Jump to content

Search the Community

Showing results for tags 'feature request'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • News & Announcements
    • Product Release Info
    • Frequently Asked Questions
  • Cakewalk Products
    • Cakewalk by BandLab
    • Instruments & Effects
    • Feedback Loop
  • Community
    • Content
    • Tutorials
    • Songs
    • General Music Discussion

Product Groups

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 160 results

  1. Hello, well, i'm not so much good drummer, but i know some gamers who plays nice with buttons actually i got 3 gamepads, pretty much old, but still working, and i wanted to use it to control maybe just a transport but of course modern beat boxer should do it that way. i mean any pad table works too easy - it even doesn't control a pressure< i got midi board, so i can control the pressure, but you know those old sound cards had a midi/joystick plug - so it was builtin feature. Reaper got this support with very old version, but i cannot change the note range for it (needs some script programming maybe) there are those solutions with loopbe + some gamed to midi translators, but it's not that safe to install everything in mind and basically all that is needed to include those devices in a list of control-devices, maybe with some sort of setup. yes. maybe it is not so good for a hardware makers, but they should make something better than just a gamepad. one of a problem is a switching presets - my midi has some programming interface, that i just can't understand, but i want it to play and i need fast switch for banks/presets and also play/stop button , maybe switch instruments to play drums - just switch to loop mode and record, maybe use analog sticks as sustain and velocity, but as it is analog - this can be analog control too, switch octave i mean there's just few presets to use it. but for example if you use it as analog control for XY, then it needs some switch to save current state and switch to next XY. so 2 sticks can control 4 knobs, but you can switch and control others i can tell you - it's hard to control 4 knobs with real knobs, sliders can be better as you need just 1 finger to push it. But with 2 joysticks you can control 8 sliders in about the same way, so it's like split mode for few devices or controls united. this can be done in more like advanced way. it wont be alesis turbo or roland dmk, but i bet they got gamepad too For example you know what's the trigger and turbo switch, for drums there can be retriggers and combo to use as trigger or control note length for retrigger 1/4 1/32 with another note (instrument) - thats' the arp-combo this can be interesting music tool with programming interface. Most of the time we are using 3-6 major chords, so assigning chords to buttons and switching octaves can be equal, then just switch the manner of playing - finger/all at once = arp modes don't forget - UDLR is also 4 buttons + combo between and one more - bind mouse buttons, it's impossible to use mbtn/5/6/7
  2. Cakewalk already remembers per-track information about recently used VST parameters (to show a shortened list of parameters in the automation sub-submenu for plugins), and this could probably be re-used for the following: instead of just pressing the automation "+" button, the user would be able to hold it (similar to how picking a Snap note works), which displays a dropdown menu with 5-10 most recently used plugin parameters for this track releasing the mouse click above a parameter would add it as an automation lane (optional) right-clicking the "+" button would display a dropdown menu with the same 5-10 most recently used parameters, but each one would be selectable (e.g. checkbox), and at the bottom you can click "Add Selected" to add all of them at once as automation lanes (optional) user can select in 'Editing' settings how many "most recently used" automation parameters to show in the dropdown menu As an alternative, it would also be great if there was a new button in the VST host window (next to the trio of 'S', 'R', 'W') called e.g. "A+", which adds the last touched parameter to the automation lanes of the track the plugin is in, and hovering over the A+ button would show which parameter would be added if it was pressed right now (in case the plugin doesn't clearly show which knob/fader was touched last). Maybe this is a smaller issue for people using automation Write and automating using Midi controllers, but I think for those mostly using a mouse and drawing automations in, the workflow of adding a VST parameter as automation could be made much more "frictionless" by adding these functions into Cakewalk.
  3. Hi, First time posting a feature request. I just thought of an idea where in a button "eg: Draw Nodes" with a dropdown to select options like "Volume" or "Pan" is required in a Track view Once the "Draw Nodes" is clicked or armed, now when you click play, Nodes are drawn in Automation Lane as per the existing audio data available. Once you get the nodes of existing audio data, unarm the "Draw Nodes" and now tweak the nodes in Automation Lane Benefit of this :- You'll get the nodes drawn as per the existing Audio data. It'll be very much handy to tweak basic information of Pan and Volume. Speedy process. I don't know how much is this feasible to incorporate it, I just thought of sharing it. When play is clicked we have meter information of both pan and volume.
  5. Please add the feature of adding audio effects as it will make workflow faster. Using busses can be often a really confusing and tedious task. Adding effects to folders will help applying an effect on multiple tracks without having to use it on every track which will also save some CPU.
  6. I can not see the woods for so many trees anymore. 1. It's an enormous pain to have Cakewalk successfully analyze an audio source for its Tempo, and apply this Tempo to the (it may be said.. awesomely improved Tempo Map view!) Tempo Map, by ways of dragging the audio clip into the tempo/measure bar (what is the right term to use here?). Ableton Live among others can do this almost without failure. 2. Audiosnap offers a feature to check the timing values of a clip (fourths or eights for example) and place those resolutions over audio transients (Edit Clip Map). It's EXTREMELY headstrong, however; when I try to move the first beat on top of the first real musical audio transient, it often refuses. When it does snap, the other values often do not follow. I then move the second, third, fourth, or even the 1 of a next measure.. expecting the algorithm to then have enough hand-holding to figure the rest of the audio transients out and place them within the tempo parameters of the audio. But nope. Why can't I input the average tempo myself, to give the struggling algorithm a hand? Why doesn't it change dynamically based on me dragging the temporal anchors (is that the name...? Clip Map Flags? I don't know) on the top of the edit clip map UI? 3. Audiosnap menu is rather wizardy in general. So many buttons.. while Live, or even Logic does it so enormously simply. I think we can do better and clearer in 2021. Although I am one of those customers that asks better and yet does not know how... sorry. 4. What is Groove clip? I can make an audio clip follow the tempo of the project by checking a box in the track/clip inspector view. Does it use the same system as Audiosnap? I've used them both, however these features seem to bite one another... and I have not gotten it to work well once. I probably need to read more documentation/watch tutorials.. but I also really think everything can and should be under the same feature set.. clearly named, with the same iconography, the same or similar UI elements, under the same overarching name, such as AudioSnap. 5. Graphical & UI/UX issues with Audio Clips that span over more than 1 tempo and/or time signature. I've had them display over more or less time than they should be displayed, and when I drag them around, it shows double or half the drag than actually executed when I release the mouse. There's some shady stuff going on there.. Of course you've inherited SONAR and Roland's code.. along with some of their talented programmers, and I'm really hoping that all that code shows promise and can be improved upon, with all these tempo detection/warp/follow features consolidating under one more modern, better functioning algorithm, and more intuitive to use UI. All in all I love Bandlab for rescuing this wonderful DAW. I'd pay a subscription if it were available Keep on rocking and improving this community and software please! ❤️
  7. Feature Request 1. Quantize Toolbar Module always shows setting 2. "Q" hotkey executes quantize without opening dialogue box window 3. Ctrl+Q Hotkey Opens quantize dialogue box
  8. I've been thinking about this for awhile now, haven't seen it on any DAW yet. I would like my projects to start at measure 0 instead of the usual measure 1. The reason is that I always like to have a bit of silence between hitting the Record button and starting to play. Sometimes there's a grace note or pickup note before the bar, other times it's just an eager note that hits a little early. I don't like cleaning those up because it can add to the organic feel of songs. If all notes hit at exactly the same time it can sound too mechanical imho. Normally, I wait until measure 2 to start recording. That means all the measures in the song are advanced by 1 (eg. a 16 bar phrase starts at measure 2 and ends at bar 17). I can't imagine this would be difficult to implement; it probably should be an "opt-in" feature since many people will want to stick with the way it's always been. Just a check box in Preferences to start the Time Ruler at Measure 0 instead of 1. I realize this is a minor issue, I could live without it (have for a long time now) but it would help me stay organized a bit.
  9. My PT owning friend is thinking of coming back to Cake. He originally used Sonar but went to the Darkside during his music degree years as it was used at his Uni Now he's thinking of coming back because gigs dried up and PT is just another subscription he doesn't really need if he can get his head back into CBB....and free is a real incentive. We had a chat because in PT he said clip gain editing is real easy you don't have change the track edit "mode " ..you can just do it right on the clip if I understand him correctly whereas we have to do the below and then swap back again. He says this is a massive pain/workflow killer when you are used to PT. I told him you can use the shortcut of shift with += to toggle modes much more quickly and he said this is a big help but his other bugbear was that whilst in clip automation the usual " s " to split a clip doesn't work ! I tried it and he's correct. You have to Right Ciick and choose Split from the menu Again he finds this a massive pain coming from a PT background and I can't seem to find any way around this one. I tried assigning it in the key bindings but it doesn't work. it doesn't really make sense to me why you should lose the " split " shortcut command when in Clip Automation mode when a similar function albeit more detailed version is there on a right click menu. So can we keep the quick shortcut of "S" to split clips regardless of the mode we set the Edit Filter to ?
  10. Simple. I'm selecting multiple clips and want to rename them all at the same time, to the same name. Can't do it today. The reason? I'm working with an AAF for film and the editor provided a bunch of FX split up into multiple clips and I want to name them all at once instead of one by one. Thanks!
  11. Hi everyone, I've put together a few suggestions here in the hope that they might be useful for future updates of this great DAW. Since I still haven't made the switch from my bought SONAR Version it is possible that some of my suggestions have already been implemented by now, so please treat this list rather as a kind of checklist. 1. when importing midi files you can optionally migrate all of it's tempo changes into the current project. 2. audio files can be easily inverted on the track. 3. the score editor allows to insert system breaks (similar to a marker) which are then taken into account in the print layout. 4. I still remember Cakewalk Homestudio 2002. At that time the snap to grid function only worked in the score editor, whereas in my last SONAR version somehow only the piano roll reacts correctly to the grid. This definitely needs to work for both. 5. it has happened to me a few times that I have dragged an audio file that I actually wanted to drag to another audio track onto a midi Track by mistake. Cakewalk then tries to analyze the audio file and create midi notes from it. Depending on the audio file, this can either take a long time or even lead to a crash. I would like to see a way to prevent this problem by first confirming that you really want to convert the file to Midi. (6). I know that this is very unlikely but I would also love to see the old Cakewalk plugins get a new version and be made available to the world again. If I didn't still own Rapture Pro or Adaptive Limiter, for example, I would miss them very much today and that even though there are more powerful plugins available on the market now. Have a great day everyone!
  12. Hi there, may I kindly ask for a way to disable the "override what the user intended" feature during MIDI export ("save as *.mid") ? In the ancient 😉 Cakewalk versions, the *.mid file was an accurate representation of the project file (*.wrk back then). Currently the *.mid file differs from the *.cwp file: shifted program change and controller commands, deleted commands where cakewalk decides "this is an unneccesary duplicate" ... maybe more artificial smartness ... That does not work out for every one. In some situations it turns out to corrupt a user's deliberate, well-thought choices. What is considered "wrong" by the software might be very "right" for a given setup ... A switch to preserve the original information at its original/intended place in time during midi export would solve the issue. Thanks a lot in advance and thanks a lot for your excellent work in general! Elaborated in more detail in this post:
  13. hi! it would be cool to see a feature like this: double-clicking on an audio clip opens that clip in a separate window. it will be more convenient to work with audio in large projects or the ability to open in a third-party editor by double-clicking. it is strange that at least one of these functions has not yet been implemented
  14. hi, Fellows! I had to roll back to Cawewalk 2021.1 because of these reasons: - was suffering with the tempo change window. I feel the pre-selected option sould be "most recent tempo", because sometimes I need to up-tempo or down-tempo as my composition progresses, IE when I need to compose a difficul phrase. If the previous selected option is "new tempo", my composition gets lots and lots of tempo changes and I cannot notice it!!! Please, get back to "most recent tempo" if you can. - arrangement inspector strangely blocked! in the new version (2021.4) the arranger inspector sessions gets suddenly and misteriously blocked with no aparent reason. I make my arrangement set, but if some time later I notice anything is wrong, I cannot correct it! Please, get back with this also! Thanks in advance! NelsonMidis (nelsonmidi@gmail.com)
  15. Please add a gain control to the ProChannel EQ to allow level matching. This makes A/B comparisons easier and allows bypassing the EQ without changing volume.
  16. Hi, thank you for such great tool which Cakewalk is!!!! Would it be possible to implement bus grouping in the concole view? Now the console view is divided into three sections: tracks, buses, HW outputs. Would it be possible to user-define more sections in buses area to be able to group buses? Thank you ps: I am not sure if this is the right forum section for such post, please if there is a better thread or section, could be a moderator so kind and move my post to the right place? Thank you.
  17. There are some amazing new features rolling out soon in Cakewalk by BandLab! Check them out! Which one is your favorite?
  18. Hi, It would be a really great feature if Cakewalk could filter MIDI notes as they appear live on the inputs. I often use Cakewalk to play VST synths live, by turning 'Input Echo' on for a synth track. I can enable the synths of 2 tracks at the same time, but all the notes of the keyboard are sent to both. It would be really handy if I could have all the notes of the lower half of my keyboard going to one synth track and the upper notes going to a different synth track. That way I could play chords in the left hand (e.g. with string-type sounds) and melody in the right (e.g. with piano-type sounds). Thanks. Martin
  19. Hai, im cakewalk user for long time since sonar 4... but recently i try a studio one 5.2 and, i find out S1 have a some feature that very2 good and usefull where cakewalk bandlab dont have it.... so this is a video that i hope can make it clear, and im very2 hope that cakewalk bandlab can have this feature too, or maybe better than.... 1. Parallel Routing and Processing on Track 2. Drag and Drop instrument on track or FX on FX bin and send that can create bus track automaticly, and copy all fx chain to other track at once so dont have to copied one by one. here's the examples video: 3. sidecahain directly button into the fx window that can routing more fast (as i remember cubase and studio one have it ) 4 not laggy GUI Movement (this is so annoying) make the app "feel" slow and heavy So i hope we can considering this advice.. because this can make a huge deal i believe.. thx.... cheers
  20. Ctrl-N and File->New do two totally different things. File->New opens the old Sonar new menu which requires a project name and save location before proceeding. Since neither of the other two modern ways of making a new project require these steps, this is frustrating and useless behavior. I frequently do File-New, then remember, hit escape, and hit Ctrl-N. It gets tiring after a while. It would be great if they both did the same thing.
  21. Hey guys! I would realy like to use this feature: It's a easy and fast way of of creating a costum plugins browser layout. Which can also be saved and imported for future Cakewlak installs. I would like to see the changes that I make reflect in the plugins browser Any chance this works in BandLab's CakeWalk version?
  22. Leverage the matrix engine with the arranger track so we can trigger and playback sections of a song with a midi device. The arranger features allows for multiple different arrangements, but doesn't allow for spontaneity during the performance of a song. being able to assign arranger sections to a midi device and trigger its playback in sync with time will be very beneficial to those who would like to perform live with Cakewalk. The logic of when a sections changes after the new section is triggered should be based on where in musical time the new section starts. If a new triggered section starts on the "a" of 4, then the section should change on the "a" of 4. If it starts on the "1" then it should change to the new section on the down beat. Some of these features are already available in the matrix view. These features will be more useful with arranger track sections.
  23. Hi, everyone, I’m a relatively new Cakewalk user, switching from Reason. I love Cakewalk, the sound, the options, the features (I found the Pro Channel awesome), the graphic interface, the modularity, and the countless options. The sound of the embedded tools, to me, is light years ahead of my experience with Reason, and the modularity opens up a lot of versatility in terms of the sound you can achieve. I've found there are, however, a few workflow improvements that can be made, in my opinion, to make working in Cakewalk almost reflex, without having to think, and allow you to focus exclusively on the sound, instead of procedures and workarounds - things that you would intuitively do, but aren't available, things that can replace more complicated operations and looking through menus, mass inserts and adjustments of modules, replicating settings, etc. So I put together a list of suggestions, a few weeks ago. It's around 75 items, and it covers everything from glitches to appearance, but mainly workflow improvements. I'd like to see how many of you guys would like to see them implemented, too, and hope to see as many of them in future releases. I’ve grouped them into three categories, one about necessary fixes, which refer mainly to stability, the ability to remember settings, etc. The second one refers to improvements in the workflow, which could see a better, streamlined processes, some inspired from my experience with Reason, most just by working, and recording my go to reflexes or natural wishes. The third one is a list of personal wishes, that would make Cakewalk like a present box – kind of the cherry on top - and complete in every aspect, at least, to my personal subjective wishes. So here they go. Hope you find them desirable. Cheers and happy holidays! PS> Any idea that you think is useful, and you would like to see implemented, you can select individually and then click on the "quote selection" pop-up, to add in your reply. With enough support, maybe we can see them in the future. Improvements A. Instrument Tracks “Assign to track” option in the instrument/soft synth creation dialog, in the rack, which replace instrument in Instrument Tracks and convert MIDI track to Instrument track, if synth is assigned to a MIDI track. All the in/out associations and conversion of MIDI track to Instrument track be done automatically on “assigning to track”, or menu selection. Allow the Synth Rack and browser windows to be opened in the Console View (both docked and undocked mode). Drag and drop soft synth in the free space (Track and Console View) creates Instrument Track (plus right click insert option in the Console View). Drag and drop soft synth on track (other than in the FX box) (Track and Console View) replaces soft synth in Instrument Track. Drag and drop instrument/synth on MIDI track automatically converts to Instrument Track – in both Track and Console view. Open instruments/synths, in the Console View, on double click on the track icon, instead of opening the icon menu. To open the icon menu, right click. Being able to open instrument/soft synth in the Console view is very important during the mixing process, as there is often need to adjust parameters – output volume, reverb, EQ or compression adjustments in light of any PC adjustments and blending you need to do – for the instruments that allow internal FX options, etc. As of now you need you need a few clicks, and flipping through the windows, to do that. “Replace Synth” option in the Console view, on right click on the instrument icon of Track, same as in the Track View. B. Undo Make Undo operate for all actions performed in the DAW, including PC module/VST plugin parameter variations. C. MIDI Editing Workflow (Track View) Double click in free area writes default length note in PRV, just like now. Double click and drag writes variable length note, instead of single click and drag, like now. Select area/note in PRV with left click – instead of right click, which is counter intuitive. Same for automation nodes, etc. Double click on note deletes it, exactly the opposite of writing it, instead of right click, which is counter intuitive. Provides symmetrical and reflex write/delete, with the same operation. Right click on note/note selection opens up processing FX menu, with Transpose, Quantize, and other usual note editing options available directly in the menu. Quantize, Transpose, Time Stretch, and Velocity be available as direct options on the right-click-on-clip menu, instead of being found in the FX tree submenu, like know – that unnecessarily complicates access. The other, less usual FX stay in the sub tree menu, under “Other FX”. This simplifies access to the most usual operations. Double click on empty lane of Instrument/MIDI track, in Clip Mode, creates clip to default size. Double click and drag creates clip to drag size. Double click on title bar of clip opens PRV, in Notes mode, just as in Clip mode. Also consistent with the usual navigation behavior in all software, where double clicking on item opens it. Resize clip, Fade In/Fade Out available in Notes Mode, just as in Clip mode. This provides consistent behavior between Notes/Clip visualizations, and allows for quick access to PRV, without having to check or toggle the visualization in the track properties. Double click on wave clip opens Clip Editing View (Auto Zoom In), where you can micro cut, delete, move audio to grid, etc. Clicking on existing note in Piano Roll View (PRV) plays instrument note. Copying (CTRL+C) of clip automatically positions the cursor at the end of clip. Stretch/length note adjustment menu on right click menu, on note selection/clip. D. Audio & Track Management (Track View) Selecting track + DEL deletes track (with/without confirmation dialog), and not the last selected clips in track - change selection focus to track on track select (also see Console View DEL track). Selecting FX module + DEL deletes module (also see Console View DEL track). Audio clip copy and paste to take place in the track lane where mouse cursor was last clicked (clicking/cursor in a track lane automatically selects that track for pasting). Drag and drop (import) audio over MIDI track automatically opens Extract MIDI dialog. Moving cursor on upper ruler bar takes into account the current Snap To setting. Closing any open Region FX window reverts to the previous active View, not to automatically to the Console View, as it does now. Export Audio Clip option on right click menu – export directly “as is” without any processing. Adjust amplitude of audio clips with on-clip Volume knob (Audition style). E. Pro Channel Module Options, Mix Tracks (Console View) (Double) click on EQ graph window in Track to open full EQ window, not only in PC, like now. Eliminates unnecessary clicking and scrolling. Allow EQ window to be freely repositioned on the screen. CTRL + Mouse adjustment adjusts any parameter of any PC module (including menu choice for reverb types in REmatrix) across all tracks containing that module, without having to select any tracks. When you select specific tracks, the adjustment only applies to selected tracks. Right now, that option is only available for Power On/Power Off, and for selected tracks only. CTRL + Insert PC Module on a Pro Channel automatically inserts that module on all tracks. If specific tracks are selected, the insert is made on all selected tracks. Copy/Paste function for PC Modules across tracks. The pasted PC Module retains all the settings of the original, copied one. Patch/Setting copy/paste function for PC Modules across tracks. Same as above, but referring exclusively to copying settings from one module to the other. Drag and Drop PC Module from on track to another, same way as for FXs (again, consistent, intuitive behavior throughout). If the target track doesn’t contain the respective PC module, drop inserts PC Module, with the original settings. If the PC Module is already inserted, drag and drop on it copies the settings. Mass insert/changes settings of PC Modules: CTRL + Drag and Drop PC Module on any of the tracks of a selection automatically inserts/changes settings of the corresponding PC Module on all selected tracks. Mass duplicate FX modules: CTRL + Drag and Drop FX plugin on any track of a selection automatically inserts that FX plugin on all selected tracks (same as above). Mass track reroute (Select tracks + select route menu option in any of the selected tracks) (implemented). Track focus change when clicking on track, instead of only on the track number, like now. Makes it easier and faster to select, without having to think where to click. "Duplicate Track" option in the Console View, in the right click menu, same as in the Track View. Moving/reordering tracks by click (in any area without commands, including icon area) and drop, in Console view, without pressing ALT, like now. That seems unnecessary. The exact same way it now happens in the Track View, where ALT is not needed - have the exact procedure for the same thing, across the different views, for consistent behavior. That complicates things unnecessarily, and makes you need to remember different procedures for the exact thing, instead of just being immersed, and performing tasks on reflex. Selecting track/FX plugin/PC Module + DEL deletes track/FX plugin/PC Module (with/without confirmation dialog). Right now, when you select a track/FX module, and press DEL, in Console View, it deletes any previously selected audio/note clips in the Sequencer, which is strange. In Console View, make the Module Menu available as a graphic section with toggle buttons (maybe on the docking bar) for opening or collapsing any of the sections of the Console (for instance “Sends”, and any other module existing in the Module Menu), instead of opening/collapsing it from the View menu. New Open Bus Section toggle button to fully expand the Master/Buses section of the Console View, to the right, to full view (taking into account their current visualization settings – collapsed, PC open, etc.) the same the PC/Properties section does, to the left; then resume previous position on reclick of toggle button. Stereo/Mono toggle button on Instrument tracks, same as on Audio tracks. It could work by enforcing mono/stereo mode on source VSTs, same as the check option available in the VST Properties/shell (implemented). Solo override Mute – on Soloing a muted track, play solo track(s) as if it/they weren’t muted. Allow renaming of FX modules. F. Song Playing/Navigation On activating Play In Loop, Punch In Recording, etc., automatically use current selection to, without having to additionally click on "set selection to", first. That seems unnecessary. Allow cursor to play outside the loop, even with "Loop" button on, after stop and replay, if you set it to a position outside the loop, and only play within the loop if placed anywhere inside it. Allow the Now Slider in the Control Bar to readjust cursor position while playing. On “Stop Rewind Marker To Now Position” selected in Track View/Options, Stop button leaves cursor in current playing position. Pressing stop again moves cursor to Now position. Repeated Stop button pressing toggles between the two. This way that setting can be eliminated altogether. Pressing Stop once leaves cursor where in current position. Pressing Stop twice goes to Now position. Simple to use. Both options are available at all times without setting modifications, and the behavior keeps consistent on all projects. Allow navigator to be repositioned at the bottom of screen, above the control bar, in track view. Allow to make that default for all projects, and also remember position automatically for each project. Moving VSTs into different categories, in the browser, by drag and drop into folder, same as in Windows Explorer. Aim Assist for position cursor on Time Ruler be placed above/under the Time Ruler, without hindering viewing of cursor on the ruler. Mouse Scroll wheel moves slider on both scroll bars (vertical and horizontal scrolling), on placing cursor over them - in all Workspaces. G. Saving Saving project automatically resets autosave counters to zero. No need for autosave to kick in only seconds after the project has been manually saved. Disable automatic autosave after each undo. Let autosave work according to the setting in preferences without additional interventions. Unnecessary autosave takes time and interrupts flow. H. Appearance Add transparency slider for background (native theme) colors, in the track color change dialog (and only for the colored track areas). This will allow track colors to be less affected by the native theme (dark/light/etc.) and display closer to their natural hue (implemented). Allow marker/song sections in the Track View, which can be selected as blocks/chunks, to be assigned individual colors - will affect the background of the section, and not the clip colors - this will help easily visualizing song sections in one glance. Necessary fixes I. Crashing Fixing crashing on VST conflicts – why not just isolate the conflicting VST, and close it, instead of letting it crash the DAW (with maybe an explicit message as to what the problem is). I get crashes when clicking on the stereo/mono toggle button on the Master fader, when I try to reorder tracks in the Track View, when I bulk adjust PC modules pots in the Console view, and in all kinds or random situations. It’s either VSTs that crash the program, or even PC modules. That’s a big issue. J. Remember Project settings (these are on my machine, I don't know if everybody has them, it might vary from one person to the next) Fixing irregular behavior where the Control bar setup is not remembered, on project open. Fixing irregular behavior where mass variation of the REmatrix across several selected tracks (CTRL + mouse adjustment) during playback causes the knobs to be varied by different amounts. Fixing irregular behavior where VSTs that use crosstalk among tracks reset their settings to the default values, under various circumstances. Remember the open/collapsed status of one knob plugin windows, in the Pro Channel of Instrument tracks, on project open (Console View). They always start up as open, on project reload, and need to be reclosed individually, which is really annoying. Remember the order of the Browser, Synth Rack and Help windows, in the right side dock, which always resets on project re-open. Remember the Track View>MIDI/Show Velocity in MIDI clips visualization setting for projects. Remember the Track View>VIEW/Auto Track Zoom setting for projects. Remember the PRV controller pane parameter choice. K. Drivers Recognize 24 bit ASIO drivers, instead of 16 bit, on some soundcards (for instance SB Audigy series). On engine dropouts, don’t stop playing, reset the engine, and keep playing (implemented in the 2019.11 release). Allow projects to work with no MIDI out selection in Preferences/Drivers, or provide a "No MIDI out" check option, instead of allowing the lack of selection of a midi out to cause all synths loaded to automatically be assigned as midi out destination for all midi tracks, which causes the project to behave erratically. Awesome L. Add the SSL 4K channel compressor (complete with Autogain and Peak attack mode, just as the original – I know this may be too much to ask, but those features are magical in the SSL channel compressor - autogain basically tells you what the best compression setting is, and the peak mode allows for tracks to be sent back in the mix without audibly impacting the attack), as third Pro Channel compressor option. Add the CA-2A compressor to the Pro Channel, and as insert FX. I think Cakewalk's is one of the best emulations in the business (have it as a free RE in Reason) (implemented with PC2A, in 2021.04). New Wow/Flutter knob in the Tape Emulator. Maybe review the high/mid-high freq softening in the Tape Emulator. Separate one knob modules in the Pro Channels for Harshness, separate for guitars, and Drums/vocals. The general one available now, is a great idea, and I love it, and use it, but it’s kind of in the middle. HP + LP filters added to the REMatrix Solo, on the wet signal, and integrated within the PC interface. Pro Channel modules available as insert FXs. Fully programmable shortcuts, without limitations (implemented).
  24. I don't remember what revision this used to be possible in, but back in the 90s, Cakewalk used to be able to show 6/8 time in the Piano Roll View "properly" (e.g., with two groups of six sixteenth notes on the grid and one bar separating the two when set to sixteenth resolution). Now, no matter what I try, I cannot get it to show that - instead, it shows 6/8 time as if it were 3/4 time, with three groups of four sixteenth notes on the grid and two bars separating them. I can force my brain to think around this weird presentation, but it is certainly not optimal. Can we please get a native 6/8 display in the Piano Roll View instead? Thank you!
  25. Cakewalk needs a Humanize feature in the PRV!! I tried the CAL script but its very limiting as it only allows offsetting. No options to randomize velocity and note lengths. Also, there should be an option to color notes differently within the same track.
  • Create New...