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i've been trying to install it into the new sonar for 3 months now. i need only doubler and a couple of other plugins from waves. the scanning always stops and stucks at the last plugin. if i , for instance, installed only plugins till enigma of the waves bundle, then when vst scanning it will go till enigma and stuck. i went to my other os windows 8.1 where i have sonar platinum, i installed this waves bundle the same way, vst-scanned it in sonar platinum and there is no problem. i also downloaded now reaper and tried in it, it also scans and works with no problem. is it some compatibility issue between this particular waves bundle and the new sonar?
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is there a way to set it exactly at particular value in this Piano roll view without going to event list and finding this pitch event? i set 3 semitones capacity of pitch change for my virtual instruments and i always draw pitch changes and need to get to exact values, like 5460 (2 semitones) and find it tedious going to event list all the time
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i yet have to understand what you said concerning the voices.... im not using sonar's volume automation because i'm still switching kontakt libraries and each new one is different in volume, i always quickly adjust it in the sonar console, but if i drew volume automation, even created such a track, i would have to always select and move that line , it's not comfortable i'm not sure but i might have mentioned that in my project i added 'reset events' (pan, pitch, cc7,cc1) at the begining of all the midi tracks. if i understood you correctly., so they already are there.. i jut tried unchecking 'zero controllers' and rendered,,, still the volumes go to -6db
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https://imgur.com/a/OPBfN75 this is what in there today in the same project at the same part now 2 instruments are sliding down to -6db when rendered. in the video i demonstrate how they slide to -6db when rendering, then i show that in the associated midi tracks there are no changes in cc7 corresponding to -6db in kontakt, on the contrary the last change is at the beginning of the song at 127 of cc7. kontakt's volumes should stay ar 0.0, besides i changed in kontakt's option reset volume to 0.0 yesterday as i demonstrated. where this -6db comes from? and finally i show in the video how when playbacked the volumes return to 0.0
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no, it's far from over. i captured it on the video, please watch.. i set that 'default volume for new instrument and volume reset' setting in kontakt to 0.0 (and i restarted sonar as it said i should). when i play the project the volumes stay still. and when render it also should stay at 0.0 now. but watch the video. still some instruments slide down to -6db. in this instance it's the cello, in another kontakt instance it's other instruments. in this cello's assigned midi track there are no cc7 changes at this part of the song. even if they were, then the volume would change during simple playback. but it stays still. whereas when rendered it moves down and the rendered audio has this cello sounding 6db quieter. i'm completely at a loss.
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no, it's so complicated that even in my native language it would be difficult to explain what i understood. in short, it has to do with cc7 information in midi, 'default volume for new instrument and volume reset -6db' in kontakt's options. and it might have do with projects being too long (like my 40 minutes with a few songs in a row and blank spaces between them). so i selected a bit of the song as usual, them opened the kontakt instance with this problematic bass guitar, then i opened the rendering menu, chose 'in real time', clicked mixdown and watched the volume indicator(or maybe it's called 'fader') of the kontakt instrument. and when it was playing this volume moved to -6db, though there is no cc7 data in the midi clip at this part of the song. the last change in cc7 was 20 minutes back in the project, and it was to 127, which is the maximum, so all the rest of the project this bass guitar is on 0.0 db in kontakt (but only when played). BUT for some reason when it's rendered it won't stay at 0.0db , and it moves to it's reset level of -6db. that's why such midi tracks sound 6db quieter when rendered. i'm still thinking how to solve it. maybe i should draw 127 cc7 more often in such long projects and then it would matter when it comes to rendering
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yes, it's definitely something paranormal. i again opened the session anew. i made a downmix of all the tracks, that same part with the bass guitar. it lacked the bass guitar volume as usual. then i moved the instrument track of bass guitar to below all the tracks. and made the downmix again. and then it sounds right. what's going on? but this trick won't work with the violin which also lacks in volume after rendering, even more than the bass.