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Butterfield Science

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  1. I wasn't describing moving the boundary of a clip. The problem I describe also happens regardless of zoom level. Edit: Oh, you're saying clip dragging was never affected by the snap strength? Then why is is toggled by the same button? And why is my snapping behaving as in my video - missing out loads of things it should be snapping to?
  2. Well that's odd. As I said, I can't get there from a new project just by arranging the clips into the formation seen in the video either. Something else has happened in the project to create this, but seemingly only on my system. I did briefly think it was because I inadvertently overlapped them by one sample when arranging them manually, but separating them didn't allow snapping again, and anyway the fact I was arranging them manually at that point would mean the bug was caused by itself, which would be a paradox.
  3. Here's the project in the video. It's mostly just simple assembling of mix stems. Some parts do snap to the right place, but you should find a section with the strange behaviour easily enough. snapping issue.cwp
  4. It wouldn't be that bad if the intensity was just maxed, it's the fact it also skips past dozens of clips, leaving it impossible to line up two clips unless cakewalk happens to choose the same clip as the one I wanted to snap with. I just replicated the arrangement of clips in a new project, and with identical settings, the snapping works properly! I thought maybe it was snapping to volume envelope nodes above all else, but it misses them if I add more (and as in the video I attach, this is with only clip snapping turned on - automation nodes is unticked.) Loaded my old project again, and even the play head - the ghost version before you place it as well - skips past 10 clips and only snaps when it feels like it. snapping.webm
  5. This manifests as being unable to snap a clip to the end of another if there is a clip on a different track with a vaguely similar position - it will instantly magnetise to that, as does the play head. I also cannot place the play head anywhere other than the end or start of a clip, with the aforementioned caveat, when snapping is enabled due to the maximum snapping. I only have "snap to clips" ticked in the snapping preferences menu, and no grid enabled in this scenario, and I do click "apply" after changing a setting there. I have the landmarks button and snap button enabled only. Enabling the grid sometimes makes it work properly, but I don't want to snap to the grid, and often I end up disabling snapping and zooming in to sample level just to line up two clips, particularly when the clip is near to (but not on) the grid, which is ridiculous. Why is the snapping intensity not changing other than in the settings menu?
  6. Audacity. Sony Vegas (a video editor). A tape/record. It's a pretty basic omission in my opinion. A bit like forgetting to put doorhandles on a car. A real shame, because otherwise Cakewalk is the best DAW I've ever used. Vegas does this, with the "velocity" automation lane, though I would prefer a "resample" option, where Ctrl+Shift+Drag affects pitch. Actually, there should be: 1: An audio process effect called "change speed" 2: A "Simple Resample" option along side "Elastique Pro" etc. in the "Preferences>Playback and Recording>Stretch Methods" menu.
  7. Cakewalk is great for musical purposes, but I'm trying to use cakewalk to edit sounds for a game and I find it strange that I a) Can't stretch audio and have the pitch go down proportionally (none of this elastique or any other complicated pitch calculating algorithm - just simply slowing down the playback speed of the audio and letting the pitch go down with it as if slowing down a record or a tape) b) Have no way to perform a sliding time/pitch scale adjustment on an audio clip e.g. performing the above adjustment to a sweep from 1000-10000Hz to make it all play at the speed required to get 1000Hz throughout. Basically defining for a clip a start speed and an end speed in percent. I think these would be useful features.
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