Zaquria Posted April 28, 2020 Share Posted April 28, 2020 I have had this annoying issue with Cakewalk for a while now, I generally put up with it or I end creating a new clean project and port all my audio, midi and plugins. Which you can imagine is a real annoyonce. The problem I face is sometimes when I bounce an Audio track down, it takes longer than usual, finally Cakewalk becomes unresponsive (then responsive) and rinse repeat. I can save and edit my project, but not play it (When I click on play Cakewalk just freezes again). If I save the project to a New File, once opened everything seems normal until I bounce Audio down again, and the whole cycle starts over again. I did create a dump file to send to you, but at 5 gig (2 gig compressed) I was a bit wary of sending it to you guys via email ?. Link to comment Share on other sites More sharing options...
Craig Anderton Posted April 28, 2020 Share Posted April 28, 2020 Is there any chance that with a file of that size, you're running out of memory? Link to comment Share on other sites More sharing options...
Zaquria Posted April 28, 2020 Author Share Posted April 28, 2020 3 minutes ago, Craig Anderton said: Is there any chance that with a file of that size, you're running out of memory? No, I don't think that is the case. I have 48 gig and the project is only using around 8 gig. Link to comment Share on other sites More sharing options...
David Baay Posted April 28, 2020 Share Posted April 28, 2020 By default, Cakewalk uses the ASIO buffer size when processing audio offline. Too small or too large can cause problems for some plugins. Try a moderate setting like 256-512 samples, and if you get more consistent results, you can set a corresponding non-zero value for BounceBufSizeMsec= parameter in the AUD.INI (Preferences > Audio > Configuration File) that will alway be used for offline rendering, regardless of your setting for realtime playback (BounceBufSizeMsec=0 tells it to use the realtime buffer size). Note that it's in milliseconds, not samples so 256-512 samples is on the order of 5-10ms, depending on your sample rate. I run at 48kHz, and have had BounceBufSizeMsec=20 (960 samples) set for years without any problems. Link to comment Share on other sites More sharing options...
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