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About Me

Found 33 results

  1. It would be very helpful to have a global FX latency meter/analyzer, which would have an option to disable/enable/bypass specific FX globally (all instances) for specific task to reduce latency. For example if I want a specific plugin to kick in only on playback... Or if I want the plugin to be present and set in the bin so it is ready for mixdown or audition, but so it does not affect audio engine latency (bypass) and more. Similar to "global" FX on/off button... but selective for particular plugins. I hope I am making sense. I do not know the depth of knowledge behind the processes, just a user opinion. Including a primitive drawing in attachment of how I see it.
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  4. Hi¡ I'd like to submit what seems like a bug in my opinion in the latest update of Cakewalk by Bandlab. I have a track effects bin with multiple eq plugins of the same brand (fabfilter). All of them have some automation info embedded into their respective automation lanes. The thing is that whenever I delete one of these plugins, the automation info on the other plugins of the same kind and brand gets deleted as well. If it were only the automation info pertaining to that specific plugin, there would be no problem; this would be normal behaviour. However, the issue is that it deletes the automation info pertaining to the other plugins as well, the ones which are not being deleted. I have found a workaround this problem by copying the automation info of all the track to another track and then pasting it back again to the original, but it would be great to have this bug fixed as it's probably not to hard to do so. Thank you.
  5. Loc-Ness by Tone Emprire on sale for $29 Drum/Percussion Processor The Smash Box. What does it do? Drums…, the most crucial part of your mix that can make or break a track. For decades pro engineers have used various combinations of compressors, pre-amps ,eq’s and saturation to make styles of sounds that stand out. Not just a compressor or eq, Loc-Ness is the mystical plugin that brings all the right controls and colors for drums to your workstation . This is a dedicated channel designed for processing Individual Drum Hits, The room sound, and the entire drum bus.
  6. OK - so I am looking for guidance from folks who have delved into dealing with gain staging between the different effects and the amps used in amp sims presets, such as from TH3 and Guitar Rig 5 Pro. Almost every preset I check, in either of those two amp sims, and indeed any amp sims I have, jack up the signal by anywhere from 8 to 10 dB at their output. While the easy fix is to reduce the output volume, either in the amp sim, or by inserting a gain plugin after the amp sim, in the FX bin, that ignores what should be gain stage points between each of the effects in the amp sims preset - chorus, delay, distortion, amp, reverb, whatever. Before I adjusted any of the input gains and output volumes, between the effects for a given preset chain, I looked at how these levels were, compared with the input gain of -18 dBFS going into the preset, and they were all over the place, with the output volumes from any of the effects adding several decibals to the signal, before feeding the next effect, so that by the end of the chain, there were usually about 10 decibals added. Each of those components in an amp sims preset have an input gain, and an output volume, and my understanding is that many of these effects are designed with a 'sweet spot', which as I understand it, tends to be at the -18 dBFS mark. Further, it is my understanding that any and all effects should really be 'gain/volume neutral', where their processing output should not be higher or lower than their input, so that with the effect(s) on or off, the output levels should be the same as what their input gain levels were at - that -18 dBFS sweet spot. SO - why aren't the hundreds, or thousands, of presets that come with these commercial amp sims, set up to honor the above? Also, what are considered 'best practices' for dealing with the out of whack levels most, if not all, of those presets have? What do YOU folks do with the above? I would also like to point out that many of the knobs for output levels, do not pop up any actual dB level when hovering over them, and some don't even bother to tell you how much change is occurring when you drag them up or down, they are just knobs that respond to dragging the mouse, but they leave me in the dark for how much change is actually occurring. Further, often - for a given preset - the output level knob of the amp sim often doesn't have enough range to properly compensate for how much volume was added above the target of -18 dBFS, so I have to reduce gain beyond the amp sim plugin - which seems pretty silly to have to do. I know that if I just turn down the output volume of the amp sim, no matter what is going on between the individual effects for a given preset, but that seems to me to not be operating with the 'best' quality of sound that can be produced, as compared to going through the hassle of adjusting gain/volume between all of the components, etc..... By the way, at the moment, when I settle on whatever combo of effects, or on a given preset, in ony of the amp sims, I currently start off with just the leftmost effect in the chain turned on, and then adjust the output level to meet my target of around -18 dBFS, and then turn on the next effect in the chain and repeat, etc., until I work through the whole chain. That way, at the end of it all, I am 'gain/volume' neutral. I have no idea if there is a better way to approach it - but it does seem to work between each effect, to do it that way. This would be similar to having a series of effects outside the amp sims, in the FX bin, and if doing that, I would approach it in the same manner, between each effect, to maintain neutrality.... SO - thanks for any guidance with the above. I am a keyboard player, but would indeed like to create the best quality sound in any of my projects, for any guitar tracks that use amp sims. This should be an interesting discussion - hopefully I am not just off in left field with the above. Bob Bone
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  9. I will be making a list of plugin's incorrectly loading their preset state after the cakewalk project has loaded. I will list the instrument or special effect involved and then the proceeding plugin's incorrect state, each separately as a reply for easier notification. All community having trouble with their plugins too with the same aspect of project loading plugins in the wrong preset state are welcome, long as it is directly informative and concise(for easier administrator reporting) for the Plugin name and then the preset state or errors.
  10. I downloaded and installed a third party Audio Effects plugin. Cakewalk scans and recognises it. But when I go to insert audio effects, I can't find it. How do I find and insert it in a track?
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  24. Hi. Will be great to have Mouse wheel scrolling for plugins added to the track.
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