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207 ExcellentAbout Bass Guitar
- Birthday 03/17/1987
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VST Plugins That Have General MIDI 2 Sound Sets?
Bass Guitar replied to Annabelle's topic in Cakewalk by BandLab
As far as I know the only fully functional and supported GM VST is made by SynthFont They make a full featured standalone midi player editor as well as the one called VST SynthFont 64. The web page is SynthFont.com Its a bit confusing to find the link to the VST version. The basic version is 14 euros. All the other players are as old as the TTS-1 and are on shaky ground too. SynthFont is rock solid and is maintained and updated. They have a few different versions at different price points. I got mine free as it is included with Band in a Box. You also get Coyote which I like the sounds better but it is DX so not a great idea for the future Edit- Roland has apparently discontinued the above products they are getting rid off software and focusing on hardware. It’s why they told Cakewalk to remove the TTS-1. -
Exactly. Im unaware of any Daw that can print effects while tracking without setting up some complex routing. That’s because very few people want this. You want the option of adding effects to taste during the mixing process not the tracking. So for those that do desire printing effects they make audio interfaces that have built in DSP.
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Cakewalk Sonar Bus Plugin Sound Difference
Bass Guitar replied to thegaltieribrothers's topic in Cakewalk Sonar
That’s obviously why. A send to a bus is a totally different signal path than a direct insertion of an effect in the signal path. This is why effects like reverb are often put on their own bus. The purpose of reverb / delay is to emulate a space like a concert hall. So it’s a common practice to share that space with all the sounds. This puts the listener in that space. Using a reverb / delay bus allows total control over the balance of wet to dry from all the tracks or sub buses. The effects will be set to max wet. Then we selectively send part of each track or bus to taste. We use this to create the “ space “ around the music. Putting reverb or delay directly in the signal path on the track is a different use of those effects. Example this is more common with guitar or snares and Tom’s. You rarely want reverb on a kick drum. So it is not common to use a global reverb on the drum bus. We use sends from individual kit pieces to avoid putting reverb on the kick. I said it is not common but if you want a certain sound then you might put reverb on the kick but it will need specific processing to avoid a muddy low end from happening. So the answer to your question is yes sending a track thought any effects pt in a track or bus effects bin results in a 100 % wet processing of the track r bus. Most effects have a wet/ dry mix control to dial in the desired amount. On a bus it means all tracks coming in will have the same amount of processing applied to the sound. Using a send to a dedicated effect bus allows each track to have its own wet/ dry mix.- 1 reply
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Obviously you need to read the user manual to understand the signal path used by the device. Normal audio interfaces don’t Loopback unless you tell them to. I will assume that you are using this device as an audio interfaces. I will also assume that you are connecting your headphones to it and monitoring the playback of your Daw. Does it come with an ASIO driver? If not then you will most likely have issues trying to get it to work with Sonar. It will be out of sync.
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Possibly this is the same issue that I have. Motu M 4. , latest driver ( which is getting old) I get a distortion in playback and new recordings are embedded with this. It stops if I completely restart computer. It seems to only happen if the computer has been running for a few hours and if I’ve used other apps. I also find out that it only happens with any app that uses ASIO. Like a Daw. So it’s not a Sonar issue it’s obvious to me that it is a Motu ASIO driver issue. I sent it in to support but they haven’t responded in over 2 weeks. It never happens with my other 2 audio interfaces. So try a total reboot and power cycle the interface and see if that works. If it does then it’s more proof regarding the driver. To test only open Sonar once the computer has rebooted. Disable any unnecessary apps that automatically load on startup. Also I recommend disabling any other audio systems like HDMI in windows settings. Only allow the Motu as an audio device. Motu is very Mac oriented and W11 seems to have altered something in the way it handles audio.
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Oh well looks like nobody read what I posted so I deleted it.
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Very out there but it might be worth a try is Melodyne Studio. Ive used it for guitar parts to remove unwanted harmonic content. Im thinking that if you just highlight the short section where there is a problem you might be able to actually see it. Simply delete the unwanted blobs or use the amplitude tool and turn them down. Second option that is also way out there is use Stem Separation which should put the narrative in the Vocal track and the background music in the other tracks. Simply remix it.
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Possibly the effects you are using on the Bus are dynamic effects which might be set to increase the levels of any tracks coming into them. You turn the tracks down and the effect turns them back up. So you need to use a different signal path to avoid this. Example you would need to automate the output of the bus. Either that or put the effects on each of the tracks not a bus. You have made it more complicated by trying to share the same effects with 3 tracks.
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What has always worked and still does is to simply Google the question. This often leads you to this or the legacy forums. Had to laugh one day when someone asked a question about something that I used to know about but I had forgotten how to do it. So I googled the question and found an old thread where I was the one who answered. I basically answered my own question.
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Glad you finally got it sorted out. About using 32. I’m not dead sure but because it seems Sonar uses 32 FP for processing that if I choose that for the export then my CPU has less work to do because it doesn’t need to down convert the tracks to 24. Possibly this applies to both audio and midi. After all the only downside is a little more storage space is used. This is not an issue these days because we all have a lot of headroom in our storage capacity. I’ve never seen much point in using larger sample rates like 96. Seems like overkill for my music. So I think 48/ 32 is pretty good choice for my masters. If I need to burn a CD Nero automatically converts it. And seems Sound Click and Distro Kid encourages uploading 48/32 wave files so I never use mp3 anymore.
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@azslow3 is a genius and lifesaver for many of us. Now I have discovered his CWP2 song file converting script I don’t even need Sonar to open my CWP files. I can easily open them in S1. Or Reaper with his other file converter. I installed Splat with the intention of opening old projects and exporting them as midi and stems but now I don’t need to waste my time with doing that. I think it takes about 1 minute to convert them.
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It will probably keep happening for a while yet as what we have to remember is very few people visit user forums or follow any announcements about the software they are using. I most certainly have not been on the Steinberg forum for probably 12 years. I only know about what they are up to because few times a year I might get an email. I have never received an email from Cakewalk or Bandlab and this latest situation is not known yet buy those people who might only open Cakewalk once a year. Bandlab created a massive user base for Cakewalk by making it easy and free to access. The handful of users who are still on this forum are a very small minority of people who actually are in the loop. Thousand of others are just finding out that Cakewalk was discontinued. As they find out they probably Google for some answers and they might end up here. So don’t be annoyed by them.
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Yes I was going to say that I often start a new song the same way with using the Step Sequencer to make a simple beat and then drag it way out. The first thing I do once it is determined where the song will end is delete all the loops to the right of the end and then bounce to track ( clip?) This allows me to now edit the midi in PVR to add intro. filler and an end.
