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azslow3

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  1. Everything is right, except the word "VST" should be removed. That is true for all types of plug-ins. In particular, all Sonitus effects are DX, not VST. Using top-bar preset management is better option as long as you stay with Cakewalk. You can review / export / import these presets centrally from Cakewalk Plug-in Manager (Utilities menu). To be on safe side, backup from there (I mean don't try to find and backup related existing files). If you need to save preset which should work in another DAW, it is better to use plug-in own preset management. That is plug-in specific (there is no standard), but saved by Cakewalk presets are not usable in other DAWs. For VST plug-ins (so, not for Sonitus) there is yet another option for saving presets, also available from the top-bar. You can save presets in standard formats defined by VST developer (Steinberg). They are (supposed to be) usable in any DAW. In practice, there is no warrantee that will work. Also note that even in case you save preset using one of these 3 methods, it can happened it will not work on different computer or after full re-installation. Better to have full system backup. And when computer change is planned, check all important projects are playing there as desired, before abandoning (giving away/reformatting/etc.) the old one. PS. there is still no universal, user friendly and standard preset system. Major players have tried to introduce such systems, but somehow they work inside "own world" only. And so in most cases there are 3 formats: plug-in type specific (VST2, VST3, etc.), host specific and plug-in specific. Host can be a DAW (f.e. Sonar) or plug-in wrapper (f.e. NI NKS). So, depending from the method you use to instantiate plug-ins, you can have presets in more then 3 formats (even when you are working in one DAW).
  2. Presonus has a little bit "abused" the label: long time ago there was "FaderPort", known as such, single channel controller. at some point they have made new "FaderPort", another single channel controller. It is incompatible with the first one. But instead of using distinguishable name for new device, they are calling old one "FaderPort Classic" and new one "FaderPort". Shops don't like such confusion, so they normally call it "FaderPort V2". and they they have made "FaderPort 8/16", completely different multi-channel controllers. So in all these names "FaderPort" is a label for all Presonus controllers, not a name for particular device (like most companies do). PS. Behringer does the same with "X-Touch" label. "X-Touch Mini", "X-Touch Compact", "X-Touch" and "X-Touch One" are 4 different controllers, with different controls and functions (not a "newer version" nor "extended/limited" as people can think based on common name). PS.PS. for AZ Controller there is no separate preset for FaderPort8. But "Mackie" preset should work. Even so I don't recommend it, till original Cakewalk Mackie limit you and you want better matching to device functionality (unlike "X-Touch", "FaderPort8" doesn't have exact Mackie layout). For FaderPort16 I don't have ready to use preset at all (Mackie preset has to be extended using "slave" instance connected to the second pair of ports, but that is not an easy task...).
  3. From what I remember "mac version" was later... But googling I have found CbB under CrossOver installation tutorial, so may be I will give it another try with Wine (I still support my utilities and I was always developing under Linux, and I was stuck with X2 all that time):
  4. The last version which can work without problems with Wine under Linux is Sonar X2. Sonar X3 can run with some tuning. I have not manage to run SPlat and I have never tried CbB.
  5. That is the reason bus powered interfaces have limited number of IO channels, especially pre-amps. But these people know what they do (or at least they should) and they obey USB standards. I mean good device specification on paper match the reality. For the rest. The power on USB socket from particular PC/Notebook can be unstable/low/etc. Then you have a "bad power supply". But external/build-in power supply can also be "bad". So listing possible consequences is like concluding "all electrically powered devices are bad since the power supply can be bad/broken, I refuse to play e-guitar to avoid such troubles" 😏 I mean there are several good reasons to prefer separately powered interfaces, but "all bus powered interfaces are bad" is not one of them.
  6. There is no separate monitoring level inside Cakewalk. Recorded level is solely controlled by your interface. Then it goes throw "Input Gain" -> FX -> (Pre Sends to buses) -> Track Fader -> (Post Sends to buses) -> Track Output. Live processing is the same as playback processing.
  7. You first have to found what is loud, then you can adjust volume of it... 1) open "Views"/"Console View", check in "Strips" "Hardware outputs" are selected. Adjust the size of "Console" to see faders and meters. 2) move faders of Hardware Outputs all the way down. Play guitar. If you still hear it, the sound comes not from the DAW. Check direct monitoring / mixing matrix levels in your UA interface panel. If you don't here the guitar, move the faders back to unity (double click) and 2) without starting playback, play your guitar again. Check where you see meters moving. It can happened your have: 2.a) more then one track with input from guitar and input echo enabled 2.b) "pre." sends from your guitar track to bus (so track fader is not changing sends level)
  8. "Target audio" (mp3) as well as "Source Audio" have tempo 89BPM (precisely, so not 90). MIDI file has tempo 178 BPM, so double of 89. MIDI file also include tempo, f.e. if you open it "as a project" in Cakewalk, it will set 178. If you want project in 89 BPM, you should stretch MIDI clip (not the same as trim it). Note that MIDI always follows tempo since Notes are specified in "beats", audio is seconds based and it doesn't follow the tempo. So normally when aligning MIDI to audio you start with audio, find its (precise!) tempo (can be variable, but not in this case) and then MIDI is automatically aligned. In this case, for unknown reason, MIDI was created using double tempo and so has to be stretched (precisely). PS audio can follow tempo when you mark the clip as grooved and set its originally tempo correctly. But that feature is not for your case.
  9. This text is set by plug-in, in this case by Nektar. But I have never tried to use it with international characters. So, if you expect ASCII (english) there, it is Nektar bug. If your track names are localized, that can be encoding issue. Whatever I was displaying as status many years, as long as that was in english, it was displayed correctly. -- The only big difference in handling controllers by Cakewalk is that handling is officially documented in public (GitHub). "Most DAWs" hide it, so those who have access to it (f.e. Nektar) can write anything to users, users can't check the claim... At least in DAWs for which handling is known (Ableton, Bitwig, REAPER), the handling is similar. Nektar is controller producer which hide protocols. For Impact there is nothing they can really hide, but for "smart" controllers like Panorama that prevents 3d party developers using controllers. Even for NI controllers (which publish no technical details in public) it is possible to get the documentation. Other companies have it in open or don't prevent RE documentation spread in the Internet. I mean it is not wise accept as trues everything Nektar writes to you. They know you can't check.
  10. May be not relevant comment, but who knows... There was CbB versions (I mean I am not sure that was fixed) where what was visible in Control Surfaces preferences was not the reality. I mean MIDI ports assignments was already broken, but preferences was still showing everything is fine. Changing port to something (+"Apply") and then changing to desired values (+"Apply"), so visible results are the same as before, was solving the problem. Also periodically checking "hidden" ports in the Windows Device Manager is a good idea. F.e. connecting device to different USB port produce "a clone", which persists till manually removed. Unfortunately devices like MIDI don't have unique IDs. The system can't be sure the same device is "moved" or new device appears when something is different (f.e. another USB port). The same for DAWs. Some software guess mapping of MIDI devices better then other, but there is no perfect solution.
  11. PRV must be lanes aware to conveniently use lanes with MIDI. PRV in Cakewalk is not. May be some day they implement that in Sonar...
  12. If you see "VST3", that most probably will not work. You need VST2. The problem is that Amplitube VST3 is not reacting on PC (at least for me, and as you can find in the Internet for other as well...) and Amplitube can only change to arbitrary preset using PCs. That is not Cakewalk specific. But if you want "Next/Previous" preset, that can be done by CCs (and so it works with VST3). PS. In general, changing presets "on the fly" is rarely perfect approach. That only works without glitches in case plug-in can change presets "instantly", so when there are just several parameters and everything is already in RAM. That is not the case with most plug-ins since they need to load something on preset change. And the result can be "old preset still works for a while after preset switch", clicks/pops or other glitches in sound and in some cases audio drop... So, if switch should be reliable during performance, it is better choose other approaches. One is make a preset which includes required variations and then control these variations. F.e. just some parameter. If you use completely different presets, you can have more then one instance of plug-in, each with static preset. And then you change routing on the fly, switching which instance get input at particular time. Note that consumes more RAM and CPU.
  13. When someone has defined something which potentially can do things faster or with reduced latency, that doesn't mean everything is magically faster and has reduced latency... USB, especially USB 2+, is not limiting factor for MIDI size/speed data. Are there real tests with "USB-IF MIDI 2.0" which prove it has less latency with the same hardware? MIDI 1.0 has hardware protocol, which is slow. The throughput is limited to ~1 event per mSec, so 8 finger chord + wheel can take up to 10ms to transfer. MIDI 2.0 has no special hardware. So the difference is in "USB-IF MIDI" 2.0 vs 1.0 ( proprietary "USB MIDI" drivers could and was better then generic). All (modern) computer external communications are serial, technically all transfers are "one bit at a time". "Multiplexed MIDI stream" is defined by USB-IF for MIDI 1.0 (from 1999). Primary difference of "USB-IF MIDI 2.0" is support of "Universal MIDI packets" (UMP), which can be 4 times bigger then MIDI 1.0 packet (32bit only). 2.0 also has sections which try to address hi-speed and jitter. But as I have written at the beginning, someone has to implement all that and have a prove it "works better" in practice. Only then we can write "new MIDI has..."
  14. People, have you ever tried to CHECK which latency compensation is applied? I mean the one you see when you open the dialog (so just randomly the first interface in the system) or the one for currently active interface? You don't even need precise loop-back test, just set huge different values so you can notice the effect easily. I don't advise keeping disturbing drivers in the system. Some are well known for influencing other drivers (especially ASIO4ALL). But many users have many interfaces and so they are all installed. And MY observation is that dialog in question always shows the same interface, independent from currently active one. And that is not a problem. May be the behavior on your system is different, but that conclusion should be from real observation... Only then there is a chance Cakewalk will try to pin and solve the bug. So far (and there was many threads about that particular setting) there was not a single evidence there are problems with it.
  15. This particular setting is just displayed confusing way. It is technically a table with all interfaces, so you can set custom latency for any. You probably see the same list as in Audio/Devices. The dialog starts with "the first interface", even when it is not active.
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