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About Me

Found 8 results

  1. Preface All gurus/experts/enthusiasts, I have gone through the forum and other places as much as I could. But somehow essential/basic concepts/principles remain clouded/absent/elusive. As if they are trivial and/or common knowledge and so not worth discussing, with focus on "other complex exotic" things. Needless to say basic concepts and principles are the foundations through which one understands and deals with all the other things of the product. In the absence of which everything starts skewing towards becoming "Idioms". Trust me I am pretty functional and productive with Cakewalk, and already it has become my main staple. What I am highlighting is just one of the issues I have a compelling need to tackle. Appreciate your responses, tips and clarification anchored on the generic conceptual framework below, rather than digressing away from it. Thanks in Advance. --- Midi Track Basics Here is the Basic Mental framework of the elements/flow I have and trying to get a clearer picture. Most of it is common knowledge, and yet I am repeating it so there is clarity of context for the questions. (there may be many more. But let us keep them out for now). a) Input Source This specifies a source of MIDI events/data. Like a Midi Controller or output from some other MIDI track Note: There can be at the most only one source. Will not worry about where there is no Input Source. Questions: None b) Incoming Midi Events This specifies what MIDI Channel data will be selected as passed on for processing. OMNI - means all channels, N - a specific channel. Cakewalk does not allow a list of channels to be selected. For example, [2,3,16] Not sure why? Questions. None c) Input side preprocessing These are additional preprocessing of the incoming MIDI data. Further Filtering of MIDI events, Transforming MIDI Events Data, like param values as well as Channel numbers. Is this possible in Cakewalk? What are these elements called? Plugins, Effects?? How are these configured? d) Midi Track This is where data is recorded. Recording may be done in many modes. Overwrite. Means existing data is overwritten with New Data. Comping. Means existing data remains intact. New data is recorded in separate track lanes or versions. User can then select/combine these versions as desired. Sound On Sound. New data is recorded on top of existing data. So track data contains both the old and new data superimposed. UI is provided for seeing recorded data, as well as editing/updating/adding of events and transformation of events data. These are done through direct UI interactions, unlike in (c). e) Output side processing This is about post processing of track data while playing back. For example, changing channel numbers, transforming mid event parameter values etc. Applying effects etc. What are these elements called which does these post processing. FX, Plugins? f) Sending midi data to destination These specify the destination Synths - hardware or VSTs, or other tracks (or even other places) Can there be more than one Destination? Looks Like NO. So how does one accomplish this - without convoluted work arounds? Discussion Is the above picture an accurate basic representation of a Midi Track processing (leaving the complex details at bay)? Given this, my basic question is how to do the following? a) Input Preprocessing How do I change all events on Channel 1 to events in Channel 2? Is there a Plugin/Transformer that can help? How do I include only those MIDI Events that are on Channel 1 or 10? or a list of channels? Again are there any midi filter plugin that can help? How do I exclude Pitchbend events? or select CC events? Again are there filters, plugins that can help? b) Output Side How do I replicate MIDI events on, say, Channel 1 to Channel 3,4,5? Is there a plugin that can help?
  2. Good morning. I have a graphic suggestion to offer you. It would be great to see the icons of the tracks, which I am going to assign, much larger. The icon image may occupy the left side but occupy the entire space from bottom to top and fade to the right. On the mixer console it may appear in the same way but starting from the bottom until fading upwards. I am attaching a graphic example to better understand what I mean. I hope I have explained my idea well. Thanks.
  3. I'm suggesting a feature add that allows the looped recording to be limited to "x" number of times thru, and then stop or continue playing. I realize one can simply let the recording continue, and hit the stop button, then delete the lanes that I do not need. The difference is if I'm several yards away from the PC and have the loop recording start, then I have remove headphones, walk back to PC and stop the recording. I'm thinking it would be very convenient to say that after 5 or however many takes I wanna try for, the recording simply stops, instead of creating a new lane (or more, depending on how short the loop is and how far away I'm from the PC) Thanks,kwr
  4. Hi, after last updates I inform you that I have a problem about fast bounce to tracks when using the East West VST Play. If I use the bounce function not fast, the audio track produced has not problems, instead if I use the fast bounce, the audio track produced is not right. Otherwise, if I use fast bounce track AND 64 bit Engine the track is wrong. Anybody has the same problem? Thank you. Maurizio
  5. Hello there. Recently I have been having trouble in regards to fixing a problem that is related with the BBC symphony orchestra plugin where in its track after 4 sec of playing it stops like it would just stop reading any midi keys I would write for it in its track. I would really would love some assistance regarding this as frustrating to deal with. Let me know if you need any other info regarding this. Thanks!
  6. Hello, I have done a lot of searching (via google) to find a way to do as the title suggests in Sonar Cakewalk, In FL Studio what i found very useful (since im a heavy loop/sample user); was that you could replace an entire .wav file in the playlist just by dragging a different .wav file from the library onto the existing one, what would happen then is it would usually tempo match and recreate (the similar) based .wav sample i was working on for example, If i had a synth sample from a construction kit at 128 bpm and found another in the same key and tempo from another sample pack i could just drag it and replace the entire (previous) sample file (including all its instances in the playlist) and have a brand new feel without much effort. So hope i made what im trying to achieve as clear as possible, and im hopeful that a established DAW such as this has something that seems very basic, implemented. -Thanks, -Audio B.
  7. So, I am very new to Cakewalk, and over the last few days I've been learning the ropes enough to get back to tracking. Having said that, everything was fine until this morning. Now whenever I add a new audio track, some lady (presumably the warden of a women's prison) shouts at me "TRIAL!!!" until I panic and close the program. No plugins active when this happens. Windows 10 Pro 64-bit, Lenovo M92 with 8GB ram and 500GB HDD. PLEASE HELP BEFORE SHE INVADES MY DREAMS!!
  8. Here's my track "You Scarred Up My Heart" produced in Cakewalk (Sonar) on Spotify! Check it out!
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