Thank you all so much for your participation in this discussion!
@MusicMan11712 (aka Dr. Steve) Steve, yes, that is correct. The CME UF-6 is only starting to send MIDI timing information after one of the transport buttons is pressed, or the tempo knob is moved. It then sends this information until pressing RESET or switching off. My previous observation with the original drivers on Windows XP and the keyboard connected via USB was, that the constant data flow of the MIDI timing information was heavy on the CPU (that was back in 2006 or so). For that reason I always preferred to connect via MIDI exclusively. Today I do not employ the drivers because of their age.
@msmcleod Mark, I completely agree. Looking for ways to use realtime messages came initially due to the lack of having other MIDI information available, and because of the vision I had in mind for the use of the transport control buttons. In a perfect world I could just slave CbB to the master keyboard and control it from there. However, this comes with limitations. A synced slave will only follow it's master, meaning there is no way (and please correct me if I am wrong!) to expand on its functionality. Let me make this more concrete: Ideally I would want to start, stop, arm, rewind to the beginning, and forward or rewind skip to song sections (preferably via markers). But the master keyboard does not know anything about my song structures! In this scenario CbB could sense the note-length skip (button forward), and send the correct song position (maybe as SPP) back to the master keyboard, which then switches the position information it sends while remaining its clock function. Imagine the use of this, musicians/singers could repeat a section quickly to practice it, or during recording sessions specific parts could be repeated in one recording flow. Plus, the use during live sessions.
If you have buttons sending SysEx information, you can achieve this with help of @azslow3 's great control surface, while keeping CbB as master.
@Noel Borthwick Thanks very much for clarifying this!
@Base 57 That's a really cool tip.