Ben Staton
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Thanks for reporting these bugs, and apologies for the ongoing ProChannel crash issue. We'll try to resolve them ASAP. So far we're unable to reproduce the ProChannel menu issue. Can you let us know your display configuration, please? For example: Primary/4K/175%/Left, Secondary/1080p/100%/Right. Also the Sonar 'Display Scale' setting in Preferences > Display.
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How can I save the (docked) Browsers Look?
Ben Staton replied to Heinz Hupfer's topic in Cakewalk Sonar
Thanks for the reports đź‘Ť I've made a fix to set a sensible default size that takes display DPI into account when sizing the folders pane, so it'll no longer appear too small. That'll be in the next release. However, it doesn't yet remember the size you set (it'll always default to the same size for now). I've logged that separately and hope to get to it soon. -
VST Plugins won't open in project window
Ben Staton replied to Ann Ominous's topic in Cakewalk by BandLab
If you have two monitors, for example, and the secondary monitor is either physically unplugged from the PC, or you change it from "Extend" to "Disconnect"/"Duplicate" in Windows display settings, then it's basically gone as far as CbB/Sonar is concerned. As soon as you unplug it or change the setting, Windows automatically moves any windows on the secondary display back to the primary, and CbB/Sonar will position newly opened plugins on the primary display afterwards too. That's what I've seen during testing on Windows 11, anyway. IOW, Windows and CbB/Sonar should handle that scenario gracefully. It's only when an 'extended' monitor is powered off but its video cable remains plugged into the PC that things get confusing. Even unplugging the monitor's power cable isn't enough for Windows to consider it truly removed! But again, if anyone is having issues that don't fit with all of this, then I'm happy to investigate further. -
VST Plugins won't open in project window
Ben Staton replied to Ann Ominous's topic in Cakewalk by BandLab
CbB/Sonar remembers the positions of plugins when a project is saved, and restores them when the project is re-opened. It also remembers the position of the last opened plugin, and uses it when deciding where to place newly opened plugins. This generally works pretty well and intuitively. But, if you power off a monitor that was previously hosting a plugin (just turn it off, leaving it plugged into your PC), CbB/Sonar has no way of knowing it's currently switched off. So when you re-open your project, plugins may still 'appear' on that monitor. And if the last plugin you used was on that monitor, CbB/Sonar will open new plugins in that same position going forward too. This isn't so much a CbB/Sonar issue as it is a Windows issue (I expect the same would happen in other DAWs too). If you look at Windows display settings, you'll see that Windows itself still considers the switched off monitor to be present and usable. Indeed, your mouse cursor will disappear into it if you move it over there! As far as Windows is concerned (and, therefore, any apps running on it, including CbB/Sonar), it seems the power state of the monitor is irrelevant!?‍♂️ It's a tricky one to deal with from our perspective. There isn't a convenient way for us to ask Windows if a particular monitor is on or off, and the plugin positioning logic is otherwise sound. However, there's a way to avoid the issue altogether. In Windows display settings, select the monitor and choose "Disconnect this display" (as opposed to "Extend desktop to this display"). Alternatively, physically unplug it from your PC! In either case, your plugins will appear on your primary monitor even if they were positioned on the disconnected monitor before. Hope that clears things up a bit. Edit: Of course, if you're seeing unexpected behavior that can't be explained by this, let us know and we'll investigate. -
Melodyne 5 with Cakewalk Sonar isn't smooth...
Ben Staton replied to Jaime RamĂrez's topic in Cakewalk Sonar
I'm unable to reproduce this. I have two 4K monitors set to 175% in Windows settings, and Sonar's Display Scale setting is 95% (I've tried a few others too). Is anyone else seeing this? @Jaime RamĂrez Please could you post a video showing both good (Display Scale = 100%) and bad (Display Scale = 95%) behavior? Windows 11's Snipping Tool is very convenient for that, btw. Ideally, capture the whole Sonar window, not just Melodyne. What is your monitor setup (eg. 1080p/100%/Left/Primary and 4K/175%/Right/Secondary)? Also, is it project specific? If so, please PM me a copy of the project if possible. Thanks! -
Not Liking the look of the New Sonar Interface
Ben Staton replied to mark foster's topic in Cakewalk by BandLab
Regarding mouse cursors, there are some we've yet to update for high DPI. It's logged and we'll get to it in due course. FWIW, obviously they look fine at 1080p, but they also look OK (not perfect, but definitely acceptable) at 4K too. This is because 4K is exactly 4 times the resolution of 1080p, so the scaled up cursors still look sharp, albeit a little pixellated, because one 1080p pixel equals exactly four 4K pixels. 1440p, on the other hand, doesn't match up neatly with the old cursor size like 1080p and 4K do. Since 1440p can't scale them up perfectly by whole numbers, it tries to fit them in between the pixels, which makes them look blurry. It's definitely something we should address. Thanks for the reminder. -
Does this happen every time you open the project? If so, please can you PM me a copy of it?
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Please can you send a screenshot of your Windows Settings > Display screen, showing the layout of your monitors. It can make a difference when multiple monitors are arranged side by side, on top of each other, or any number of different alignments given that Windows is very flexible in that regard. Thanks ?
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bug report Bugs I wish were fixed for Christmas
Ben Staton replied to Elena Kolpakova's topic in Cakewalk by BandLab
@Helene Kolpakova I fixed the 3 remaining Browser and MultiDock docking issues (see a couple of posts up). Fixes for issues 1 and 2 will be included in the upcoming release. Unfortunately, the fix for issue 3 will have to wait for the following release. It's too risky to include at the last minute (needs a full beta/EA testing cycle). Thanks again for your thorough reports. -
bug report Bugs I wish were fixed for Christmas
Ben Staton replied to Elena Kolpakova's topic in Cakewalk by BandLab
@Helene Kolpakova Thanks for the extra info and report. I did some testing and reproduced all 3 issues. So, to summarize: 1. Custom Browser width is not preserved if Browser is collapsed. 2. Custom MultiDock height is not preserved if MultiDock is collapsed. Not quite the same as the Browser width issue though, since custom MultiDock heights are preserved correctly, except when the MultiDock is maximized. 3. Browser width may become no longer adjustable. FWIW, all 3 are existing issues (ie. not regressions caused by last week's docking fixes). I think 1 and 2 are already logged (I'll check and log if not), and I'll log 3 so we don't forget them. No promises (it's late in the release cycle, and last minute fixes can be risky), but I'll also take a look and see if I can squeeze another fix or two in today. -
@Herbert Miron @Kevin Perry Noel and I came up with a fix! Turns out it actually changed back in July with an unrelated fix.
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I fixed a bunch of docking issues for this release. CbB is doing some extra work to restore the correct docking layout when loading a project/screenset/workspace, so it's not surprising if there are some minor, noticeable differences. To be honest, what I'm seeing in @Herbert Miron's videos (thanks for posting them, Herbert), although not ideal, doesn't strike me as being particularly bad or cause for concern. To me, it seems like a small price to pay to ensure your projects/screensets/workspaces look the same as you left them. But if you guys are seeing loading delays lasting more than, say, a second or two, then I'd like to see a video of that. It might be worth revisiting. Edit: I notice in Herbert's videos that the Inspector (left) and Browser (right) are both collapsed. I'd be interested to know if the same delay happens when you save the project with them both expanded. If not, that would be a big clue.
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bug report Bugs I wish were fixed for Christmas
Ben Staton replied to Elena Kolpakova's topic in Cakewalk by BandLab
Yes, this should work correctly. I just did a quick sanity check. If I float the Synth Rack, then save and close the project, the Synth Rack is floating when I open the project again. Let us know if you still have any problems there. -
I can confirm that I fixed this late last week. Thanks for reporting it and for letting us know it's now working for you.