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Recording WITH EFFECTS and WITHOUT LATENCY in Cakewalk by Bandlab

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The OP is combining hardware-based (dry signal) and software-based (100% wet signal) monitoring.

 

To clarify, the 100% wet signal *is* subject to round-trip latency... but in the case of Reverb, you probably won't notice a few extra milliseconds of "pre delay".

ie:  At 44.1k using a 64-sample ASIO buffer size, round-trip latency for many audio interfaces is ~5ms.

The 100% wet Reverb signal is subject to that ~5ms latency... but (again) you most likely won't notice it... as it sounds like you dialed in an additional 5ms of "pre-delay".

 

For those not familiar, Pre-Delay is a preset amount of time... before the reverb decay happens.

Adding some pre-delay allows transients to come thru clean/clear... as they're not immediately masked by the reverb.

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So the idea is that the Latency still exists but the reverb blends it together so it's not noticeable?
Pre-Delay is something I just learned about and is so important for Recording Classical guitar, getting the transients.

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10 minutes ago, sadicus said:

So the idea is that the Latency still exists but the reverb blends it together so it's not noticeable?
Pre-Delay is something I just learned about and is so important for Recording Classical guitar, getting the transients.

The OP's video shows how you can combine two sources of monitoring

  • Direct from the audio interface - dry signal (near zero latency)
  • Signal processed thru DAW (in this case with reverb set 100% wet)

You need the DAW processed signal to be 100% wet (no dry signal).

If the reverb contained any dry signal, it would cause comb-filtering (unwanted phasing/chorusing).

  • The signal direct from the audio interface is near zero latency.
  • The signal processed thru the DAW is subject to ~5ms round-trip latency.

Had the Reverb contained any dry signal, it would be mixing dry vocal back in... but delayed by ~5ms.

By keeping the Reverb signal 100% wet, only the reverb is subject to the ~5ms round-trip latency.

  • Dry vocal = near zero latency
  • Reverb = ~5ms latency

In real physical spaces it often takes a few ms for the reverb (ambience) to reach your ears.

Thus, that ~5ms latency (in this example) wouldn't sound unnatural. 

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If you were running your audio interface at much higher buffer size... and/or using latent plugins in the project (especially in series), the latency can become much higher (and could get to the point were it sounds unnatural).

That's why I brought this up.

If you understand the concepts behind it, you can avoid (latency related) pitfalls.   

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