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Showing results for tags 'bit depth'.
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I think it’s finally time for me to get something off my chest that has been a heavy burden on my conscience for far too long, and address the situation through a confession I now lay before thee…. To those bands that I produced back in the early days when I got into recording, I’d just like to say that I am sorry for never dithering your tracks 😫 Please just find it in your heart to forgive my 17 year old self in his daddys garage with a bootleg copy of Sonar 3, how was I suppose to know what dithering was? I had no one to learn from, I had a couple of books and a sub to TapeOp, but none of then mentioned anything about dither. The .mp3 was the new nice hot thing to do and all I ever experienced as a problem with bit-depth was 24-bit songs were all static and hissing if burned onto disc. So many of my dads CD-R’s were trashed due to 24-bit mixdowns burned to disc! No young person starting out then would have had easy access to that kind of IMPORTANT INFO which is why I let far to many bands albums to go undithered yet I got paid and blew it all in Panama City Beach, FL. So let this be a moment to reflect on our biases and ignorance when it comes to music production and always remain a student to the craft! Dithering: add white noise to (a digital recording) to reduce distortion of low-amplitude signals. When rendering a 24-bit recording down to 16-bit or any bit lower than the starting bit depth. Dithering must be applied to the recording for reasons I have no time left to delve into and it may be the case that we start to no longer distribute 16-bit audio in the future and the art of dithering will be a speciality type service that only digital dinosaur audio engineers will do. Thanks ur pal, clovis
Hi, I'm completely new to this community and forum, so thanks in advanced for taking the time to read this. I've hit a wall with my Cakewalk progress and I cannot seem to find a solid or straightforward answer to an issue I have, even after hours of looking. Basically, I am at a stage where I am ready to export my project as a WAV file. Within the Export Audio screen, I have set the Sample Rate at 48k, as this is what the project was set to within preferences (48k was chosen due to track eventually being used with a video). However, when it comes to choosing the Bit Depth within the Export Audio screen, I’m completely stuck. I initially thought there was only one place you set the bit depth for a project and it was within "driver settings" within preferences (much like the sampling rate I have just mentioned). However, I discovered yesterday that there are 3 different instances where bit depth can be set within a project which are as follows: Audio Driver Bit depth within driver settings (this is fixed at 24 bit for me due to the ASIO I assume) Record Bit Depth within preferences > Audio Data (this is set to 16 bit which is a shame because everything already recorded is now at 16 bit and not 24, but at least I will know for next time) Render Bit Depth within preferences > Audio Data (this is set to 32 bit). So my question is: which one of these do I go off to know if I need to apply dithering or not when exporting the track? How do I know if I am exporting the project / track at a lower bit rate to what it is set to? So should I export at 16 bit (as that’s what the tracks are recorded at)? Or should I export at 24 bit (as that is what the audio driver is set to). Or, should I export to 24 bit and apply dithering because the Render Bit depth is set at 32? Are elements of my project going to be at 32 bit due to this, meaning if I export to 24 bit without applying dithering, I could get unwanted artefacts or a bad sound? So I really don't know what to go off for this, or how to make a decision on what to do or select on the export process. I hope this all makes sense and I would be very grateful of and explanation of these different bit depths and which one I should be looking at and / or go off to resolve the problem just described. Thanks Again and Kind Regards.