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[CLOSED] Cakewalk 2021.09 Early Access [Updated to build 137]

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4 minutes ago, Matthew Simon Fletcher said:

I'm very grateful! :) apologies if I didn't sound as such.

 

Chris.r - I personally haven't had this problem before this pre-release, but absolutely not to say that it isn't an older issue.

Sailor55- I tried a number of things such as soling/unsoloing and reloading the project but didn't find a last fix, so hence was going to go back to an earleir project version.

For me the fix was easy. I created a new track, copied audio and plugins from the offending track to it and deleted the offending solod track.

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if track is selected and then  export tracks throught - only this one track can be selected
only after unselecting track in navigator, other tracks becomes available to select

When exporting in flac (32bit export selected), it asks again for a PCM-bitrate format (8-24) export
meaning all other tasks probably will be paused too, waiting for user input
for different formats there should be some "format setup" menu

well in fact for tags i'd like to have some sort of inner used tags for mp3/flac/ogg
so it wasn't just part of the track-naming, but included inside of tags of rendered format
because everytime i have to put this inside manually, it would be nice to include picture (256||512) as well 

oh and well yes, for the Pass Through routine i'd like also to try a mode when all tracks would be rendered separately,
but taken together in mix automatically - just +1 task to render whole mix
and maybe mix it in one file everytime for not building +1-5Gig everytime for 10-20 tracks
so it was like a multi-track recording, i remember some special format was made like MOGG.
but this is also a different feature, i'd just want to have a mix with all tracks rendered separately, but mixed in one file
not sure about real difference, basically it's alright to mix it after, but actually i did when used all the stuff.
for example some 5.1 surround sound formats for DVD can be different maybe? some additional setup

basically as it is a free DAW we can make a special format for this and provide a player, based on engine
so we know all patterns from project and we just need to render those and put it as many parts of multitrack file
it should also be opened as a separate project-mix file inside CWbB natively.
well it needs some advanced slicering system, to render that and combine.

Using VSTs for a concert is not stable (for example), but multi-wav project has not enough abilities,
native-plugin automations can be used for example, while synth+ side-fx sound can be rendered aka freezed.
so we export sound and automation info into new project-mix file - that's the basics of new CW+Flac+Mix-format.
as a user-player it needs just bass \ drums \ synths \ voice separation and some basic auto-control for volume and eq.
usually drums are just a big [cumber] batch of samples, but they get even on a higher shelf, so this can be simplified easy. 
we can simply ask artists for their own choice to which line this instrument goes,
so if they got folders or bus for few instruments that's the answer. you should also look for patents prob.

This part is also goes for a Render Through - because if i got that bus or folder, maybe it's alright to render that, not each instrument.
as an easy tiger, we need it right away solution - you can add button to export all files into new project + clean sound with automation.
if some tracks are already freezed, maybe there's no need to render that too.
the flac\ogg based - means not using wav in projects to free up some space (flac is GPL)

Edited by OeAi

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7 hours ago, Milton Sica said:

@Kevin Perry @Kurre

Thanks for the feedback.
In general I always prefer 64-bit VST3s.

With your opinion, I was wondering what was the reason for putting these details in this menu....

image.png.6469969378c6074a36dd0b069ae72663.png
And not be able to be in this help message as well???

image.png.82e4f497b48ecb6d41caba162e6d710a.png

 

 

I only keep an eye on the development. Don't use early access. I don't use the insert menu. Only wanted to correct incorrect writings.

About the insert menu. I could see early on that it would be awkward to use it with lots of plugins installed. So i use the browser and drag&drop.

Which means: Whatever you early access users and developers decide is fine with me.

 

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59 minutes ago, Matthew Simon Fletcher said:

I'm very grateful! :) apologies if I didn't sound as such.

 

Chris.r - I personally haven't had this problem before this pre-release, but absolutely not to say that it isn't an older issue.

Sailor55- I tried a number of things such as soling/unsoloing and reloading the project but didn't find a last fix, so hence was going to go back to an earleir project version.

No apology necessary. We all dance with some of the same demons? 👽

 

I hope you get your issue solved quickly!

 

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1 hour ago, Jacques Boileau said:

For me the fix was easy. I created a new track, copied audio and plugins from the offending track to it and deleted the offending solod track.

Hi Jacques - I have several hundred tracks that aren't playing, it was only a small section of guitar tracks that were playing.
Hence unfortunately that's not a viable solution here to delete either set.

 

5 minutes ago, Keni said:

No apology necessary. We all dance with some of the same demons? 👽

 

I hope you get your issue solved quickly!

 

Thanks friend :)

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46 minutes ago, Matthew Simon Fletcher said:

Hi Jacques - I have several hundred tracks that aren't playing, it was only a small section of guitar tracks that were playing.
Hence unfortunately that's not a viable solution here to delete either set.

Ok, for me it was only one track that was playing and all others where silent. So it really was easy to just duplicate that one track and delete it.

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3 hours ago, Matthew Simon Fletcher said:

Chris.r - I personally haven't had this problem before this pre-release, but absolutely not to say that it isn't an older issue.

Ok, so from memory, the issue I stumbled upon was related to tracks in a folder. When trying to unsolo a track in a folder, first click resulted in a strange solo state that was totally unexpected. I had to then click again back to solo and then unsolo the second time and it was fine then. These might be two separate bugs, or can have the same root, idk.

Would have posted the reply sooner but apparently I had to wait again until Win10 finishes it's another cumulative updates crap. Hate when it's doing it even while Cakewalk open.

Edited by chris.r

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Has the audio engine been tweaked? I am noticing an improvement on drum audio samples.  Someone must have done some work with the audio engine I am able to slow down samples by 10 bpm without nasty artifacts like before. This is a quality that I like in Reaper the ability to slow clips without pitch or artifact problems.

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6 minutes ago, Team Green said:

Has the audio engine been tweaked? I am noticing an improvement on drum audio samples.  

a new time-stretching mechanics added some time ago maybe {elastique} or it is just audiosnap, don't remember

Edited by OeAi
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I have been using Reaper for the last 2 years because of its ability to time stretch perfectly during recording and playback its good to see Cakewalk improving in that arena.

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there is also a visual bug with step sequencer - it looks like a lag between steps
not sure, but for a bigger project with few more instruments, i felt like it was lagging in whole
didn't use that much. there's no way to set up a triple or quarter note.
for example split square and leave half note  with first click
with second triple, next quarter and then erase that note.
for drums more like full notes used, but for snares and hits - more like triplets for whole lane
right click on empty note -> divide to triplets. you don't need to divide it vertically only
this can be 4 squares -> top is a fist note, bottom next
for triple notes divide it to 3 parts at least it's easier to aim that.

Well the more advanced way is like to switch the place of the note first
to a second half, then to a midlle third, then to next third, then to last quarter
and change color of the square each time. so it will be more colorful
but with left mouse change the velocity \ intensity with color
With midiScope enabled you will be able to see each those parts divided with mouse hover,
but if not under scope - the mix of colors will be like a whole colour of a square
and you will set and remove with same button.

zoom in\out with ctrl to enlarge and midiScope button near to play steps. fit window.
there's not that much drum-plugins, maybe add step sequencer for those by default?
at least for native and samplers. there can be some behavioural thing, like
if used last time for some plugin -> open sequencer next time for that plugin

basically it's the same piano roll with strict snap, so it needs just a button to switch between modes.
but also for piano roll i would add same "clip\pattern" view, not the long one as usual for all notes,
it is also a little different mode switch, just to edit for whole lane in one basic clip
and if i click on lane in navigator and make a change in some place - split first part and next
or split that exact part with change from whole lane. let artist choose that part.

and also (sorry for too much) add a new button near to crossfades and ripple edit in navigator
PRV Snap resolution for piano roll (separate work) - disable\enable scrolling during playback.
and for piano roll view one more to 'jump to current play time". basically enable+disable - will do that trick.
when i hear some wrong note i need to find it and change, but i had to disable scroll first,
but usually it plays, you see note to change, tries to fix that, but it jumps away,
you stop the playback and it jumps back to beginning, so you loose the place at all.
i would make like if mouse is under some note or it just has a mouse in window,
then don't scroll piano roll. that's just some different more of same button.
that's the purpose of mouse_btn_6 shortcut, that is not available.
there's no such command or menu item to add to custom module and i would add icon view for it.
AutoScroll reserved to ScrollLock only, my "microsoft arc keyboard" just don't have it,
most of time i'm using logitech, but not with midi-board. 

well, for those who has a joystick, there is a program - keysticks, that binds keyboard buttons 
so you can use those shortcuts with gamepad.  it would be nice to use more USB devices as controls.

For a midi device - if you switch it on while started CW without it - it is recognized (at least right now),
but it's not working if you switch it off and on back again while program working
for second time on\off it works again, next time - not.
The difference right now and after can be in reboot and start CW without knowing this device at all, will check later,
but usually it is not showing device as disabled, but removes it from list - why ?
it would be better to store same device with all learnt-synth config things
and just enable\disable even with new usb ports used as the device is the same.
Z3ta remembers midi config, but other synths after learn don't or maybe partially.

R & W automation doesn't affect midi-written automation, in some cases it is good,
but there is possibility when you push controls or switch some midi and it will change your synth,
because you are on it, but if i want to change it or record - maybe it would be better to push that W button.
Well i was doing that trick with disabling CC codes (except modulation, pitch and sustain),
but it needs to get inside of prefs and it was leaving just notes, so basically it needs different button.

Edited by OeAi

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I started to find in some old projects crackles, with spikes in the processors, delays until total stop with dropout.

I'm using ASIO4ALL and even changing the size in the ASIO interface the parameters are not recognized by the application.

Any idea what I can do or configure?

 

image.png.4b0b82321752030b8a67224089318d68.png

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3 minutes ago, Milton Sica said:

Any idea what I can do or configure?

well, if you played enough with Audio \ Driver settings, maybe you can try
Prefs \ Audio \ Config File  MMCSThread Priority, SSE Mixing, Thread Scheduling, WaveInBuffers
just make a print screen with your current settings to restore it after.

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56 minutes ago, msmcleod said:

@Matthew Simon Fletcher , @Jacques Boileau - we're working on a fix for the solo issue.

In the meantime, try the following:

1. Switch on Exclusive Solo
image.png.6b3fbeb718f4685a013786f1c9a5c051.png
2. Solo a different track
3. Unsolo the track
4. Switch off Exclusive Solo
5. Save your project

This should cure the issue.

 

Great stuff - thanks Mark, Noel and co!
Will give that a test tommorrow.

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2 hours ago, Team Green said:

Has the audio engine been tweaked? I am noticing an improvement on drum audio samples.  Someone must have done some work with the audio engine I am able to slow down samples by 10 bpm without nasty artifacts like before. This is a quality that I like in Reaper the ability to slow clips without pitch or artifact problems.

We'll there have been a million changes to the engine over the last 3 years but the one you are seeing is a change to use a higher quality zPlane elastique time stretching algorithm. This release also has improved transient detection.

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1 hour ago, Milton Sica said:

 

I started to find in some old projects crackles, with spikes in the processors, delays until total stop with dropout.

I'm using ASIO4ALL and even changing the size in the ASIO interface the parameters are not recognized by the application.

Any idea what I can do or configure?

 

image.png.4b0b82321752030b8a67224089318d68.png

The first thing to do is stop using ASIO4All. Its known to cause incompatibilities and we don't support it.
The next build will have a warning asking users with ASIO4All and some other known incompatible drivers to  switch to WASAPI mode or use a different ASIO driver.

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1 hour ago, Milton Sica said:

 

I started to find in some old projects crackles, with spikes in the processors, delays until total stop with dropout.

I'm using ASIO4ALL and even changing the size in the ASIO interface the parameters are not recognized by the application.

Any idea what I can do or configure?

 

image.png.4b0b82321752030b8a67224089318d68.png

Not use ASIO4All?

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2021.09 Build 133 has now been posted. This is the final release candidate so please check this out as soon as possible and let us know if there are any regressions. Details in the link above. Thanks for all your support and diligence in reporting problems!

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3 hours ago, OeAi said:

there is also a visual bug with step sequencer - it looks like a lag between steps

Thanks for your feedback but please make a separate thread for it or consider the feature request forum. This thread is exclusively for Early access 2021.09 release specific features.

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