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msmcleod

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msmcleod last won the day on August 6

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  1. Most likely this setting: The intention of this setting is to prevent reverb/delay tails being cut off abruptly. Adjust as required.
  2. 1. Select all the tracks you want to rename 2. Open the track inspector 3. Type in the new name in the track inspector
  3. The keyboard binding is there, but it was missing from the preferences dialog. It's been added for the next release.
  4. A couple of things to bear in mind: 1. Keyboard shortcuts are basically a mapping between a key and command ID. Whilst command ID's don't change, some are deprecated over time as new features make older ones obsolete. All this means is, that a keyboard shortcut bound to a deprecated command ID won't do anything. 2. Keyboard shortcuts are view dependent, with the current view being the one that has focus. Key Down/Key Up events are windows messages that are sent to a particular window (a Sonar view is basically a window). This is usually the window that has focus, unless whatever is sending the event has been coded to send to a specific window. I'm not sure what options Auto HotKey has for sending to specific windows or changing window focus, but unless it can do this, it will limit what can do. Based on the amount of sleep commands I see in the scripts I've seen, I suspect it's relying on waiting for a particular window to gain focus, or for an operation to complete, so that when it sends the key event, it's being sent to the correct window. Obviously the sleep time is going to be dependent on how fast your particular machine is, and in some cases how big / complicated your project is. Normally making the sleep time longer will help to avoid any potential target window "misses", at the expense of the script taking longer to complete. Finally, having the same key combination doing different things for different views should be avoided. It's certainly possible, but it's dangerous in an Auto HotKey situation as you can't guarantee a particular view will have focus just relying on sleeps - and you certainly don't want a key combination being mapped for global and also mapped for a particular view.
  5. There are two separate MIDI messages: - All Notes Off: turns off all notes - Reset Controllers: resets all continuous controllers "Zero All Controllers" sends the latter, which has no effect on Notes, unless there's a sustain CC event that hasn't been reset. For hardware MIDI devices both these messages are sent out. Obviously it's up to those synths to respond appropriately. For software synths, it's slightly different when Zero All Controllers is enabled. Pitch Bend, Modulation and Sustain are always reset. Reset Controllers is only sent out to soft synths if the Cakewalk.ini setting SendResetsToSoftSynths is set to 1. However again, it's up to those synths to respond appropriately.
  6. Everything prior to SONAR Platinum has a serial number and authorisation key. SONAR Platinum has to be authorised using the very latest version of Cakewalk Command Center: https://legacy.cakewalk.com/Command-Center For SONAR 8 through to SONAR X3, your serial number and authorisation key should be displayed on your product page once you log on to legacy.cakewalk.com. For earlier versions of SONAR, your serial number will be on your product page, and your authorisation key should be with your original CD/DVD's.
  7. The short answer is yes (up to a point), however as always the devil is in the details. First of all, you need to make sure you have access to your old cakewalk account at legacy.cakewalk.com in order to download your old products. Your username / password will be the same as what you use for the Cakewalk Command Center. This may be different to your BandLab username/password that is used in Sonar / Cakewalk Product Center. If you've forgotten this, or have problems accessing your products/service packs, contact support@cakewalk.com Secondly, I doubt you'll need to go as far back as 2000 - you probably only need to as far back as Sonar X1 (released Dec 2010). Older versions (pre Sonar 8 ) may have compatibility issues with Windows 11. These older versions of Sonar rely on older versions for the Microsoft VC++ distributables which, while still available, may not be fully compatible with Windows 11. You can download all of the VC++ redists from Microsoft here: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 . You shouldn't have issues installing these (and you may need them for earlier versions of Sonar to run at all), but don't expect them to work 100%. Finally, I'd recommend installing the VC++ redists first, then install the versions of Sonar in order (i.e. earliest first). If you really need the earlier versions of Sonar installed, consider installing Windows XP 32 bit (or even Windows 7 32 bit if you can get it to authorise) on a separate disk. This is what I've done. Unfortunately if you're using GPT formatted disks, you won't see your 32 bit versions on the boot screen on a dual boot, but you can press F8 every second or so on start up to pick the disk with Windows XP on it.
  8. FYI: - Melodyne 4 runs on Windows 7 and Windows 10, not Windows 11 - Melodyne 5 runs on Windows 10 and Windows 11, not Windows 7 If you're using trying to use Melodyne 4 on Windows 11, that could be your issue. You'll need to upgrade to Melodyne 5.
  9. I've just tried a similar thing with BBC SO, and the frozen result is the same as the live MIDI. Could you send a copy of your project to @Jonathan Sasor? We can take a closer look at what is going on.
  10. Can you let us know your monitor configuration - e.g.: Primary Monitor 1920 x 1080, 100% scaling (left), Secondary 3840 x 2160, 175% scaling (right)
  11. To have more than one project open at a time, you need to uncheck this in Preferences:
  12. It looks like BassMidi doesn't expose its patch list through the VST API. To get around this, you can use the Patch Browser in the inspector: 1. Select your Instrument / MIDI Track 2. If using an Instrument track, click on the MIDI tab in the inspector 3. Click on the "Patch Browser" button 4. Use the "List Patches From" dropdown to select the instrument definition you wish to use 5. Select the patch from the list by double clicking it
  13. To exclude a plugin: 1. Select "Cakewalk Plugin Manager" from the Utilities menu 2. Go to VST3 Instruments and navigate to the plugin you wish to exclude 3. Click "Exclude Plugin" 4. Click Close
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