Jump to content

JL

Members
  • Posts

    59
  • Joined

  • Last visited

Everything posted by JL

  1. I've found this bug that whenever I have projects using Autotune, upon loading the project, the audio passing through Autotune always sound muffled and lofi. My workaround was to delete then undo every instance of Autotune. After troubleshooting a little more I realized this is caused by a mismatch in Default New Project Sample Rate (which i had set at 96khz) and that current project which is 48khz. I'm not sure if this is a Cakewalk problem or Antares' autotune (probably Antares ). But thought ill put it out there in case anyone else faces this problem.
  2. Wow thats quick! I'm so thankful that you guys are always listening to feedbacks and continuously making Cakewalk better! Cheers!
  3. Glad to be of help, I actually did exactly that, started off with the project and deleted track by track and bus by bus till there's one track left and i was still facing the problem. Swapped out the mono plugin in my chain and found out that was the cause
  4. hey i think i figure out the issues with this, I've been facing this problem for the longest time but i think this is what's happening: It happens when a track is set to stereo interleave, and having a stereo plugin on slot 1 and then having a mono plugin (Waves) after that stereo plugin. With this configuration trying to create a melodyne region fx causes a Dropout 12 to occur. Changing the track's stereo interleave to mono or changing that mono plugin to a stereo one fixes this problem. Do give it a shot and let me know if it works for you, if so ill probably start a new bug report thread.
  5. hey i think i figure out the issues with this, I've been facing this problem for the longest time but i think this is what's happening: It happens when a track is set to stereo interleave, and having a stereo plugin on slot 1 and then having a mono plugin (Waves) after that stereo plugin. With this configuration trying to create a melodyne region fx causes a Dropout 12 to occur. Changing the track's stereo interleave to mono or changing that mono plugin to a stereo one fixes this problem. Do give it a shot and let me know if it works for you, if so ill probably start a new bug report thread.
  6. did a vid a while back on how to get daw audio to discord's livestream
  7. I have this issue in some projects where there will be a reduction in gain after using Melodyne Region FX for a certain clip. Anyone knows what could be the cause? edit: i keep getting dropout error 12 too with this project whenever i do a melodyne region fx...
  8. I've had this problem too, it happens quite randomly to certain project esp ones with a ton of comps
  9. oh man you are spot on, I just tried changing the interleave to mono and it really fixed it, I've always thought exporting tracks bypasses all the channel setting except for gain
  10. Does anyone else has a problem when exporting-> tracks (not entire mix) always results in tracks that are a few db hotter the original? This results in some clipping for some of the tracks. I've tried it with the bounce to track feature inside of cakewalk and it also exhibits the same gain increase. I've attached a screenshot of how it looks like in cakewalk along with my usual settings, the top clip is the original recorded one whereas the bottom is the bounced clip using the settings on the right. Do let me know if you guys have ever experienced this. i do not have any gain increase in my gain knob, in fact i have to do around -3db to get around the same level as the original before bouncing the tracks.
  11. grateful for all the bug fixes but this is really a bummer i agree, this quirk alone is a huge buzzkill for most people who use outboard gear
  12. probably the case of too low of a buffer size for the amount of cpu/plugins you're using. Try increasing the buffer size via the slider if its possible. Are you using your internal PC soundcard if so an external interface with decent ASIO drivers like what John suggested might help
  13. what is the drop out error code that you're getting?
  14. haven try it but looks pretty cool! what other features are u planning or are able to add in the future?
  15. Using the "Remove DC Offset During Recording" causes serious audio digital distortion issues. It is triggered by any low frequency that's being recorded. It doesn't happen when a single track is being recorded but once I arm a full 16 track drum session, the signal distortion happens. System: Intel i7-7820 GPU: GTX 1080ti Interface: MOTU 16A, 24AI, 24AO routed into an AVB switch and my MOTU 16A is connected to my computer via Thunderbolt mainly (but problem also appears when using USB) I've attached an audio sample of the problem below: dc offset bug.wav
  16. Do you get this everytime it drops out? This usually means an external monitor is disconnected, so probably a loose hdmi cable or something. I get this whenever I switch my monitors screens to duplicate/extend and back.
  17. I used to have this problem with my apollo interface, but only happens with a select few plugins. Never figured why, but I changed interface and the problem went away. Anyway which dropout code are you getting?
  18. +1 to this feature (gonna bump this every month until its eventually implemented), its such a buzzkill to not have mono external inserts. Recently moved into a shared studio space with a few other engineers and we've rigged up quite a few outboard stuff. However the lack of mono external inserts really makes it hard to incorporate a hybrid mixing approach into a cakewalk session. Even though i have Cubase 10, i don't really want to switch over cause of 1 feature which seems like quite a "simple" fix...
  19. JL

    Modelling mic users

    i've had the Slate VMS one + ML1 and i have some ML2 for quite a while now, use it (ML1) main mic for a while before switching to a u87 atm. The mic itself is a pretty decent mic without the emulations, quite bright sounding (some people thinks is a bit too sibilant). The emulations are nice to play around/change in post after recording. using different mic emulations for different layers def gives a different texture without the hassle of swapping mics. The ML2 is a pretty good deal for the price, decent SDC but the buttons on the Mics break realllllly easily, brought 3 mics out twice and already 2 of the plastic buttons broke... you can still toggle with the switch with a pen or something. Does it sound 100% like the real deal? That is debatable but i would say the on axis emulation for the Slate can be quite accurate. Do note the Townsend sphere is a dual capsule while the Slate ones are all single only.
  20. JL

    Track Export File Name

    When cakewalk exports raw multitracks theres a number that corresponds to the order of which it appears in the project, does anyone know how can i move that number at the back to the start of the file name so i can import it back at with the same sequence as it was arranged in the project? i dont want to go through 100-200 tracks and manually type in the number, its kinda impractical as you may add 1 or two tracks in the middle and will need to retitle every subsequent track
  21. With the growing popularity of live-streaming due to everyone being stuck at home, many friends have been asking me how to livestream your DAW to discord and other platforms. This can be kind of tricky especially if you do not have internal loopback feature within your interface. The ghetto method would be to manually connect a pair of outputs back into your inputs but if you're looking for a software solution, look no further! There are many other methods that include using Voicemeter Banana etc and stuff but my method uses a kinda forgotten plugin called Voxengo Recorder and doesn't mess with your ASIO Drivers in your DAW so check it out here and feel free to subscribe and like if you find it useful! Don't hesitate to post your questions here as well, i'll try to reply as soon as possible!
  22. hey so far i found that Voxengo Recorder works pretty well, (its only a 32bit plugin though). ive used it to get my DAW signal into OBS, Discord etc
  23. maybe double check if your autocross fade is switched on I've assigned a hotkey for the "fade clips" function then after editing all the drums i'll select all the clips and use that. You can find that under Clips> Fade Clips There are 2 main fade types: Fade and Fill Gaps. Fade just apply a fade to all the clips with a specific in and out time. Fill gaps helps you cross fade clips and join them together if the clips are not touching each other. This is my usual fade settings: sometimes the fill gap option doesnt really fade everything so ill do another pass of Fade without altering existing times/curve. i did a tutorial of my usual drum editing process here:
  24. drum maps are pretty cool but kinda a pain to navigate around, I use it mainly to combine all my midi triggering for Samples via different VSTi or Trigger 2 and also trigger gates (like Fab filter Pro C) to open. Really helpful to go into detail like triggering which specific sample or open which mics base on the velocity of the hits, amount of bleed in the drum mics.
×
×
  • Create New...