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About Me

Found 10 results

  1. Hello, Just trying to bounce one audio track onto an empty audio track, and CbB closes without any error. I am on the latest version of CbB (2022.09 Build 027, 64bit). I was on the previous version (02?) when I noticed it and upgraded to .09 to see if that might solve the problem. but it didn't. Rgds Al.
  2. Hi folks What do we think about adding the task queue to the 'bounce to tracks' function? It's only available in export at the moment. I'll sometimes bounce busses, or sum a lot of signals to cut down on tracks and preserve CPU. It would be helpful to have this feature here as I could save a preset to bounce all my main busses to pre-made tracks in one go. There is the option of recording into aux tracks, which I do a lot, but some plugins oversample/work at a higher quality during offline bounce. Cheers
  3. NPM

    cakewalk by bandlab

    cakewalk crashing after bouncing to tracks but sonar 8.3 does not with same project. WIn 10, Scarlett18i20
  4. I thought I'd post this for a discussion and for easier referencing in the future. There are several ways to bounce tracks and buses (tracks are easier!) with side-chained plugins. I think this one that @Will_Kaydo told me about is the easiest (see embedded video at bottom): Bounce tracks with SC plugins using Source Category set to Buses - It requires that the track you want to bounce ("original track") is routed to an intermediary bus (say, "Synths"), before going to Master, and you select your "Synths" bus as a Source Category instead. If you would do this while the original track goes straight to Master, you will get the sidechain source audio mixed in (assuming it's an audible track). A couple of other ways I've done it in the past: 2. Bounce tracks with SC plugins using Source Category set to Tracks - This is how I've done it for years, with sidechained plugins according to the Cakewalk manual. In the Bounce to Tracks dialogue, select both the original track and the sidechain source, and set Source Category to Tracks. It works, but the downside is that you get two new tracks, which is slow and also a slight nuisance to have to delete. 3. Bounce buses with SC plugins using Source Category set to Entire mix and a silent sidechain source - Create a copy of your source (say, a kick drum track), set the Output to None (this will generate warnings at project load, though), or turn down the fader and set send level to pre-fader. Use Entire Mix as Source Category. The pros are that you can bounce it without it being audible and you can easily create pumping/ducking effects even when your kick is muted. But the downside is the increased project complexity. It was a few years since I did it this way, and nowadays plugins like the LFOtool are a way easier. Hm, did I get all things right? Please chime in if you have thoughts or improvements. Will's great video:
  5. Hello, I am having an issue with the "Audio Engine Dropout" error box popping up when I try to "Bounce to track" or when I try to create a Melodyne effect for correcting a bit of audio. Doing either freezes my audio and when I try to hit play, the system freezes. In the error box it does say "12" as the type of Audio freeze which appears to relate to buffering size. I am using UAD Apollo Twin and have up'd my buffering to the highest possible setting and I have reset my configuration in my preferences as well. I am using Windows 10 and the new Cakewalk Bandlab software, but it was doing the same thing with my old setup of Sonar Platinum and Windows 8. Can anyone help on this? Thanks.
  6. I bounced three MIDI tracks from a soft synth (MT-Power Drumkit) to audio, but made the mistake of bouncing to mono tracks instead of stereo. Other than not being in stereo, the original bounce worked fine on all three tracks as seen in the first attached screenshot. I'm now trying to bounce the three MIDI tracks to audio a second time as a stereo bounce. Unfortunately, no matter how I try to delete or wipe the original bounced tracks, I'm simply getting two blank lines on the second bounces (see second attached screenshot) which of course means there is no audio to play back. I've tried everything I can think of to remedy this and get a valid stereo bounce. I've even tried a second mono bounce, and that didn't work either, resulting in one blank line on the bounced audio track. Is there a way to fix this that I'm just not getting? Does Cakewalk only allow you to bounce MIDI to audio once? This seems unlikely to me, but certainly possible. Any help on this issue would be greatly appreciated...
  7. Hi. Please, read carefully, because there are several things I'm not understanding. I'm including numbers to the question so that you can refer to them. Q1. This is what I mainly want to do: I want to bounce a track to be able to keep working on the new bounced track and save CPU usage. BUT I want the new bounced track to be heard with every effect and automation already applied to it. I also DON'T want the Sends nor the MASTER Pro Channel effects to be applied to the new bounced track. Is that possible? Q2. To try to achieve what I want in Q1, I'm : - selecting the original track -going to TRACKS> Bounce to track(s) -choosing Source Category: Track(s) -choosing Channel Format: Stereo -checking every box, but UNCHECKING "BUS FX", because I don't want to include them NOR the Master Pro Channel effects. When the bouncing is done, I get a new bounced track, with no Sends, no Master Pro Channel effects, no Bus FXs (these three things are good); but here's the problem: the new bounced track includes the audible result of the Muted Clips (that's good), but it doesn't have the audible results of the Volume Automations of the original track. And what's weird is that, if I turn on/off the Sends POST buttons in the ORIGINAL track, they affect the new bounced track while playing ( with the original track muted). How do I get a bounced track that has all the "things" (that affect only it) already applied in an audible way (except buses and their respective effects)? Also, how can I make it so that the original track settings DO NOT affect this new bounced track? Thanks for any info. I'm losing so much time trying things around and looking for an answer on the Internet...
  8. I have a couple of projects with a number of DI guitar tracks that each have numerous clips in them, and I wanted to execute the Bounce to Track function, with all of the check boxes unchecked, so as to end up with just a single clip in each resulting bounced track, with only the original raw guitar signal, and then I would apply the same FX bin effects and settings used on each original track, to the corresponding bounced track. SO, after completing all of the Bounce to Track operations, I found that each of the bounced tracks has a much higher volume shown on the peak meters for the corresponding original track. Both tracks have Input Gain knobs at 0, and both tracks also have faders set to -5.1, and both tracks have effects turned off, so that I am comparing just the unaltered DI guitar signal. The peak meters show about a 10 dB difference between corresponding tracks. What would cause this?
  9. Hi, First couple of days using cakewalk so this might be a stupid question, but I cannot figure out a process for splitting out each step lane in a given instrument track into multiple audio tracks. For context, I am using the MT Power Drum Kit VST, and have punched in a pattern using the Cakewalk step sequencer. What I want to do is split/bounce each of the lanes in the step sequenced pattern out into individual audio tracks. I can see there is something similar which I believe is called Freeze, but doing this bounces the who sequence as one, and not as split tracks? This was easy in cubase so assume you can do it easily here, but reading around online I haven't seen a solution that works?
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