Larry Shelby Posted June 9, 2022 Share Posted June 9, 2022 $50 https://soundpaint.com/products/dunescape 1 Link to comment Share on other sites More sharing options...
smallstonefan Posted June 9, 2022 Share Posted June 9, 2022 This one is really tempting... Link to comment Share on other sites More sharing options...
smallstonefan Posted June 9, 2022 Share Posted June 9, 2022 Bought it - this walkthrough sold me... Link to comment Share on other sites More sharing options...
Technostica Posted June 9, 2022 Share Posted June 9, 2022 (edited) I liked the sound of the bit I listened to, but the walkthrough video is nearly as long as the film of the book it is named after. Edited June 9, 2022 by Technostica 1 3 Link to comment Share on other sites More sharing options...
abacab Posted June 10, 2022 Share Posted June 10, 2022 Sounds interesting. But at 73.29 GB whoah!!! ? Link to comment Share on other sites More sharing options...
Carl Ewing Posted June 10, 2022 Share Posted June 10, 2022 (edited) 3 hours ago, abacab said: 73.29 GB That is absolutely absurd. Did they even try using the "sophisticated sound engine that took 8 years to develop"? Have they tried programming? Lol. Most of the sounds in that demo could be made in any softsynth without using samples. I.E. How the actual Dune score was made. Edited June 10, 2022 by Carl Ewing 2 Link to comment Share on other sites More sharing options...
JoeGBradford Posted June 10, 2022 Share Posted June 10, 2022 Sounds pretty awesome but that's a heavy toll on disc space! 1 Link to comment Share on other sites More sharing options...
smallstonefan Posted June 10, 2022 Share Posted June 10, 2022 (edited) 10 hours ago, Carl Ewing said: That is absolutely absurd. Did they even try using the "sophisticated sound engine that took 8 years to develop"? Have they tried programming? Lol. Most of the sounds in that demo could be made in any softsynth without using samples. I.E. How the actual Dune score was made. Carl, There is a video out there with Hans Zimmer on how he got these sounds. The imagination that went into that sound design and the way he pushed his musicians to create sounds from their instruments is incredible. I think you are grossly over-simplifying the genius of those sounds and the sound track and I'd challenge you to get some of these sounds yourself with a softsynth of your choice. EDIT: Here's the video Edited June 10, 2022 by James Foxall 3 1 Link to comment Share on other sites More sharing options...
abacab Posted June 11, 2022 Share Posted June 11, 2022 (edited) On 6/10/2022 at 11:05 AM, James Foxall said: There is a video out there with Hans Zimmer on how he got these sounds. The imagination that went into that sound design and the way he pushed his musicians to create sounds from their instruments is incredible. Thanks! That was a very educational video! Hans is a genius! I imagine that he would have used Zebra 2/Dark Zebra if he could have gotten these sounds out of a soft synth... Best quote: "Wherever you have a goat and you have a piece of wood, all I want to say is the goat better watch out!" LOL! ? Edited June 11, 2022 by abacab 1 Link to comment Share on other sites More sharing options...
InstrEd Posted June 12, 2022 Share Posted June 12, 2022 Hans is one of who loves to break the boundaries of music production. 2 Link to comment Share on other sites More sharing options...
abacab Posted June 12, 2022 Share Posted June 12, 2022 13 hours ago, InstrEd said: Hans is one of who loves to break the boundaries of music production. I would say that Hans actually shattered the traditional boundaries of orchestration with this Dune score... 2 Link to comment Share on other sites More sharing options...
user 905133 Posted June 12, 2022 Share Posted June 12, 2022 Thank goodness "Dunescape" is not a trademarked word. I love it as a descriptive term for a sub-genre of so-called "ambient" music I have played around with. I have not read the Dune books and cannot get into the movies at all. That could be related to my non-preference for what some people call "Dark Ambient." But as a word, "dunescape" is an apt descriptor for cascading/overlapping/evolving/textural music (layered with sonic reflections in much same way light makes patterns over rolling and angular environmentally sculptured dunes). Since my interest in this began with using a Moog at college and since so-called "generative music" has been making a comeback, I am now inspired to try making some dunescapes with my modular soft-synth of choice. I know this is probably off topic, but thanks for mentioning "dunescape." 1 Link to comment Share on other sites More sharing options...
abacab Posted June 12, 2022 Share Posted June 12, 2022 50 minutes ago, User 905133 said: Thank goodness "Dunescape" is not a trademarked word. I love it as a descriptive term for a sub-genre of so-called "ambient" music I have played around with. I have not read the Dune books and cannot get into the movies at all. That could be related to my non-preference for what some people call "Dark Ambient." But as a word, "dunescape" is an apt descriptor for cascading/overlapping/evolving/textural music (layered with sonic reflections in much same way light makes patterns over rolling and angular environmentally sculptured dunes). Since my interest in this began with using a Moog at college and since so-called "generative music" has been making a comeback, I am now inspired to try making some dunescapes with my modular soft-synth of choice. I know this is probably off topic, but thanks for mentioning "dunescape." I have been a synth-head since the mid-80's, and I have always loved layering sounds from several instruments to create new textures. In recent years as computers and soft synths have grown in power and capability, I've found that it's even easier to layer sounds while working all in-the-box now. With that said, I have been exploring the creative side of soft samplers alongside my collection of virtual analog, virtual digital, and virtual modular synths. It's pretty much a given that you can make some very interesting soundscapes and pads with classic synths and some effects. But what I see now is that modern samplers allow you to synthesize with organic waveforms (real world samples). which expands the creative possibilities for entirely never heard before sounds by shaping, blending, and/or morphing them together. I think that some of these sample based instruments from SoundPaint, Mntra, iZotope Iris, and even Unify have the potential to take sound design to the next level. And you can still layer them with traditional synths if desired. Worth exploring, and just my two cents... 3 Link to comment Share on other sites More sharing options...
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