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Showing results for tags 'amp sims'.
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I currently use cakewalk as an amp for my Guitar (with focusrite audio interface), It works as intended, however, when I try to go to another window other than Cakewalk the amp stops as if I just turned off Cakewalk/Amp. Surely there are settings to reverse this, which I can't seem to find, the closest I have found is the "StopEngineOnASIOPanelOpen" setting from the configuration file, but it seems that does something entirely different. A nooby solution I figured out is opening the preferences window, which stops Cakewalk from being minimized and let it or the Amp still run even though I'm on other windows. P.S. Is there a reason why the default settings are like this?
Announcing AmpCraft by Shane McFee January 14, 2021 Kazrog is proud to announce its forthcoming amp modeling plugin line, AmpCraft. Each AmpCraft plugin will emulate a specific guitar or bass amp, along with a collection of pedals, cabinets, and mics. As with all Kazrog plugins, each plugin will support Mac and Windows operating systems, and VST, VST3, AU, and AAX plugin formats. Standalone app versions will also be provided. First to be released in the series will be AmpCraft - 1992, an emulation of one of the most celebrated high gain amps of all time. While this release is focused on the modern high gain player, subsequent AmpCraft plugins will emulate a wide range of amps spanning all eras and styles of electric guitar - including some rare and vintage amps that have never been emulated before. While the amp modeling space is increasingly crowded, AmpCraft has several core priorities that set it apart from other modelers: Touch sensitive dynamics - AmpCraft models are highly detailed, and respond to the pick attack and dynamic nuance of the player. Versatile tone controls - All controls of each real-world amplifier are emulated. Detailed pedal emulations - Sculpt your tone with a variety of modern and vintage overdrives. Extensive cabinet IR library - Each AmpCraft plugin will include an IR library with a wide range of cabinets and mics represented, for more tonal variation on tap than is typically found included with an amp modeling plugin. Additionally, AmpCraft offers: Noise gate Adjustable input and output level adjustment Preset A/B functionality Up to 32x oversampling AmpCraft builds upon Kazrog's core legacy in guitar software products, which began with the critically acclaimed Thermionik and Recabinet. AmpCraft - 1992 is slated for a Q1 2021 release. Subsequent AmpCraft plugins will follow throughout 2021 and beyond. Specific pricing and more details will be announced soon, but rest assured, special upgrade pricing for Thermionik and Recabinet owners will be honored. https://kazrog.com/blogs/news/announcing-ampcraft?fbclid=IwAR0u5W0-nzdwCH2XcrqC0chu3qwEMxL5-T6KWQM8BXzurcPFTv0qmBfDm3s Hurry up already!!!!
OK - so I am looking for guidance from folks who have delved into dealing with gain staging between the different effects and the amps used in amp sims presets, such as from TH3 and Guitar Rig 5 Pro. Almost every preset I check, in either of those two amp sims, and indeed any amp sims I have, jack up the signal by anywhere from 8 to 10 dB at their output. While the easy fix is to reduce the output volume, either in the amp sim, or by inserting a gain plugin after the amp sim, in the FX bin, that ignores what should be gain stage points between each of the effects in the amp sims preset - chorus, delay, distortion, amp, reverb, whatever. Before I adjusted any of the input gains and output volumes, between the effects for a given preset chain, I looked at how these levels were, compared with the input gain of -18 dBFS going into the preset, and they were all over the place, with the output volumes from any of the effects adding several decibals to the signal, before feeding the next effect, so that by the end of the chain, there were usually about 10 decibals added. Each of those components in an amp sims preset have an input gain, and an output volume, and my understanding is that many of these effects are designed with a 'sweet spot', which as I understand it, tends to be at the -18 dBFS mark. Further, it is my understanding that any and all effects should really be 'gain/volume neutral', where their processing output should not be higher or lower than their input, so that with the effect(s) on or off, the output levels should be the same as what their input gain levels were at - that -18 dBFS sweet spot. SO - why aren't the hundreds, or thousands, of presets that come with these commercial amp sims, set up to honor the above? Also, what are considered 'best practices' for dealing with the out of whack levels most, if not all, of those presets have? What do YOU folks do with the above? I would also like to point out that many of the knobs for output levels, do not pop up any actual dB level when hovering over them, and some don't even bother to tell you how much change is occurring when you drag them up or down, they are just knobs that respond to dragging the mouse, but they leave me in the dark for how much change is actually occurring. Further, often - for a given preset - the output level knob of the amp sim often doesn't have enough range to properly compensate for how much volume was added above the target of -18 dBFS, so I have to reduce gain beyond the amp sim plugin - which seems pretty silly to have to do. I know that if I just turn down the output volume of the amp sim, no matter what is going on between the individual effects for a given preset, but that seems to me to not be operating with the 'best' quality of sound that can be produced, as compared to going through the hassle of adjusting gain/volume between all of the components, etc..... By the way, at the moment, when I settle on whatever combo of effects, or on a given preset, in ony of the amp sims, I currently start off with just the leftmost effect in the chain turned on, and then adjust the output level to meet my target of around -18 dBFS, and then turn on the next effect in the chain and repeat, etc., until I work through the whole chain. That way, at the end of it all, I am 'gain/volume' neutral. I have no idea if there is a better way to approach it - but it does seem to work between each effect, to do it that way. This would be similar to having a series of effects outside the amp sims, in the FX bin, and if doing that, I would approach it in the same manner, between each effect, to maintain neutrality.... SO - thanks for any guidance with the above. I am a keyboard player, but would indeed like to create the best quality sound in any of my projects, for any guitar tracks that use amp sims. This should be an interesting discussion - hopefully I am not just off in left field with the above. Bob Bone