user7022894803811720 Posted November 4, 2021 Share Posted November 4, 2021 Strange problem that started occurring recently. Not exactly sure when, sometime in the last 5-6 months. I went to do final exports of these old fairly large projects 40-80 tracks. Not much automation. Mostly audio tracks and 5-10 fairly beefy synths like omnisphere. Anyways my problem is, I freeze a synth and it comes out all glitched like if its supposed to be a 16th note arpeggio I get glitchy sounding eighth notes. Some audio tracks like guitars with amp sims randomly render as silence when frozen. I was fooling around with it and it seems like if I disable random plugs in the fx bins I can get it to render better but none of it comes out 100% as heard during normal playback. However regular playback without freezing plays perfectly fine. Also if I do a song export and choose live rendering it works perfectly fine. However I get seemingly random glitches if I export with the regular rendering not the live rendering. Any idea what might be doing this? I am getting by using the live rendering and I have a fairly beefy computer Ryzen 5950x / 32gb ddr4 / 2tb nvme so it hasn't been killing me doing the live rendering but I would like to have quicker renders for the songs and doing the non-live render goes much quicker. Link to comment Share on other sites More sharing options...
Andres Medina Posted November 4, 2021 Share Posted November 4, 2021 (edited) About Omnisphere glitches only: "Anyways my problem is, I freeze a synth and it comes out all glitched like if its supposed to be a 16th note arpeggio I get glitchy sounding eighth notes" : I have this issue when using the arpeggiator AND tempo changes on the track. If the tempo is steady, is not a problem. I wonder if this is something that happens to you only when rendering the audio, or on playback as well? Another clue: check that you are using the correct buffer size. In heavy projects it makes a huge difference in the audio output. If it is too short, you get a lot of audio problems. Omnisphere is RAM hungry, as Amp Sims are too! Edited November 4, 2021 by Andres Medina Link to comment Share on other sites More sharing options...
user7022894803811720 Posted November 17, 2021 Author Share Posted November 17, 2021 On 11/4/2021 at 4:00 PM, Andres Medina said: About Omnisphere glitches only: "Anyways my problem is, I freeze a synth and it comes out all glitched like if its supposed to be a 16th note arpeggio I get glitchy sounding eighth notes" : I have this issue when using the arpeggiator AND tempo changes on the track. If the tempo is steady, is not a problem. I wonder if this is something that happens to you only when rendering the audio, or on playback as well? Another clue: check that you are using the correct buffer size. In heavy projects it makes a huge difference in the audio output. If it is too short, you get a lot of audio problems. Omnisphere is RAM hungry, as Amp Sims are too! It happens when freezing only. It happens on songs with and without tempo changes. I have plenty of RAM for the project 32GB. Ryzen 5950x cpu so that should not be an issue either... Hopefully lol... Link to comment Share on other sites More sharing options...
user7022894803811720 Posted November 25, 2021 Author Share Posted November 25, 2021 Here is an example of the frozen output. Link to comment Share on other sites More sharing options...
user7022894803811720 Posted November 25, 2021 Author Share Posted November 25, 2021 Just want to let anyone know that sees this that I solved it by lowering the render buffer from 200ms to 50ms. Link to comment Share on other sites More sharing options...
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