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Cannot figure out why Export different than mix I hear
dougalex replied to dougalex's topic in Cakewalk Sonar
I know that is all good information.... and appreciated. I just had hoped someone could confirm that this particular project must be corrupted because, the exported mix does not match the relative volume of the two tracks being heard right before the export. i.e. I am not talking about the overall level, I am talking how one of tracks exports at a different level thereby changing the mix (the balance between tracks, not the overall level) -
... but perpetual licence ... are you considering it ?
dougalex replied to EnglandBross's topic in Cakewalk Sonar
I understand you are in a different situation, but... For "regular users who generally always upgrade to latest version", the subscription makes total sense AND I believe actually costs less over time. -
Cannot figure out why Export different than mix I hear
dougalex replied to dougalex's topic in Cakewalk Sonar
Yes, same result. 😐 -
Cannot figure out why Export different than mix I hear
dougalex replied to dougalex's topic in Cakewalk Sonar
BTW, first, thanks for downloading the project and checking it out! Please understand the troubleshooting here: Step 1] I purposely made "MATT" drastically low in volume and "DOUG" loud in the mix. Step 2] I "Export Entire mix" and check the Export results, which, surprisingly, NOW (in the Export) "MATT" is now louder than "DOUG" I created a fresh new project with those two wav files and Export was fine. So I think something is corrupted in that one project (the one uploaded) -
Cannot figure out why Export different than mix I hear
dougalex replied to dougalex's topic in Cakewalk Sonar
The plot thickens: Keep in mind the situation: I like my mix so I export it, but in the export, several tracks are much lower than I just heard in mix (NOT talking about overall mix level, it is relative levels of instruments in the mix) Use of Aux track seems to be involved I am using an Aux track to combine a left/right keyboard tracks to one fader. When I set the keyboard track back to Master, as opposed to Aux track, the bizarre problem (Export mix not same as heard before export) goes away. Also keep in mind, when I bypass the Aux track on the keyboards, the problem not only goes away on the keyboard track, but the problem goes away on the other affected tracks, which are UNRELATED to the use of Aux track on keyboard tracks. -
Cannot figure out why Export different than mix I hear
dougalex replied to dougalex's topic in Cakewalk Sonar
But this is more like a corruption on this project: I have been mixing on Sonar for 20+ years and the export always has same mix (balance EQ effects) as the mix I had right before export. (i.e. the whole point of the DAW's existence 😐) -
Cannot figure out why Export different than mix I hear
dougalex replied to dougalex's topic in Cakewalk Sonar
If you tried to open the cwz file, the files are on you computer. The only trick is you have to tell Sonar where they are (and good to select "reference from current location"). I confirmed this by going to another computer, downloaded and opened the CWZ file, responded to Sonar prompt for location of wav files, and it opened fine. -
Cannot figure out why Export different than mix I hear
dougalex replied to dougalex's topic in Cakewalk Sonar
I use my usual: Entire Mix, 48k, 24bit The strange thing is I tested a fresh new project with those same wav files and it was fine. But the project I need is the one with all my mix and fixes. If my project will not export the mix properly because it is corrupted, that would be a first for me after 20+ years of using Cakewalk/Sonar. The CWZ file I posted has all tracks deleted except for two just to make it straightforward to see/hear the problem. -
Cannot figure out why Export different than mix I hear
dougalex replied to dougalex's topic in Cakewalk Sonar
Yes just FYI 1] I had turned down the Master after the problem started to better compare the mix at same volume as the export 2] cwz files should include audio so not sure why no audio -
I have a Sonar file that the relative level of two tracks sound like a completely balance between the two tracks when comparing the playback mix to the exported mix. Can anyone at Cakewalk or other users check this short two track project and explain what is going on? In playback mix I made the lead synth fairly low and the other track (Piano with swooshy pad) louder. But after export it is opposite result, the lead synth is louder. Here is link to CWZ (Cakewalk zip file) on Google Drive https://drive.google.com/file/d/16mL6kCymb4La5226j-tKQ7YoJrCgDeV2/view?usp=sharing
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Audio Snap transient detection not as good as hoped
dougalex replied to dougalex's topic in Cakewalk Sonar
I changed my experiment to: Take a whole stereo mix played live without click and convert it to constant tempo that matches average tempo. So far my experimental results are: 1] Using Melodyne stand-alone to detect and "flatten" the tempo, then export results to wav, got me what I wanted quickly, albeit with some artifacts (presumably because it is stretching as opposed to slicing) 2] The best sounding results (and most feeling like I was in control) was when, in Sonar, I manually split the material where it drifted off, then using stretch (Control+shift) on various length sections to align the whole song to a constant tempo. (No noticeable artifacts). Only in a few instances did I have to split a measure down into the single beats and align them, was mostly four bar phrases. In other words, at least in some situations, it is best just to "manually do" what "audio snap is intended to do automatically". -
Audio Snap transient detection not as good as hoped
dougalex replied to dougalex's topic in Cakewalk Sonar
Yes, that, and making sure average tempo, and resolution are set. -
Audio Snap transient detection not as good as hoped
dougalex replied to dougalex's topic in Cakewalk Sonar
My next experiment will be: I will record a second track of me tapping along to the playback 4/4 downbeats using something like a sidestick sample. Then try the transfer that track to the transient pool, and copy that to the target track. If works well, then would take a lot less time than adding, disabling, moving transients that were detected from the actual source material. -
Spent a lot of time on trying to quantize a live played drum beat but Audio Snap transient detection is too often not really close enough to the transient. And sometimes the stretch is resulting in something sounding too crazy to really know how to get it adjusted. Trial and error trying to adjust the transients to fix those spots just makes it worse. My problems might be "user error".... so Maybe someone has some tips and tricks on Audio Snap? Or "common mistakes" list.
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Ok I am following this to see the solution, too. If you do not find a better solution, copying one-at-time at least "works". And its quick, unless you need to do it on a lot of tracks. For what its worth here is Perplexity.ai answer: Here are the most efficient methods to copy multiple effects between tracks in Cakewalk Sonar: 1. Duplicate Track Method Use Tracks > Duplicate Track(s) or the Duplicate Track button (right-click to configure settings). Check Effects in the dialog box to clone all effects. After duplication, delete unwanted clips/events from the new track while retaining the copied effects chain. 2. Track Template Workflow Save the source track as a template via Right-click > Save as Track Template Insert the template into your project (Right-click > Insert Track From Template) Remove the template's audio/MIDI data while keeping the effects 3. Drag-and-Duplicate Shortcut While holding CTRL, drag effects individually between FX Racks. Though manual, this preserves settings and is faster than recreating each effect. For CPU Efficiency Route multiple tracks to a bus/aux track with effects instead of duplicating plugins. This centralizes processing and simplifies automation adjustments. Cross-Project Transfer Use File > Export > Cakewalk Interchange Format (CXF) to transfer tracks with effects between projects, though verify plugin compatibility between systems. Key Settings When using duplication/cloning, ensure Clone Effects is enabled in track duplication dialogs. For existing tracks, combine track templates with Copy Special/Paste Special for data transfer.