msmcleod Posted March 24, 2019 Share Posted March 24, 2019 Currently if multiple clips are selected and "Bounce to clip(s)" is invoked, it will combine all the clips into one - which is fine if this is what you want. However, seeing as bouncing clips to themselves seems to be a fix (if not a requirement) to get around strange clip behaviour, could we have a "Bounce clip(s) individually" command? Maybe it could be called "Commit clip edits" or something similar to avoid confusion. This would in effect call "Bounce to clip(s)" in turn on each individual clip in the selection, leaving them as separate clips. This could save a tonne of time compared to manually going through and selecting each clip and bouncing it to themselves, and I suspect 90% of the time is what people actually want to do rather than combining the clips into one. 1 3 Link to comment Share on other sites More sharing options...
Mark Morgon-Shaw Posted March 24, 2019 Share Posted March 24, 2019 10 hours ago, msmcleod said: Maybe it could be called "Commit clip edits" or something similar to avoid confusion. "Clip freeze" 1 Link to comment Share on other sites More sharing options...
Roger Wicks Posted March 25, 2019 Share Posted March 25, 2019 I like it! Link to comment Share on other sites More sharing options...
RBH Posted March 25, 2019 Share Posted March 25, 2019 (edited) Render Clip ? - Or Render Effects Region - would work for me. I usually keep tracks bounced to clips by habit. I don't think I would want another step in invoking " Bounce to Clips " though. It would be good if it was approached as a separate command. Edit: I discovered there is a Render Effects Region in the drop down. This will render Melodyne clips with out bouncing all clips with in the track. I was by habit just selecting the track and bouncing to clips to finish a Melodyne edit. Edited March 30, 2019 by RBH 1 Link to comment Share on other sites More sharing options...
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