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Tightening up Rhythm Guitars


Ryan

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Hey everyone, I've been looking for some resources on tightening up some rhythm guitar parts but for the life of me I can only find drum tutorials using the audiosnap feature.  

Here is the issue I am having. I am working on a power metal track at just over 200 BPM and i'm finding that even after spending significant amounts of time with the comp tool, many of the 16th note chugs aren't played as evenly as I would like them to be.  i.e. compared to rhythm guitar parts on major power metal albums.  Much like the process involved in tightening up drums I would like to know if there are any tricks or considerations to tightening up rhythm guitar parts that go beyond just using the comp tool and recording multiple takes.  I'm finding using audiosnap even directly on the clean guitar DI's to be EXTREMELY hit or miss when dealing with such small and quick note values and i really don't want to have to program everything in a guitar VST like shreddage. 

 

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A trick I used to use 'back in the day', was to use a gate on the best track and have it trigger the other tracks.  (works in background vocals too, etc.).  When done, they will sound like they're very tight.  

 

Good luck!

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I don't typically use heavy metal style  guitars - but I do a lot track aligning. I still find that discreetly splitting tracks and manually aligning clips  is the best method. The new algorithm used in elastic audio is really very good especially in the context of small clips. With that- you can stretch small segments and clips to create the often needed sustained sections. The bigger issue with heavy metal guitars is that they are typically compressed like crazy and distinguishing between stops and starts gets more difficult. Once it's done with precision though - it's pretty amazing how good a semi good track can sound. Also - there's no such thing as a real sounding guitar VST - just saying.

Edited by RBH
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3 hours ago, RBH said:

I don't typically use heavy metal style  guitars - but I do a lot track aligning. I still find that discreetly splitting tracks and manually aligning clips  is the best method. The new algorithm used in elastic audio is really very good especially in the context of small clips. With that- you can stretch small segments and clips to create the often needed sustained sections. The bigger issue with heavy metal guitars is that they are typically compressed like crazy and distinguishing between stops and starts gets more difficult. Once it's done with precision though - it's pretty amazing how good a semi good track can sound. Also - there's no such thing as a real sounding guitar VST - just saying.

I agree with pretty much everything there. Splitting and manual stretching/aligning/crossfading will give the best results.

I believe Cakewalk oversold AudioSnap, it's fine for drums a la Beat Detective but can't differentiate transients with enough precision to be automatic for non-obviously-percussive material. However, manual labor is the solution. In the Edit Filter, choose transients, move the transients to the actual attacks instead of where they think they "should" be, then snap the transient.

As to a real-sounding guitar VST, you need EQ to tame the cabs, and you need to create ambience around it - guitars + amps exist in a space, and because you're moving around, the response is always changing. With many amp sims, I get better results by "building" a cab with EQ than using IR-based responses. I know how to mic guitar amps, but I use VSTs for almost everything because after I finally finish wrestling them to the ground :), I think the results sound better on playback. 

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I don't play heavy metal but do play some clean and very fast staccato rhythm pieces on a strat. This was why I stopped using amp sims for anything fast, they were fine for the occasional chord or even general chord play and lead solo's but when rhythm got fast and staccato, the latency made it impossible to accurately record the part as I wished. On playback, timing was off. I use pedals now mainly, with direct monitoring from the audio interface, that took care of that problem.

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20 minutes ago, Lord Tim said:

 You can't un-bake that stuff out of a track once you've commited to it. ?

I have to monitor through the rokits or headphones and at low volume, I like to commit to what I'm playing, I find the workflow associated with too many choices the most destructive aspect of recording with a DAW. I use the pedals to get an amp sound and use the reverb (monitors only) on the audio interface to give it some space if it needs it, I might use some chorus but that is about it. For me it sounds much better than any amp sim I have tried. I play clean strat but even the light SRV type distortion from the pedal sounds way better than any amp sim I have tried. I used to try to add guitar VST effects to the recorded part after but they sound so shit I don't bother any more. And again, that's another thing to do. Guitar is pretty clean, just amp sounding pedal with some reverb and compress/eq into the mix.

 

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  • 1 month later...

Wow, Apologies for dropping the ball on this one.  I was checking the forum here and it looked like my thread was deleted right after I made it so I didn't bother to follow up.

...but then I realized I had checked the old Cakewalk forums. So a big hearty "my bad" there.

After spending a decent amount of time with the comp tool, audio snap and snipping out and replacing individual notes to get the playing cleaner I stumbled across the solution and I'm fairly certain I opened up pandora's box of guitar taboo's with this one but,  

I just recorded it slower then sped it up using groove clip looping. 

Which gave me EXACTLY what I wanted and took almost no time to do when compared to the other mouse heavy method.

Thanks for the suggs if I run into anymore problems I'll give them a shot. 

 

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8 hours ago, Byron Dickens said:

Too much editing sucks the life out of a performance. 

Absolutely! It will also suck the life out of YOU!

Sitting in a chair, hunched over staring at a screen trying to fix up a hundred broken up chords to get rid of everything that you think you need to (sometimes there will be nothing left).

Only to discover that when you stop zooming in on the guitar chords and rather just listen to them in the mix with everything else, the original files sound fine.

Timing is something you have to get right though.

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