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sonar not loading massive or reaktor
Steve Moddelmog replied to Bassfaceus's topic in Cakewalk Sonar
I just tried loading Sytrus and opening the UI and it works fine for me. So I don't think it's a global problem with Sytrus. -
Thanks for the explanation.
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What would be the advantage of lowering the buffer size rather than just leaving it at 500 msec?
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Change which track parameters / controls are displayed
Steve Moddelmog replied to Steve Moddelmog's topic in Cakewalk Sonar
That's it. Was looking in the wrong place. Thanks! -
Seems there's no plans for a GM default Player?
Steve Moddelmog replied to Sock Monkey's topic in Cakewalk Sonar
Ah, I never knew about that. There's always something to learn, even after using Cakewalk / Sonar for more than 20 years. Thanks. -
Seems there's no plans for a GM default Player?
Steve Moddelmog replied to Sock Monkey's topic in Cakewalk Sonar
How do you set up CbB to make TTS-1 the default player for a MIDI file? I was unaware of this capability. -
Cakewalk and Kontakt 7 flickering issue. Take 2.
Steve Moddelmog replied to Misha's topic in Cakewalk by BandLab
I'd never noticed it, but it seems like I do get a little bit of the effect you're talking about. I had changed the "High DPI scaling override" in Properties / Compatibility. When I uncheck that box, I don't notice any flicker. -
Yes, the August version of Sonar. I have pm'ed the file to you. One thing I noticed that I didn't mention in my message - it has a tab at the bottom next to Console and Piano Roll that says "Loop Construction <Melodyne> Track 1." I don't remember what that was about - I don't recall ever using "loop construction" and I don't think I've ever seen that tab before in any project. Unfortunately this one was started seven years ago and I don't remember what I might have been doing that created that tab. Possibly changing the tempo? But closing the tab in CbB does cause it to crash, even if I first render the Melodyne clips. Thanks for taking a look.
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Problem solved, though I don't understand it. I tried loading the project in Sonar in safe mode. The last thing it asked was about loading Melodyne. I said no and it loaded fine. So I went back to it in CbB, discovered there were two very short clips with unrendered Melodyne edits, rendered them, and saved. Now it loads in Sonar. What's strange is (a) it wasn't a problem for CbB, and (b) even stranger, it loaded fine initially in Sonar when I made a few edits this morning (nothing to do with Melodyne or the track that had the unrendered clips) and gave me no error or strange behavior when I saved it. Only when I tried to open it again...
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Title is pretty descriptive. I have a project that I've worked on off and on since 2017. I made some edits in "new" Sonar this morning and it played just fine. I was done with my session, so I saved it, closed Sonar, and went about my business. When I tried to open it a few hours later, I can see Kontakt starting to load samples and then Sonar shuts down with no warning. I have rebooted and still same situation. So I tried to open it in CbB and it opens and plays just fine. Cannot figure out how CbB is ok with it and Sonar, which the final edits were made in, is not ok. Screenshot below. Plugins are : DR-008 VC-64 BlueVerb DRV-2080 Kontakt 5 NI Replika Ultra Analog VA2 (VST 3) Ozone 6 The project has three audio tracks, and Sonar and CbB are both set to find Audio in the same location. Any thoughts, besides just using CbB instead of Sonar