-
Posts
1,154 -
Joined
-
Last visited
-
Days Won
2
Amberwolf last won the day on May 25
Amberwolf had the most liked content!
Reputation
533 ExcellentRecent Profile Visitors
8,174 profile views
-
File attachment size shrinking drastically?
Amberwolf replied to Amberwolf's topic in Computer Systems
Hmm.....lemme see....I completely missed that big gigantic orange bar at the top of that page, which clearly shows that I've used up all the space. Guess I'll go delete some older stuff. Thanks. :sheepish grin: -
Ok, I split the most recent one out to it's own thread here: I guess if it gets replies, I'll split all the others out to their own threads too.
-
File attachment size shrinking drastically?
Amberwolf replied to Amberwolf's topic in Computer Systems
That's what I thought I remembered it being...but it's not that for me. 😕 I must be missing something obvious somehow, whcih isn't all that surprising. (I was just trying to attach the cover art in the latest Drywater Mars (Part 5) thread...) -
This one is almost completely different from the others in the Drywater, Mars series; I left a couple of bits of sound here and there, including one ending vocalization, to tie it in to the others. No huge orchestral percussion, a closer more intimate (but not really quiet) sound. Every story has it's intimate scenes; this is one between two of our hero crew, as the ship drifts in zero g on course to the station. POV outside ship, pan from station across the cold emptiness of space, turns back toward ship drifting straight towards camera, rapidly approaching the ship filling the screen until the window onto the interior is all we can see. Music pauses just for an instant as we pass thru the window into the room, where two crew are just floating into the room, one following the other. One reaches the far wall, pushes gently back, meets the other and both motions counteract and they stop, floating in the room, reaching for each other, touching each others faces, almost in wonder. POV closeups on their faces, alternating one to the other as the music swaps back and forth, this continues: Practiced nullgrav motions let them embrace, retreat, caress, clothing drifts away beyond them as you watch their emotions and sensations written across their faces, still alternating, sometimes both in view, as they rotate with the POV, all the way thru the interaction to the usual conclusion.... Not Just To Breathe With You -- Drywater, Mars Part 5 https://amberwolf.bandcamp.com/track/not-just-to-breathe-with-you-drywater-mars-part-5 (posted to a new thread out of the original based on advice from Bajan Blue)
-
We used to be able to attach a few megabyte of files, maybe something like four? (was at least 2.5megabyte back in 2024; my attachments list shows a couple of that size back then (dmp files to help Varorium fix something). A little while back (months? weeks? it shrank to around a meg and a half. Now it's down to less than 30 kilobyte....
-
Can't import simple wav file into new cakewalk sonar free ver
Amberwolf replied to LNovik@aol.com's question in Q&A
It's probably ripple edit being turned on. However, your post title is not correct for the problem you have. Your title says you can't import the file. That's wrong--you *can* import the file; your post says that you did so. The problem is that when you import hte file, your project from the point the clip is inserted moves later in time (presumably to the end of that file's time). That is what your thread title should be saying. If you ask the wrong question, you may get the wrong help, so asking the right question is important. -
Dpeending on the fx, complete cancellation won't happen--if the fx have any kind of randomness to them, for instance, or lfos / etc that are not perfectly in sync with the same pionts in the timeline every time. If the fx always processes everyhting exactly the same on every instant of the track, and any lfos / etc are in synch with the clock, then they'll cancel. Almost all the fx I use auotmagically stay sync'd or have a toggleable control to enable/disable sync, but the Little Green Amp I usually use for simple distortion / amp sounds in the background doesn't, so nothing it processes ever cancels completely--there is always some high end left. If you turn off all hte fx everywhere (there's a global button up top somewhere), and *then* freeze, and then clone / phase flip / compare, does it cancel? If so, it means that somehow there's an fx doing something during the freeze that's different than what happens after the freeze, etc. If the difference left over after the cancellation is the "extra" sound you hear that you don't want, then finding the source of that sound will fix the problem--and it would probably be an fx somewhere. (even one built into the synth rather than something in a track/bux/aux)
-
BTW, if all you want to do is use the patterns in it to drive your other drum synth, just drag the pattern from the + button to your midi track that outputs to that other synth, after setting the number of bars you want the clip to have. Some patterns have more bars available than others, I usually set it to 16 and just trim off anything that's empty afterward, because I want the complete pattern for anything that's long (haven't had any >16 so far).
-
IT's those bioengineered 3D printed fries. Seriously, though...my brother bought some apples via amazon "fresh", and sliced one up, found it doesn't smell like an apple, nor does it have any flavor. He set the other half of it down and forgot it was left out on the counter for the day. Didn't turn brown. Curiosity had us put it in the fridge, no container or covering...it's been in there over a month now, and it is still not brown, though the edges of the peel have begun to curl in and the cut surface started to wrinke a little bit as it dries.
-
So if you clone the frozen track to a new track, to preserve the audio and all track content/settings/etc, then unfreeze the originals, then flip the phase on or the other, they don't cancel? Is it possible that the freeze is including some effect(s) that are then not being disabled after the freeze, so the fx are then doubled? (something on an aux, or a bus, or even the track itself?)
-
new part five: This one is almost completely different from the others; I left a couple of bits of sound here and there, including one ending vocalization, to tie it in to the others. No huge orchestral percussion, a closer more intimate (but not really quiet) sound. Every story has it's intimate scenes; this is one between two of our hero crew, as the ship drifts in zero g on course to the station. POV outside ship, pan from station across the cold emptiness of space, turns back toward ship drifting straight towards camera, rapidly approaching the ship filling the screen until the window onto the interior is all we can see. Music pauses just for an instant as we pass thru the window into the room, where two crew are just floating into the room, one following the other. One reaches the far wall, pushes gently back, meets the other and both motions counteract and they stop, floating in the room, reaching for each other, touching each others faces, almost in wonder. POV closeups on their faces, alternating one to the other as the music swaps back and forth, this continues: Practiced nullgrav motions let them embrace, retreat, caress, clothing drifts away beyond them as you watch their emotions and sensations written across their faces, still alternating, sometimes both in view, as they rotate with the POV, all the way thru the interaction to the usual conclusion.... Not Just To Breathe With You -- Drywater, Mars Part 5
-
I know what it says on the sales page for it. The question is, when you have it installed, what format are the samples in the folder? Normally these are found in the Samples folder within the instrument (or each individual instrument if there are multiples). many Kontakt instruments actually have their samples as plain wav files. Many others have them as NCW, which I can convert to wav. So both those types I can use.
