Pilutiful Posted November 4, 2022 Share Posted November 4, 2022 Anyone has tips on how to add (a lot) of reverb to a vocal track without it become muddy and "washy" ? A good example is this song by Suede (vocals start at 00:23), which sounds huge, but still clear. Link to comment Share on other sites More sharing options...
Teegarden Posted November 16, 2022 Share Posted November 16, 2022 (edited) Just noticed your post, hope the following is still useful: There's a plugin Chameleon 2 from Accentize that uses machine learning to match reverbs and lets you apply them to your own material. Haven't tried it myself, but it looks promising: How To Match The Reverb Of Location Recordings With Accentize Chameleon 2 I don't have much experience with mixing but the following might help you if you want to have a big reverb: Less is more with reverb, but here you clearly want to have it stand out as an effect, so avoiding a muddy sound gets more serious: Use low pass EQ to cut the lower frequencies Preferably use one reverb bus to create cohesion between the vocals and instruments Use a pre-delay (setting based on the song tempo, see BPM tempo and delay to time and frequency calculator) Don't use long reverb tails Sidechain the reverb to the vocal with a compressor that compresses the reverb during the vocal but not in between the singing You can try the Abbey Roads reverb trick as explained by Dave Pensado: Abbey Road Reverb Technique - Into The Lair This basically comes down to: cutting off the highs and the lows with 12dB/oct before the signal hits the reverb HPF at 500-600Hz and LPF at around 9-10kHz Cut about 3 dB somewhere in the area around 1 to 2kHz depending on the vocal The you could add some saturation to beef up the reverb and make it stand out more Edited November 16, 2022 by Teegarden 2 Link to comment Share on other sites More sharing options...
Lord Tim Posted November 16, 2022 Share Posted November 16, 2022 This sounds like a long hall or plate reverb to me, maybe around 4 seconds or so? Perhaps longer. It's definitely high passed, and it's low passed too with a very steep decay in the high end once it gets past a few seconds. You can emulate that a little bit by just rolling the high end off, but I suspect this may actually be a convolution reverb IR of a real space (or actually a real space!), or a pretty accurate hall algorithm. I'd agree with most of what Teegarden wrote there, other than in this case this actually is quite a long reverb tail. But everything else regarding pre-delay and sidechain, etc. is good advice. Start simple though, see if you can find a good reverb to match first, and then start seeing what needs to be done after. The easiest thing is the EQ shaping and then the pre-delay. I'd wager that'll get you pretty much where you need to be, but if that fails, ducking the reverb while the vocal is loud with a sidechain is a great way to add clarity. 2 Link to comment Share on other sites More sharing options...
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