Long time Cakewalk/Sonar user here with a problem I have not run in to and am hoping someone can offer some insight.
I have a noisy dialog track which was stretch to slow down the dialog. The audio playback in real time sounds great however, when I bounce, freeze or export the track the audio quality is noticeably degraded. I am using Elastique Pro for my online render quality, although I tried other combinations with no noticeable results.
I am also using the Cakewalk time/pitch plug-in in addition to the stretched audio. This might add to the problem, but even when disabled, the stretched audio just does not sound clean when bounced, frozen or exported.
On a side note, checking the 64 bit engine makes the export silent, another issue I have never run in to.
Sample rate 44.1
Bit depth 24
Bouncing the track and re-inserting in to the project confirms that the bounced/exported track is of less quality than the original.
The track is also noisy with hiss and background noise, so I am not sure if this ultimately has an affect on the render algorithm.
Question
lpmike75
Greetings -
Long time Cakewalk/Sonar user here with a problem I have not run in to and am hoping someone can offer some insight.
I have a noisy dialog track which was stretch to slow down the dialog. The audio playback in real time sounds great however, when I bounce, freeze or export the track the audio quality is noticeably degraded. I am using Elastique Pro for my online render quality, although I tried other combinations with no noticeable results.
I am also using the Cakewalk time/pitch plug-in in addition to the stretched audio. This might add to the problem, but even when disabled, the stretched audio just does not sound clean when bounced, frozen or exported.
On a side note, checking the 64 bit engine makes the export silent, another issue I have never run in to.
Sample rate 44.1
Bit depth 24
Bouncing the track and re-inserting in to the project confirms that the bounced/exported track is of less quality than the original.
The track is also noisy with hiss and background noise, so I am not sure if this ultimately has an affect on the render algorithm.
Any thoughts would be appreciated.
Thanks
-Mike
Edited by lpmike75Link to comment
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