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brundlefly

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Everything posted by brundlefly

  1. FWIW, I found a link to a Casio instrument Definition file at the bottom of this page that was posted relatively recently: https://www.casiomusicforums.com/index.php?/topic/16142-casio-instrument-definition-files/ To import it, go to Preferences > MIDI > Instruments, click the Define button, and then the Import button, and navigate to the .INS file. Assign it to channels of the output port that the Casio is on (maybe its own USB port), and then you will see Casio banks and patches in the relevant drop-down controls of any track that's ha souput assigned to that port.
  2. Snap should take care of that unless the note start time and length is random. I haven't ever needed a function like that, so not sure what goal is, except maybe to create a glitch effect...? Drawing a series of notes with the pattern tool in the first place might be a better approach. Or using Step Sequencer...?
  3. Got the Boz T-Bone for $19 based on your March 10 tip. It's shinier! ;^)
  4. I'm not familiar with the Casio, but make sure it's in some kind of 'Multitimbral' performance mode, and you are playing it by echoing MIDI from the keyboard through Cakewalk and back to the Casio's sound module with Local Control turned OFF in the Casio so that Cakewalk can re-channel the messages appropriately for whichever track has focus when you're rehearsing/recording. Then, ideally, you should find and import an 'Instrument Definition' for it, which will allow you to select patches for each MIDI track using Bank and Patch controls in the track, rather than having to set them in the Casio, and reset them every time you use it with a different project that uses a different combination of sounds.
  5. Sounds like you need to disable Snap to Zero Crossings in snap preferences.
  6. Cakewalk has no tool for doing multiple splits at once like that. But it's pretty quick and easy to split a note (or multiple selected notes of a chord) multiple times using Alt+Click with snap enabled at an appropriate resolution.
  7. brundlefly

    Left Only Track

    Bounce to Track(s) with Channel Format set to 'Split Mono'. You'll get a new mono track for each channel, and can throw away the original stereo track and the flatline.
  8. Change the Edit Filter in the track back to 'Clips'. Audiosnap edits will still be active - just hidden- and you'll have access to clip-related commands including Bounce to Clip(s).
  9. I also tend to leave MIDI 'live' until mix time at least, and often all the way to final rendering of the Master bus. This doesn't preclude mixing with audio, which I mostly do. In the case of a multitimbral synth or sampler like Kontakt, it just means setting up to use multiple audio outputs so you can have control of the individual audio streams. I was recently reminded that one reason I like to leave the MIDI live is that I can start playback anywhere, and it picks up cleanly with no sound carrying over from the previous measure/beat. I don't use a lot of continuously droning pads, so this works fine for me most of the time, and just sounds more natural - like asking the band/orchestra to pick it up somewhere in the middle of a piece. Plus there's just something cool and inspiring about knowing that the audio is being generated in the moment through the 'miracle' of MIDI. ;^) One caveat: It's a good idea to freeze/bounce/record everything at some point in case you eventually lose access to a synth/patch for one reason or another, and can't get 'that sound' back. Don't ask me how I know this.
  10. The content of a track and what it has assigned for inputs and outputs are two different things. Individual MIDI and Audio tracks can exist without I/O assignments. An Instrument track is defined by it's MIDI output and audio input assignment. Instrument tracks were a late addition Cakewalk, and that dictated how they were implemented. That's fine; this just isn't the right forum for that. There's a dedicated Feedback forum for making suggestions, and letting other users weigh in on them: https://discuss.cakewalk.com/index.php?/forum/8-feedback-loop/ This forum is primarily about answering questions, solving problems, and helping users get things done based on existing functionality.
  11. Bounce to Clip(s) renders ARP output to a new clip, but there can be discrepancies between the realtime output and the rendered output in some cases. To record the real-time output, you would bneed to use a virtual MIDI cable or physical loopback.
  12. https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=NewFeatures.49.html
  13. 5 ticks at 125bpm is 2.5 milliseconds. it's a rare bird who can hear, much less perform, with that level of precision.
  14. Does the controller present separate 'control' and 'performance' ports in MIDI Devices? Sounds like your control surface setup as taken over both. I've never used a controller that was both a contorl surface and a performance controller so not sure how that's normally handled in ACT.
  15. That doesn't seem possible. Unless you did a non-Fast, real-time bounce (?), audio preferences should have no bearing on the rendering of audio ITB.
  16. I think you must have inadvertently grouped that fader with others. If it has a colored vertical bar along the left side (the group's color code), right-click and choose Remove from Group (or Clear Group if the whole grouping was inadvertent).
  17. brundlefly

    HELP !!

    "Missing" from where? Do you have all the drivers for individual audio ports checked in Preferences > Audio > Devices?
  18. 4th approach (or maybe just expanding on the 1st approach described above): - Set up just one audio track to record and echo the stereo output of the synth connected to one pair of inuts to your interface (preferably always available) - Shift+Solo (override) that audio track so that it won't be muted by soloing MIDI tracks that drive it or other audio tracks in the project. - Create a MIDI track for each channel of the synth that you want to use with output channel assigned accordingly. - Do a rough mix of the parts using MIDI track volume, panning and controllers as needed. - When satisfied with that rough mix and the arrangement, solo each MIDI track in turn, and Bounce to Tracks with Fast Bounce disabled, and Audible Bounce and Live Input enabled in the bounce dialog, specifying a new target track for each part. - Archive bounced MIDI tracks as you go, and when you're done, disable input echo on the audio track so you're not adding to the noise floor of your mix with his from the idling synth. - When using a hardware synth for drums, you can put all the MIDI parts for each kit piece in lanes of a single track, and solo lanes when bouncing those parts to get multitrack audio. One thing to keep in mind: For any parts that are really low in the mix, you might want to make note of the audio live level of the soloed part, temporarily raise the MIDI volume up to get a better signal to noise ratio out of the synth while bouncing, and then take the level of the audio track back down after bouncing using its Input Gain or Volume controls. This will help to minimize the effect of summing of noise floors from all the separate bounces. This would also be a reason to consider doing all the drum mixing with MIDI, and recording a single drum audio track.
  19. Rendering Audiosnap stretching (either in place or bouncing to another track) will often move transients a bit, depending on the nature of the audio, and which stretching algorithm you're using. This is a function of the algorithm, and should be the same in any DAA that uses the same algorithm. I've had at least one case where Elastique really messed with the timing of a single transient; changes of a few ticks should not be a problem in most cases.
  20. Are you using the Volume fader in the vocal track to change the volume? And all tracks go to the Master bus, and from there to interface main outs? And the vocal track does not have input echo enabled? I can only imagine one possible routing setup within Cakewalk that could cause this to happen, and it's so unlikely, I won't even descibe it. But if your using onboard audio interface with input set to 'Stereo Mix' or 'What U Hear', (i.e. recording/monitoring from output of the interface), and the vocal track is echoing input, then the track volume could affect the whole mix. But you should also have bad feedback in that case so... I dunno.
  21. I was addressing this: "This forces me to create a new instrument track, copy-paste the MIDI data and delete the two unwanted tracks while I could have simply used the existing instrument track and associate a different VSTi to it." Replace synth does exactly that . You didn't mention anything about changing synth channels at the same time in our orginal post, but you can do that via the Inspector after you've replaced the synth. Bottom line: it works the way it works. An instument track is by definition a combination of a MIDI track and an Audio track connected by an associated instrument plugin. Changing that to allow an empty instrument track will require re-defining what an Instrument track is as an object or maybe introducing a dummy , internal 'placeholder' instrument that Cakewalk uses to fill the void under the covers. Or you could just to that yourself by using some lightweight 'placeholder' instrument in your templates. Beyond that, any changes you want to see in the way it's implemented will need to be entered as feature requests in the Feedback forum.
  22. See "Replace Synth": https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=Browser.11.html
  23. No, Cakewalk has no tools to track down a specific plugin's contribution to a dropout. But it's likely that no single FX is causing the problem; it's the total load exceeding the CPU's ability to keep the audio buffer filled at the current buffer size. There should be a dropout code that you can check here: https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=NewFeatures.22.html Depending on what you find, you might also want to double-check DPC latency which may have been affected by new drivers being used. https://www.resplendence.com/latencymon
  24. No, I was wrong about that. Larry straightened me out. Buying with JamPoints does not invalidate license transfer.
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