Variorum Posted December 3, 2023 Author Share Posted December 3, 2023 I don't load a specific font for the controls, so they use the default Windows font for a window/control. That and the weird scaling issue makes me lean toward some kind of anomaly in the OS, but I couldn't even guess what that might be... I'm hoping some other users will chime in so we can see if the issue is local to your machine or maybe related to some Windows update. I'm not using any unusual coding techniques for the graphics, so I 'm baffled as to why this would affect only these plugins 🤔 Link to comment Share on other sites More sharing options...
Variorum Posted December 3, 2023 Author Share Posted December 3, 2023 Ok... I think I figured out what's wrong. I can duplicate what you're seeing by changing Windows scaling to 150%: Open Windows Settings, go to System, and check Scale and layout... Set it to 100% and see if that fixes the problem. Apparently, I need to fix an issue with the GUIs. They don't seem to work with any scale other than 100% 😬 1 Link to comment Share on other sites More sharing options...
Glenn Stanton Posted December 3, 2023 Share Posted December 3, 2023 4 minutes ago, Variorum said: Apparently, I need to fix an issue with the GUIs. They don't seem to work with any scale other than 100% 😬 modern vector graphics. this is the way 🙂 Link to comment Share on other sites More sharing options...
Variorum Posted December 3, 2023 Author Share Posted December 3, 2023 Yeah, I'm working on scalable components, but I was hoping to find a quick fix for the existing FX. Unfortunately, since I'm using MFC, there doesn't seem to be one. I can either convert to WPF or UWP or check the DPI and manually size and position the elements. Ugh. Link to comment Share on other sites More sharing options...
Quick Math Posted December 3, 2023 Share Posted December 3, 2023 2 hours ago, Variorum said: Ok... I think I figured out what's wrong. I can duplicate what you're seeing by changing Windows scaling to 150%: Open Windows Settings, go to System, and check Scale and layout... Set it to 100% and see if that fixes the problem. Apparently, I need to fix an issue with the GUIs. They don't seem to work with any scale other than 100% 😬 Ohh I actually checked the setting when I checked the graphic. It was set to 100% so I thought it was okay. I checked it again now, it's indeed set to 100% 🤔 Link to comment Share on other sites More sharing options...
sjoens Posted December 3, 2023 Share Posted December 3, 2023 FWIW they all work fine on my Win11 2-screen system at any scaling. CbB Inspector Bank/Patch menus, on the other hand... Link to comment Share on other sites More sharing options...
Variorum Posted December 3, 2023 Author Share Posted December 3, 2023 4 minutes ago, Quick Math said: I actually checked the setting when I checked the graphic. It was set to 100% so I thought it was okay. I checked it again now, it's indeed set to 100% You're saying it's set to 100% and you still have the issue? Are you using dual monitors and if so, are they both set to 100%? 4 minutes ago, sjoens said: FWIW they all work fine on my Win11 2-screen system at any scaling. Yeah, I'm getting confused. Technically, it should be rendering correctly in Win10 even using MFC. Glad to hear it works in Win11! 🤷♂️ I'll figure it out eventually... Link to comment Share on other sites More sharing options...
Quick Math Posted December 3, 2023 Share Posted December 3, 2023 Yes, it's set to 100%. I don't have any other monitor connected right now. (My environment is laptop) I tried it on Sonar Platinum and the problem was there as well. Link to comment Share on other sites More sharing options...
Dave Schreier Posted December 4, 2023 Share Posted December 4, 2023 Thanks for these very useful midi plugins. I am having an issue with two of them... In Cakewalk, with the two that use a Spline Curve - CSMultiCompanderV2 and CSResponseCurve - when closing and reopening their gui, they reset to default. Link to comment Share on other sites More sharing options...
Variorum Posted December 4, 2023 Author Share Posted December 4, 2023 1 hour ago, Dave Schreier said: In Cakewalk, with the two that use a Spline Curve - CSMultiCompanderV2 and CSResponseCurve - when closing and reopening their gui, they reset to default. I think I've found the problem... should have a fix soon. 2 Link to comment Share on other sites More sharing options...
Teegarden Posted December 4, 2023 Share Posted December 4, 2023 Really like your plugins. Never thought of asking the bakers to implement them in Cakewalk/Sonar? Would be nice to have them standard in the DAW... 2 1 Link to comment Share on other sites More sharing options...
Max Arwood Posted December 4, 2023 Share Posted December 4, 2023 I was thinking the same thing. Your plugins are great!!! I could help make some of the vector stuff for you. What is your preferred vector format? Link to comment Share on other sites More sharing options...
Variorum Posted December 6, 2023 Author Share Posted December 6, 2023 On 12/3/2023 at 7:53 PM, Dave Schreier said: In Cakewalk, with the two that use a Spline Curve - CSMultiCompanderV2 and CSResponseCurve - when closing and reopening their gui, they reset to default. Ok... I fixed the persistence problem with these two and updated the website. When you download the Zip file, you can just copy the new DLL file directly over the old one if you'd like. Strange that it took a couple of years for someone to notice 🤪 The scaling/distortion issue in the plugins is going to take longer... gonna have to make some significant changes to ensure they are DPI adaptable. On 12/4/2023 at 9:26 AM, Max Arwood said: What is your preferred vector format? The vector based components are still pretty far in the future. Right now I'm working on dynamically scaling and positioning all of my custom components. It'll take a lot less time 🔧 On 12/4/2023 at 8:01 AM, Teegarden said: Really like your plugins. Never thought of asking the bakers to implement them in Cakewalk/Sonar? I'd actually have to do some QA testing and add a lot of error checking to the code before any of these would be ready for any kind of commercial release 😜 2 Link to comment Share on other sites More sharing options...
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