balloonhead Posted May 17, 2020 Share Posted May 17, 2020 by the way SF2 is nearly seamlessly working under Propellerhead Reasons NNXT-Sampler. Only a few things like Modwheel-effects and sometimes loudness have to be fixed. Link to comment Share on other sites More sharing options...
reko tomo Posted May 27, 2020 Share Posted May 27, 2020 I've just downloaded Free Cakewalk Band Lab, and use the Bass Midi sound font vst plugin. I load the 8GMGSMT.SF2 from my old Creative Sound Blaster, and the plugin works seamlessly in my system. No glitch at all. Very happy with the plugin, and it's free too :). Link to comment Share on other sites More sharing options...
User 905133 Posted May 27, 2020 Share Posted May 27, 2020 Another thread on SoundFonts: Link to comment Share on other sites More sharing options...
Misha Posted May 27, 2020 Share Posted May 27, 2020 As far as I know, there is only one VST SF2 which does several things that most free ones (and paid) do not and gets updated is: VstSynthfont. It is 64 bit, Responds to GM Program/bank changes, allows for large, multi file SF2 files. Full 16 channel mixer. Has many other features for SF2 playback. It is priced very fairly too. ------------------------------------------------- The most stable free VST is: BassMidi VSTi 1.4 by Falconsoft. A bit limited, but works well. Development stopped on that and as far as I know it will not be getting any future updates. Link to comment Share on other sites More sharing options...
RobertWS Posted May 27, 2020 Share Posted May 27, 2020 On 4/1/2019 at 5:30 PM, abacab said: I'm not sure why anybody would go out of their way to use sound fonts today for new projects, when much better options exist. Unless it's just for nostalgia or retro purposes to load an old project or something. The wheel is old technology. Have you stopped using wheels? Link to comment Share on other sites More sharing options...
scook Posted May 27, 2020 Share Posted May 27, 2020 2 minutes ago, RobertWS said: The wheel is old technology. Have you stopped using wheels? This fallacy is so old it has a Latin name. 1 Link to comment Share on other sites More sharing options...
RobertWS Posted May 27, 2020 Share Posted May 27, 2020 7 hours ago, scook said: This fallacy is so old it has a Latin name. You didn't answer the question. Link to comment Share on other sites More sharing options...
msmcleod Posted May 27, 2020 Share Posted May 27, 2020 FWIW I still use sf2 as my preferred sampling format. My main reasons: 1. They're easy to manage as they're self contained (unlike sfz which has all the samples loose in a separate folder). I can also easily combine many of them into a single sound-font. 2. It's supported by several different players across many platforms. 3. Most players are far lighter on CPU than something like Kontakt. The only thing that I find missing from sf2 is it not supporting release samples, but I've never found this to be a huge issue. Setting the release time on the player usually suffices for me. Sure, if you want massive control over your samples and need scripting, then Kontakt is the way to go... but 99% of the time sf2 does the job. Oh, and I use SampleLord as my preferred player. It's 32 bit so I run it through JBridge in CbB. I also have it running on my SMPro V-Machine. 1 Link to comment Share on other sites More sharing options...
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