noynekker 145 Posted December 27, 2020 I've been getting this in some projects . . . where I proceed to do an audio export of my project, and it immediately throws a dropout error, though, the resulting export seems to sound OK, but still alarming to see an error code during the whole export process. In the Cakewalk notes it is Dropout code 0 . . . an "Unknown error or no dropout" So of course the question is: if there is no dropout error, why report it ? The message occurs right at the beginning of the export process. My export method is . . . select all tracks, go to ending marker, set thru=now, go to starting marker, select from=now . . . file-export-audio Share this post Link to post Share on other sites
noynekker 145 Posted December 27, 2020 I also wonder if this dropout occurs because I had to add some lead in time . . . since most streaming sites require some quiet lead in time so the intro notes don't get cut off on streaming playback ? Share this post Link to post Share on other sites
jackson white 36 Posted December 27, 2020 Same here, but hasn't affected the export that I can tell. Share this post Link to post Share on other sites
noynekker 145 Posted December 27, 2020 Thanks for confirming, I've noticed it happens on projects with lots of heavy plugin usage. Lighter load projects do not exhibit the audio engine dropout notification at all. Share this post Link to post Share on other sites
jackson white 36 Posted December 27, 2020 20 minutes ago, noynekker said: I've noticed it happens on projects with lots of heavy plugin usage This^^. A bit disconserting when trying to finish up a project. I'm being more diligent with buffer sizes and freezing plugins but the audio engine does not seem to be as robust as it used to be. Maybe I'm just using more plugins... Share this post Link to post Share on other sites
jackson white 36 Posted December 27, 2020 20 minutes ago, noynekker said: I've noticed it happens on projects with lots of heavy plugin usage This^^. A bit disconserting when trying to finish up a project. I'm being more diligent with buffer sizes and freezing plugins but the audio engine does not seem to be as robust as it used to be. Maybe I'm just using more plugins... Share this post Link to post Share on other sites