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Mad Musicologist

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Everything posted by Mad Musicologist

  1. Thankx, MagBass, for following up. In my previous post you see the channel routing inside BFD. Here comes the narrowed Cakewalk channeling screenshot: Is it possible that Cakewalk dislikes me giving the bus name too similar to the source channel (BFD_snare vs. BFD Snare)?
  2. Thankx for following up. Here my BFD screenshot re. internal routing. The other screenshot comes in the following reply.
  3. Hi all, I'm puzzled again, trying to find what I am doing wrong for hours now. Using BFD Drums, I have routed inside BFD one mono out channel for the snare. I have the channel, called BFD_Snare in CbD, and when the snare is playing, I see there is activity. Now for mixing with some Fx, I routed the BFD_Snare channel to a stereo bus which I called BFD Snare. this bus is being routed to a new bus I alled BFD_Master (I intend to get a smooth drum mix which I then route to the bus "Master Preview" where I can set some mastering fx before this bus goes to the last channel "Master" in which I only control that there is no clipping . Thought that was a nice plan, but I keep having trouble getting any signal into the bus BFD Snare. I do not see anything coming in there, and (of course) I do not hear anything. I checked all the routings again and again, and when I changed the BFD_Snare out routing to BFD_Master, I could hear my snare playing, when I changed back to the setting BFD_Snare out to BFD Snare there is silence again. And I can't find why the setting doesn't work. Help, please... Thankx.
  4. Hi friends, somehow I'm stuck with using BFD3 drums with multiple outputs in Sonar for processing each part of the instrument with balanced loudness. However, all instruments of the set are sounding very low, at the same time the level shown in the meters is extremely too loud to process. So I don't know what am I overlooking in the instrument setup. Please give me some information how to get out of this. Thankx.
  5. Thanks to all for answering. Meanwhile, the solution came when I had that notification "audio engine unexpectedly stopped" for the first time. There was a link to the help site, where I had found what you both recommend: increase buffer. And I located the plugin responsible. Is was the LB-EQ. Indeed, it has a "lookout", but I hadn't activated that. It wasn't a great loss to the mix quality, since LB-EQ is fantastic for "even" mixes, like classics or jazz. For the dub sound with heavy bass, it is too nivellating, the bass loses punch dramatically - it might be I did not find out how to avoid this when using LB-EQ. Only one question @ CJ Jacobson: "You could also have the dropoutsec in your .ini file set to low" - you mean; too low, or should I change it to "low"? Anyway, I did not yet dare to change anything in the .ini file. So everything is ok so far, issue solved. Thankx again.
  6. Hi all, I have a track almost finished, many instruments, an original audio track with the singer, quite some VSt-FX, at the bottom of the mix I have been "collecting" the audio outs to busses, the last before "Master" is "MasterPreview", where I inserted a VSt-FX for room / space, and the LB-EQ to have the mastering section completely in the project. When I hit the play button, sometimes I get the full sound, but sometimes, especially after doing some adjustment in the automation lanes, I only get a terrible SMACK (the meters in the master bus show something like 25 dB + (!), followed by silence. However, I see the meters of other buses show activity. I am a bit puzzled. When I turn off the 2 FX in "Master Preview", after the second try (with more deafening smacks) the track would sound again, upon turning the FXson, yet another smack, followed by silence. But I do no see something like "Audio engine has been stopped". At least I found out that, after saving the session and doing a reboot, things work again as expected. What's the story, please? If you need more details, please let me know. Thankx.
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