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kapernik

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Everything posted by kapernik

  1. i need this function to be on Tab. i found function ''snap to grid' and assigned it to TAB, but it does just that, whereas by pressing key N it simultaneously also does 'enable/disable prv snap resolution'
  2. i've been trying to install it into the new sonar for 3 months now. i need only doubler and a couple of other plugins from waves. the scanning always stops and stucks at the last plugin. if i , for instance, installed only plugins till enigma of the waves bundle, then when vst scanning it will go till enigma and stuck. i went to my other os windows 8.1 where i have sonar platinum, i installed this waves bundle the same way, vst-scanned it in sonar platinum and there is no problem. i also downloaded now reaper and tried in it, it also scans and works with no problem. is it some compatibility issue between this particular waves bundle and the new sonar?
  3. is there a way to set it exactly at particular value in this Piano roll view without going to event list and finding this pitch event? i set 3 semitones capacity of pitch change for my virtual instruments and i always draw pitch changes and need to get to exact values, like 5460 (2 semitones) and find it tedious going to event list all the time
  4. i already have on some tracks sonar's boost11 plugin with +6db for this trick... i named the preset 'truth'
  5. deleted all cc7 information from a problematic track. volume still moves down to minus 6db when rendering, and now even when playing. and other two instruments behave this way: when playing they go to 0.0 (because there is cc7 information 127 earlier), and when rendering they go to minus 6.
  6. i yet have to understand what you said concerning the voices.... im not using sonar's volume automation because i'm still switching kontakt libraries and each new one is different in volume, i always quickly adjust it in the sonar console, but if i drew volume automation, even created such a track, i would have to always select and move that line , it's not comfortable i'm not sure but i might have mentioned that in my project i added 'reset events' (pan, pitch, cc7,cc1) at the begining of all the midi tracks. if i understood you correctly., so they already are there.. i jut tried unchecking 'zero controllers' and rendered,,, still the volumes go to -6db
  7. https://imgur.com/a/OPBfN75 this is what in there today in the same project at the same part now 2 instruments are sliding down to -6db when rendered. in the video i demonstrate how they slide to -6db when rendering, then i show that in the associated midi tracks there are no changes in cc7 corresponding to -6db in kontakt, on the contrary the last change is at the beginning of the song at 127 of cc7. kontakt's volumes should stay ar 0.0, besides i changed in kontakt's option reset volume to 0.0 yesterday as i demonstrated. where this -6db comes from? and finally i show in the video how when playbacked the volumes return to 0.0
  8. no, it's far from over. i captured it on the video, please watch.. i set that 'default volume for new instrument and volume reset' setting in kontakt to 0.0 (and i restarted sonar as it said i should). when i play the project the volumes stay still. and when render it also should stay at 0.0 now. but watch the video. still some instruments slide down to -6db. in this instance it's the cello, in another kontakt instance it's other instruments. in this cello's assigned midi track there are no cc7 changes at this part of the song. even if they were, then the volume would change during simple playback. but it stays still. whereas when rendered it moves down and the rendered audio has this cello sounding 6db quieter. i'm completely at a loss.
  9. no, it's so complicated that even in my native language it would be difficult to explain what i understood. in short, it has to do with cc7 information in midi, 'default volume for new instrument and volume reset -6db' in kontakt's options. and it might have do with projects being too long (like my 40 minutes with a few songs in a row and blank spaces between them). so i selected a bit of the song as usual, them opened the kontakt instance with this problematic bass guitar, then i opened the rendering menu, chose 'in real time', clicked mixdown and watched the volume indicator(or maybe it's called 'fader') of the kontakt instrument. and when it was playing this volume moved to -6db, though there is no cc7 data in the midi clip at this part of the song. the last change in cc7 was 20 minutes back in the project, and it was to 127, which is the maximum, so all the rest of the project this bass guitar is on 0.0 db in kontakt (but only when played). BUT for some reason when it's rendered it won't stay at 0.0db , and it moves to it's reset level of -6db. that's why such midi tracks sound 6db quieter when rendered. i'm still thinking how to solve it. maybe i should draw 127 cc7 more often in such long projects and then it would matter when it comes to rendering
  10. i just realized the roots of the problem. it has to do with cc7 in midi tracks. it's too tricky intertwined with the rendering process, so i still dont know how to deal with it, though. but i need to describe it first , it will take me a couple of hours.
  11. yes, it's definitely something paranormal. i again opened the session anew. i made a downmix of all the tracks, that same part with the bass guitar. it lacked the bass guitar volume as usual. then i moved the instrument track of bass guitar to below all the tracks. and made the downmix again. and then it sounds right. what's going on? but this trick won't work with the violin which also lacks in volume after rendering, even more than the bass.
  12. i tried this procedure(dragging the track and then creating a mixdown) with one problematic violin which is always rendered very quietly, and the trick didnt work. it only worked with the bass guitar. although they're both by one library manufacturer
  13. (the part about the dragging of tracks in this comment is not relevant anymore!) i havent read the comment above yet, want to post a new discovery. i ve been trying to solve the problem all day. bounced it again and again with various options. what concerns the explosions, one of the discoveries was that when i turn off all the reverb instances in the project. of which i have 10 (i know it's not good, i still have to learn how to work with 'send' system), and the explosions almost fully disappeared, though there were crackles now and then still. but i was more concerned with the problem some instruments can't be rendered with the original volume. for making sure it's not the particular instruments that cause the problem i (and it's this that took me all this day because of one confusing moment) opened a blank project and added kontakt and loaded that same bass guitar and rendered some notes. and it was rendered absolutely correctly. so the problem was not in the kontakt instrument. and then this: https://imgur.com/a/Vuux62e i opened the main session anew. the instrument track 'A_bass' was number 45 in this project. i soloed it and downmixed it into this (audio#1 https://vocaroo.com/1oFh9MOS8y8C ). not right as usual. then i dragged the instrument track 'A_bass' to below the just created downmix. and i soloed it and rendered again a new downmix. and now the render sounds just at the same volume as when the material is not rendered (https://vocaroo.com/1h8nXttq15U0). what happened? i dont know. somehow the dragging of the instrument track affected the precision of rendering. now you can hear the difference in the volume i usually get when rendering. and with violins it's bigger.
  14. the master bus goes to 'out L + out R' of the audio interface. when i mixdown on a new track , that track is automatically routed to 'out L + out R' too. so, it can't be that i run through one plugin twice, the difference would be very noticable. i checked 'gain' on every instrument track and bus, it's everywhere at 0.0 not sure if i did it right though, i run a test in latency moon https://imgur.com/a/sQCtbSr tried importing the very same mixdowned mix (took the wav right from the project;s audio data folder) into a new blank project. it also sounds with the difference. also if somehow some bus was not included in the rendered mix, or i oversaw any other routing mistake , the difference in the sound would be very noticable. but im talking about just a micro difference. i'm even beginning to guess it's normal, it's just because few people work with just orchestral kontakt libraries in sonar daw and maybe nobody notices the difference or reported this issue. or maybe it has something to do with kontakt, or even with just the 'orchestral tools' libraries and how they behave when it comes to rendering i'll try some other ways yet and then maybe i'll really attach the project
  15. i discovered this menu inside every vst plugin https://imgur.com/a/kg1M9oV should i change anything in it? now it's all the same in each vst. both kontakt and fx plugins
  16. a mistake with buses is absolutely ruled out, i checked million times, selected everything both all the tracks and all the buses../ i bounced trying all the options. what's interesting, when i choose 'render in real time' + 'audio bounce' that slight difference in the sound is already there. when it's played for rendering, i mean. you said ''and can be compared by phase inverting the bounce and original track.' , but, as i said, i don't have any original tracks, i dont work with audio. only midi with kontakt sample libraries. that's the problem . icant prove to anybody that there is the difference, cause i can't capture the original, or 'live' sound when the composition is produced out of samples in real time
  17. Sorry for English I work in the latest version of sonar. Cpu ryzen 5 5600g , 32gb, external audio interface lexicon alpha. Windows10 with all updates. My project is set to 24bit 48000. Windows system configuration of the audio interface is the same. From sonar i export audio with the same configuration in WAV. My project contains no audio files at all. It just has about 40 kontakt instruments inside a few multi instrument kontakt 7 instances. I use orchestral tools libraries, ggd drums, a few different guitar libraries and a few miscellaneous libraries. Project uses about 15 gb of memory. Of plugins I use fabfilter eq and compressors and cinematic room reverb. On master bus I use ozone 11 with an automatically generated preset. I’ve been working with all this for 1 month. Now it’s turn to export some mix and there turned out this problem. The exported audio doesn’t have the depth I hear in the session. It’s dry, the strings and all the solo instruments are muffled. They are muffled by 1-2 decibels. Just a bit. Somebody wouldn’t notice it , but I , who work with this project all the time , definitely hear that. No bass depth, dry sound. No middle range depth, solo instruments are quieter. Just slightly, just a bit, but definitely it is different. Itss not some ear trick. It’s not about windows mediaplayer or any issue outside the daw. I do an audio mixdown inside the session onto another new track, I solo it and listen and it’s different there. And some particular instruments, at least some particular violin sounds completely noticeably different. I draw cc1 modulation in all such midi tracks and when I bounce this violin it sounds like the modulation level is lower by 1/3 of its range, so it’s softer, quieter, it would be noticeable to anybody. I mean I tried just to bounce this particular violin inside the session and it always renders into this different sound. So absolutely impossible to render audio to sound the way it sounds when playbacked. Another problem is this. When I playback in the session and when I export there are always ‘explosions’ in the sound at random places. Every time in different random places. Here is the example https://voca.ro/14sCKdQATihs It’s been so from the very start of my work in september. I thought it wouldn’t be in exported audio and didn’t care, but it is. I tried to turn out the ozone plugin thinking this issue might have to do with cpu usage (although cpu , as the performance visualization shows, works at 20% of its capability), the explosions are still there. I turned off all the reverb plugins and no changes neither. I tried all possible audio settings in sonar, asio,wasapi,mme, all sizes of buffers, dithering, ex[prted in wav , in mp3. I disconnected my audiointerface and used Realtek audio driver. Nothing changes. I checked of course which buses to export, I export the final stereo out. The exported/mixdowned audio sounds slightly different, instruments are muffled and the explosions are at random places. One old guy is mentoring me in what concerns sonar as he is a user of it from 1990’s, and he’s never encountered this problem
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