use real-time render, or conversely, to eliminate rendering the misbehaving tracks in fast render. Or do all the tracks misbehave? Link to comment Share on other sites More sharing options...
JnTuneTech Posted April 15, 2023 Share Posted April 15, 2023 (edited) On 4/13/2023 at 2:28 PM, Rogério said: Will I be forced to go through the "via crucis" above whenever I want to export audio from a large project? No, and Yes. Fast Bounce will work for a lot of FX & VSTs, but of course there are also many that don't properly handle it (most of that is not up to Cakewalk). I suggest learning which plugins give you problems, and then either bouncing tracks with those plugins in them separately, or trying a different plugin entirely, if you must have instant full-mix bounces working all the time. -As with everything, there are times when you will have to wait longer for the good things, I guess, if that helps any! I do also feel that saying "if a plugin or a VST is not fully loaded, fast bounce should wait until all this is resolved; a reverb should be completely calculated, right?" - in itself perhaps belies the idea of a "fast bounce". - Might that procedure take as long (or longer) for the DAW to complete than live playback? -I am not a programmer, so I don't know for sure, however again, I know some plugins facilitate all that, and some not so much. I do agree that it can be frustrating to find out after all the work, especially waiting & then listening for errors on top of everything else. I get that. Edited April 15, 2023 by JnTuneTech Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now