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Greg P

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  1. Hi all again. I think it's time to put this topic to bed because I have managed to set up MD so that I can use it either as multi-output or just as an old skool single GM Ch. 10 instrument track al la the old Roland VSC (I had thought of buying the latest version, but was put off because, as JnTuneTech said, it doesn't seem to have a future). I found out how to change the MD drum kit via a patch change. To use as a single Ch 10 instrument track you have to set the output from the VST for all pieces of the kit to channel 1 (the default is channel 1 to 16, one per piece of kit), otherwise you only get the kick bass. However, if you then change the drum kit via a patch change, the outputs all default back to their original channel 1 to channel 16. So, it looks like changing kits in mid song wouldn't work so well (and it isn't something I'd normally do, really). Setting up multi-output takes a bit of effort (might be easier ways, dunno) but then you have the ability to manage each piece of kit individually with effects etc. Probably could change kits mid-song if you wanted, but I haven't tried it. Thanks again, help was much appreciated. 👍 Cheers
  2. Again, thanks for all the useful information. I have tried a couple more times just adding MD as a simple instrument track then creating a Midi drum track using Ch 10, but to little avail: I only ever get a kick bass. I did exactly the same thing with the Cakewalk SI-Drums and it worked perfectly. So I went back to the MD install instructions and this was hiding in plain sight: "Monster Drums is now a multi-out plugin by default, so you need to set or enable your DAW’s multi-out capabilities. This feature allows you to put your own FX plugin on each sound according to your taste (google “how to set multi-out on [name of your DAW]”)." And this is why I started the whole multi-out procedure in the first place, but I also assumed you didn't have to have the multi-out; it could still work as a simple drum instrument. But it sounds to me like it can only work as multi-out. So I've set up a template project with all the necessary drum mapping, stereo bus etc. and can use that for songs. However, being a bit slow - ahem - I have only just realized that MD (and SI-Drums) only has drum sounds, no percussion like congas, tambourine, cabasa etc. (unless you can get them via a kit program change...??***) so I will still need to use VSTSynthFont for "normal" sounds like strings, keys etc. plus percussion, and then use MD or SI-Drums for the basic drum kits if I want drum sounds which are better(?) than VSTSynthFont. *** But I haven't yet figured out how to change the MD kit via a patch change. <sigh> Oh yes, and I am using drum maps so I can see the kits on the piano roll rather than the piano keys. I have used the "GM Drums (Complete Kit)" drum map, but I'll try the Roland GS Standard map as JnTuneTech suggested. Cheers all.
  3. Thanks to all for your responses, sorry I've taken so long to come back. Seems to me I didn't phrase my question too well, but before I explain a bit better, the good news is I have managed to get Monster Drums working correctly(?). But I seemed to have to do it by going through the process in Audio Tech TV's "How To Setup Multi Output Instruments in Cakewalk" Tutorial i.e. insert an instrument rack for MD, add several tracks for each type of drum instrument (with output to the created stereo "Drum Bus") etc. like below: Then add Midi tracks per drum instrument like so, with output to Monster Drums: So this works fine but seems like a lot of work to add all these 7 extra tracks to an existing Midi file, maybe I can create a template project and suck in the old Midi tracks to the template. Anyway, I'll play with that. As suggested by mettelus, I tried just inserting MD as a "simple instrument" in an existing song, but only get a kick (I think), no other drum sounds, I tried fiddling around but eventually gave up, all too hard 🫤 I will start using drum maps, though: good suggestion. For background, the old Midi songs I am editing were created in Cakewalk 9 using Roland (Endoril?) Virtual Sound Canvas as the "synth", with Channel 10 being used for GM drums. The songs were only used as backing tracks when I used to do one man band gigs, but I use them now just for practicing new songs at home. So that's it, nothing too complicated. Sorry, this got a bit long, thanks again for the help, guys.
  4. Hi all, I have old Midi files (form the Cakewalk 9 days) with various drum tracks as part of the songs and I'd like to use Monster Drums on the song. I'm struggling to understand how to add Monster Drums for use in an existing song. I watched Audio Tech TV's handy "How To Setup Multi Output Instruments in Cakewalk" Tutorial , set up a blank project and all works just fine tapping the pads in Monster Drums. But how do I modify an existing project to use Monster Drums? This is where I am stuck... Help gratefully appreciated. 🤔
  5. I've just realized that I don't know how to reply to the answers you all provided: I'll stick a reply in here just to say thanks for the help, I will go through the suggested viewing. Cheers
  6. Hi all, Newbie to the forum, first post, I hope this is not a totally dumb question already covered elsewhere (?). I've been using Cakewalk Pro 9 with Virtual Sound Canvass for a long time but got a new laptop and upgraded to Cakewalk by Bandlab (with no TTS-1). I have installed VSTSynthfont64, it works fine, but I am looking for a simple and easy way to edit the instrument patch names so they look like I had in the old Cakewalk i.e. the patch is shown as the patch number plus the instrument name and not just the patch number as below: This is what the old Cakewalk looks like and I'd like to edit CbB so the patch names look the same: I'd also like to set up Channel 10 so that the track view looks like the screenshot below from my old Cakewalk install i.e. the notes are mapped to drum sounds (kick, snare etc.) and the track view shows each note as a small diamond instead of a piano roll like the other channels: Help greatly appreciated!
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