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grannis

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  1. I had tried group editing before, and it didn't work, but on the basis of these responses and the doc section linked by @Amberwolf I have just dug deeper and now I know why.... If I want to move, for example, a bass guitar note just behind the kick (I know I should play it right in the first place but hey!) I would normally select and delete either side of the note, then grab it and move it. THIS DOES NOT WORK... However, if you do it in Take-Lane mode, using the comping split (not sure of the correct term), it works fine. I just need to train myself in a new workflow. thank you.
  2. great answers thank you all. The fact that it normalises to the peak could in itself be quite useful (thank you @msmcleod)... so if you normalise to -6db, and see that a couple of peaky peaks are stopping the whole from getting close, you can then clip-gain those down and repeat. It's not something you could do with a limiter, clipper or compressor on its own. Has anyone experience artifacts from this approach? feels like you shouldn't but I'm not an expert on the comparative cleanliness of clip gain editing vs limiting or clipping. As for the destructive editing (thanks @Sock Monkey) I guess a null test would prove or allay any concerns regarding quality degradation... not sure I can be bothered though - I wonder if anyone has already done it... as an aside, I've always felt that batch processing of clips should be a useful tool to augment the real-time algorithms of limiting etc. I presume that plugins can't do this, it has to be a built-in DAW feature
  3. (Process->Apply Effect->Normalize) Looks like it should be useful for smoothing levels on a clip or track, but I can't quite figure it out and can't find the doc on it.
  4. Is there a relatively slick workflow for editing tracks that have been recorded wet and dry so they stay in sync when it comes to mixing? thank you!
  5. I've done this before... but I did the maths - it means writing out 128 mp3s by hand! That's why I'm looking for a labour-saving workflow - or at least a workflow where the labour is divided between us rather than me doing it all! since they all have Cakewalk, I feel I should just be able to create 32 CW projects, put them on a cloud drive and have them each add their parts. In fact I know I can do this - I'm just trying to think ahead to what happens afterwards, and any bugs we might encounter. and yes, I'm assuming their sound is the one I want - except for the drummer. I'll take his midi too just in case
  6. yes audio - but no, they are going to add their parts to the project
  7. trying to figure out a workflow for collaboration. Here's why it's not super obvious... 1. there are 3 other musicians involved 2. There are 32 songs 3. The songs are already fully mixed using midi instruments. I want them to be able to replace these parts. 4. I've used some sidechaining - nearly always between lead vocal and instrument bus to help the vocal sit nicely Fortunately they all have Cakewalk, but it's unlikely they'll have the plugins I've used. I can bounce tracks, obviously. but is there a way to do this, which you have sidechaining, without changing the mix too radically? And with 32 tracks and 3 musicians, every minute of efficiency I can build into the process will save me a ton of time. Bouncing the tracks in 32 projects will be lengthy, but bouncing each one 3 times will be - well, 3 times worse!! All ideas gratefully received!
  8. I like to use reverb on 3 busses with different predelay and early/late ratios to mimic different room placements. However some parameters, like room size, I want to keep the same across the 3 busses. at the moment, if I adjust the room size (for example), it's hard to tell whether it's better or worse than the previous setting, because it takes too long to do, so my ears forget what it was like before. At the moment, I'm just using the stock Sonitus Reverb (which works surprisingly well for it's age and price!) but I also have the full Melda Production suite at my disposal if there's an answer somewhere in there.
  9. Brilliant thanks... here's hoping that Mr Starship is reading this thread still. btw, I looked at using instrument definitions, but it appears (unless I'm misunderstanding something) that it won't help me if I'm only using soft synths. I have some midi drum tracks created by other people that I want to map over to Addictive Drums. I can create maps in Addictive drums automatically (I use excel!), so I was thinking that if I create one, I could create a corresponding CW instrument track at the same time I wouldn't have to use CW drum maps at all. Hopefully I'm missing something...
  10. I just tried to find ins2map, but the website no longer seems to be there. Anyone know where it might be? Or can someone share the utility? thanks!
  11. yes what you say makes perfect sense.... but it's not super important for what I'm working on to have an overall "sound" for a show, just that each track we pick from it sounds as good as it can. ...but splitting tracks per song is a great tip... so you can keep common stuff on the bus, and have individual stuff on the track...maybe have each track go through its own bus....hmmm...could work...
  12. I'm hoping someone has some good tips for a workflow to mix the stems from a live show. Something I've done several times, but never really landed on a way that isn't a pain in some way or other... The main issues are that a) the stems are huge - 2 hours and 20-30 songs, about 15-20 individual stems typically b) not every song needs exactly the same treatment. Chances are I want the same plugins on each (mostly) but with different settings. I've tried... 1. Getting to a static mix that works pretty well, then deleting all but the one song. Rinse and repeat for 20-30 songs, and it gets painful! 2. Exporting the stems from each track, without fx, then pulling them back one by one into a template. Also time consuming and painful 3. Just using automation - but this means your hands are pretty tied on the kinds of moves you can make, and it's easy to accidentally affect the songs you are not working on. Also, I find that after I've finished one song, let's say the 10th, there are things I wish I'd done on the previous 9! Has anyone landed on a better way, or got some tips to make it more efficient and less-error prone than what I've tried so far?
  13. Since this question has been answered, may I hijack and ask a supplemental? When recording multiple takes on a loop, when you stop recording, CW splits all the takes at the point where you stop. Any elegant way to avoid this? (other than waiting for it to go round again and perfectly timing your stop click!)
  14. Hi Folks, I recorded a live band (about 15 tracks) into CW. I recorded it in two sets, in two separate CW projects. I've now finished a static mix of Set 1, and would like to apply the same work to Set 2. I guess I could empty the Set1 project and figure out which wavs make up the equivalent tracks in set 2 and manually paste each one in, but I wondered if the community knows a less manual solution to this? thanks
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