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My System: Windows 7 Home 64-bit, 2.4GHz i7, 6GB DDR4 RAM. Cakewalk v2020.04 My Interface: Line 6 TonePort UX8 (Newest ASIO drivers from Line 6 website, 2019 I believe) Hello, So, I've experienced the Blue Screen of Death twice now - every time I try to go lower than 512 samples, which was giving me a 11.6s latency. 512 is the default buffer size for my interface in the ASIO Driver Control Panel. The interface is a Line 6 UX8 which connects via USB 2. Normally this latency wouldn't be too bad but the music I plan to record is quite fast fusiony type stuff so even the slightest slap-back is quite disturbing for the performers. Screenshots of the Preferences Menu below: It first happened when I tried to change the buffer size (Preferences > Device Settings > Mixing Latency) with the slider all the way to the left, I think this was 128 samples. But stupidly, I had channels armed and monitoring at the time, so when the BSoD happened I figured that was my mistake and probably what caused it. After the first attempt, this time I unarmed every track and did a global FX bypass in the mix module too in-case any plugins were causing the problem. I attempted to change the Buffer Size down to 256 samples (not all the way to the left "fast" but second notch to the left) and after a few seconds loading - BAM, I got the Blue Screen again. The Blue Screen was as follows: Aside from this I have to say the program runs beautifully, even with this interface albiet at 512 samples. I haven't tried increasing the buffer size to see what affect that has, but before I put my system through another blue screen I figured I'd ask on here first. I also haven't tried a different interface yet and I understand that it could very well be the interface that's causing the problem. Would really appreciate some input! Does anyone know of a fix for this? Thanks Everyone!
I'm using Splice sound samples with Sonar x2. After I preview a sample in Splice there is a big delay before the sound on Sonar kicks back in. Sonar actually hangs a bit, unfreezes and then after 1- seconds the sound is back on. Thinking it's something to do with my interface - Presonus Fire Studio - and/or maybe sampling or latency or buffer settings. Anyone experiencing this or know a fix ?