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Bouncing the project to a track? I'm not sure what you mean exactly Base 57, but Byron Dickens I have frozen all the tracks. ALSO UPDATE: I got it to finally export using these settings: (it was 24 bit not 32) I had forgotten to set it to "time selection however", this time I turned off "Render in Real-time" but I actually got lucky and the project didn't mess up the bus automation's like it did prior when I had "Render in Real-time" off, so I don't know if I just got lucky or if this will keep working, I'll try and render just my section, after I make a small change to an instrument I wanted to tweak. hopefully it stays good!
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Okay so I tried Bass Guitar's suggestion but sadly it seems to just stop at the same stop on the very first track, and when I delete it, it STILL stops, it just keeps stopping in the same spot. I'm going to try perhaps restarting my computer again and trying again, maybe different file types, like FLAC, I'm just trying everything at this point.
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Ah, good idea! I don't really have anything recorded in this project, I doubt as well that the realtek drivers could record such high res as well lol, but I'm using VST instruments and midi, with sound libraries (it's like an orchestrated song), but yes, I have lowered the resolution to something a bit more normal now lol
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I did not have write caching enabled, I went ahead and enabled it. read caching is set to 500, I could bump it up to 1024 perhaps and see if that helps at all. I'll check the cpu meter on audio processing when I attempt to export it again, but I don't recall seeing it spike or anything. Also yes, I do have quite a few Ozone plugins on my instrument tracks to add subtle width to some instruments I felt were really mono (such as the drums, for example) perhaps this is a really bad practice lol ¯\_(ツ)_/¯ I don't really know what I'm doing. However, I do have all those tracks frozen, So I don't think it should contribute? regardless, I'll try again and check the levels. I appreciate your help and patience 👍
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Ah, interesting! I assumed I may as well just go a bit high just for reverb or whatever but yeah I suppose it's not really noticeable, (All my instruments are 48 khz at the most anyways) still when I try with lower settings it is still crashing. interestingly when I set it to "export entire project" rather then a selection, it quits faster, does that tell anything?
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Okay, I tried rendering with some more normal render settings (24bit, 44.1k) and it sounds fine, a bit more crisp though, but it still crashed in the same spot, I'm noticing though that it's also crashing in the same point were these strings start: but when I try just exporting a little snippet of the project with it in (like the range in that selection above) it doesn't crash where the strings start, so, idk if they're a problem? I will try and export it with that track deleted.
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I will be honest in that I don't really understand the technicalities of how sound works that well when it comes to cakewalk, I was under the impression that the sample rate of what the project is set to purely determined what it records in, and what you hear during playback, but that the render could be higher or whatnot, Perhaps I'm wrong about that? I really don't know. Of course, regardless, 88.2k is overkill lol, any sample library/vst I'm using is almost certainly not close to that high res, but I believe I just stuck with it because it sounded weird/had a hiss unless it was set to that, or that it had some crashing issue, I can't remember for sure though. But I suppose I will try rendering at a different more normal/reasonable level now and see if it works, perhaps I just misremember. I'm not sure what you mean by this? Are you referring to the button here? If so, yes, I enabled that, and clicked "disable bus fx" on the export settings as well
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Every time I try and export my audio project, it quits at the same point, roughly 3/4ths of the way through, displaying the above message ^ I've also been having issues with the automations on the Bus tracks falling behind and etc (yes I set automation sampling settings to 1 millisecond or whatever). Setting it to render in realtime seems to fix that issue but now only sometimes. I've tried rendering outside of live playback to just see if that would get it past the 3/4th mark but still no (and I need live playback anyways as mentioned above) and I've frozen/archived EVERY SINGLE TRACK and it still just fails at the same spot. (I use a 32bit plugin and thought it might have been making issues, so I thought that might have worked) I also tried turning off bus effects in the render settings to see if that would make it work, and weirdly, that made it fail 1/4th of the way in instead. I don't know what could be causing this issue or what I can do to try and find out/solve it, any ideas? my render settings are as follows: I use wasapi exclusive (only one I can use (yeah, probably not ideal)) (I am using 32 bit depth because I think 24 bit had some issues once, I can't remember honestly) PC SPECS: CPU: 13th Gen Intel(R) Core(TM) i9-13900K (3.00 GHz) RAM: 96GBs DDR5 STORAGE: Samsung SSD 990 PRO 2TB (30 gbs roughly remaining) OS: Windows 11 64-bit operating system, x64-based processor Cakewalk Version: 2024.12 (build 125, 64 bit) If there is some information that is needed that I haven't covered please let me know, thanks!
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Okay, I appreciate the help! I'll probably do as much as I can before time runs out and then maybe upgrade to the latest cakewalk
