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Mark Baker

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Everything posted by Mark Baker

  1. Cheers for the replies everyone. This is far from a professional project, and she literally recorded a 8 bar phrase on her sax to include in a demo I was working on (instead of the awful sounding VST/lack of knowledge I have). In the end, turns out that a touch of EQ-ing and it slotted in the mix even with the metronome as it was masked by the drum hits. I still don't understand why inverting the phase didn't work though.
  2. Hi all. I'm working on a rough project and my friend recorded a nice little sax sample for me. Unfortunately, she recorded it with a metronome and it is baked into the audio file. Before I go back and beg for a retake (it was very much a favour for me), I thought maybe I could remove it from the audio. I can't find a "declicker" in Cakewalk, but there is a count in on the audio clip, and I was hoping to duplicate the track with the event, cut it, invert the phase and see how that worked. Unfortunately, despite clicking the Phase Inverted option in the console for the track, it isn't as silent as I hoped. There is a slight audible difference but there is no gain reduction. Both tracks are on interleave mono and have no effects on them. Any ideas or possible suggestions before I go back, cap in hand? Thank you
  3. Ahh, interesting. I rarely use the loop when recording, which might explain why I don't see this that often. I might try and play around to see if I can find a definite sequence of events that cause it to happy.
  4. Cheers for the responses. The interface is an M-Audio M-Track duo, it is the only one I've used (and have). There were no effects running on these tracks at the time of recording, but the other tracks had some things on them, like Sonitus Gate and TH3. I'll play around with drivers etc. and make sure everything is up to date. The most difficult part is that it is so sporadic that I can go several days without seeing the effect, then get it twice in one day, so it might be difficult to confirm what/if it gets fixed in the short term.
  5. Hi everyone. Occasionally, I get a weird error whereby my recording seems to shift by a couple of bars, resulting in the end of the audio being cut. This is a very sporadic thing, and whilst I don't often look at the screen when recording, I can't say I've ever see the audio "start late". In the example image below, I started recording at M19 with a 2 bar count in. I then recorded my vocals when the chorus came in on bar 21 and stopped at bar 29. You can see that the audio appears to be 2 bars behind for the whole thing, and more annoyingly, I can't just extend the end of the audio as it has been "snipped off". I can literally press Ctrl-Z then R, repeat and it will be perfectly fine. Alternatively, I can try and record an extra couple of bars of silence on the end of every recording bit but that gets tedious pretty quickly. Is this a known issue, or something that I can resolve in the settings somewhere? Cheers.
  6. Ahh, I didn't know the Track Templates were a thing. Maybe that will be a better solution for me (I have several templates currently where each one is a drum VST set up with appropriate outputs to buses and colour coded etc.). I'll do some reading on track templates and see if they help, I suppose in theory that means I only need one "empty" project template (to set things like default count in measures) and then select the drums I want and load the required track template.
  7. Well, I managed to get the file to open form the Projects folder, but holding Shift whilst within the Open File dialog within Cakewalk itself (I was foolishly holding Shift in the Windows File Explorer). I managed to save the project correctly this time, as a cwp file, but now I can't get any sound out of the original OCK track (adding a new one works though). I think, for now, the workaround will be to just move the midi to the new instance of OCK and delete the previous. No idea about the template though which is still broken.
  8. Hi everyone. I downloaded and played a little with the Organic Calfskin Drums yesterday, and created a project with it (which is opening fine). So I made a template with OCK loaded, set to various output channels and with a drum map I created. I then think I made a bit of a boo-boo and made a separate project and I must have saved it as the template file format or something, as this project has disappeared. I know have several copies of the cwt file, one in Cakewalk Core - Project Templates, and another two in my separate Projects folder (which I presume is the missing project), one as .cwt and the other an autosave as cwt.cwp Unfortunately, all three of these files now just crash/close Cakewalk upon opening. I've tried holding Shift when double-clicking the file to open (as per the manual) but it doesn't seem to make a difference? Has anyone got any suggestions to how to remedy this? Thanks in advance
  9. Between SI Drums, Steven Slater's three free kits and MT Powerkit Drums 2, there is probably enough variety for pretty much any style of music. The only thing that is missing from my own personal arsenal was something more "gritty" so I recently bought Ugritone's Kvlt and Riot drums in their $5 sale, although I've not used them yet.
  10. Apologies for the delay in getting back, it's been a busy few days with my daughters birthday etc. The event list worked perfectly, there were a bunch of other instructions about phase, tremolo and other things at the very start. Deleted those and worked perfectly! That video is really useful, thank you. I will check out the entire series, it looks really useful.
  11. Selecting and deselecting "zero controllers on stop" makes no difference unfortunately, so presumably there is something in the midi data. Unfortunately, I can't see anything, so I might just recreate it from scratch.
  12. Cheers, I'll look into that next time I boot it up
  13. Hi all. I've got an issue where I've dumped a midi drum track into my project, and my usually very reliable MT-Powerkit 1 ends up with the internal fader for the kick reduced as low as it can go. I can drag the fader back up to 0 but when I press play again, the same movement is made. The MIDI track initially came from downloading and editing a track from songsterr.com in tuxguitar, removing all of the other instruments leaving only the drums and then exporting as MIDI. I've done this several times before, and occasionally this has happened in the past but normally I drag the fader back to 0 and it stays that way. For this particular case, it seems to reset each time. The only thing I can think of is that there were some unmapped shakers in the drum midi that I've now removed, but even the removal of those hasn't helped. Any pointers would be great. Cheers.
  14. D'ya know, I was so fixated originally on getting the sound "live" that I discarded that solution, and after a while I came around to editing it in afterwards, and I totally blanked on this incredibly simple solution. Thank you, I feel like quite the numpty now
  15. Hi everyone. Apologies if this is the wrong part of the forum. I'm looking for a way to create a harmonisation of a single guitar line (specifically the intro melody to Muscle Museum by Muse). The obvious way to manually do this is to duplicate the part and pitch shift it up 3 semitones but unfortunately on of the notes is pitched up 4 semitones. Short of cutting the audio up and applying different pitch shifts to each note, is there a more effective way that I have missed within Cakewalk? Additionally, if there is a free VST that anyone could recommend that would do this live for me, that would be awesome (as it would allow me to mess around in "live-time"). One thing that has occurred to me whilst typing this (I'm away from Cakewalk at the moment) might be to use something like Graillon on a second track and "arm and input echo" both tracks simultaneously, although I'm not sure at the moment whether it has the capability to adjust the harmonisation between 3 and 4 semitones.
  16. Cheers, I didn't have the lock enable, so I've changed that now and will give it a go!
  17. Hi everyone. Typically, I structure my projects with a few empty measures at the start, and then a bunch of markers to help me structure the rest of the work. When I want to create a rough mix to listen too "offline", I have to live with several seconds of silence at the start of the piece, so I delved into the not-so-obvious world of trying to delete the measures at the start of the piece (it isn't anywhere near as logical as "insert measure"). I eventually found a way to shift all of the clips at least, by turning on "ripple edit" and deleting the measure, but it only moved the tracks and not the markers. Is this the only way of doing this, or am I overlooking something really simple? Is there a way to get the markers to follow the piece along with the ripple edit? Thank you
  18. I think it is solved, kinda. Using the information in this post from 2019, the solution was switching the render properties from Elastique to Groove, and doing the same in my project has also sorted it. I'm not entirely sure what the difference between the two is, so I think it is time for some reading for me.
  19. Hi everyone. I have a project which has a relatively simple drum beat with a percussion loop and a couple of hi-hat loops playing simultaneously. The project tempo is 104BPM and I used audiosnap and quantising to get the percussion loop aligned nicely to the drum MIDI. The HiHats also required a little stretching and underwent a similar audiosnap/quantising procedure. When playing, I randomly sometimes get it sounding great (maybe 1 in 3 playthroughs), and sometimes it sounds like the timing is "off" and all of the tracks sound like they are doing their own thing. Freezing the tracks seems to fix it and it sounds great now, but I don't understand what exactly is going on to cause the randomness. I don't mind have the tracks frozen for a short while, but when mixing etc. I'll want to unfreeze them again but it just then sounds so off. The only effect is MEqualizer, and switching this on and off doesn't appear to affect the "off" timing. At the moment there is very little else in the track, no synths etc. apart from the drum MIDI which is MTPowerDrumKit 2. Any ideas on where to start looking for a solution?
  20. I have a major and utter booboo, having worked on a project for a couple of hours not realising that I hadn't saved it at all (so no auto-saves I think), and as I went to move a change tempo node, the cakewalk crashed and there is no sign of my project on reopening. Obvious lesson for the future, always save your projects as literally the first thing I do when opening a new project! However, is there anyway I can recover any of the data that I had in the unsaved project? It was a mixture of MIDI and audio recordings. Any hidden "autosave" locations that I'm praying exist? Thank you Edit: Phew!! I found a copy of the "autosave copy of (untitled)" in the "Projects" folder that was only a few minutes older than the crash, everything appears to be fine in it. I think I just panicked when it didn't appear as a recent file upon opening. Lesson definitely learnt, hopefully someone else will learn from my lesson as well. SAVE SAVE AND SAVE AGAIN. AND ONCE MORE FOR LUCK.
  21. Cheers. I do generally have my own templates now (such as one with MT-PowerKit already setup with multiple outputs etc.) so that is probably the easiest way. Don't know why I didn't think of doing that.
  22. Hi everyone. I can adjust the count in time for recording from the metronome settings (in the preferences window), but it seems to only ever be set for the project (and obviously that is because it is in the "Project" part of preferences. Is there a way to set it universally or make it a default value? Cheers.
  23. Solved - it appears to be Synth1 which I installed around 2 weeks ago. I'm sure that actually installed okay at the time, because I remember opening it and having a play, but I had a bunch of presets I put in the same folder, and I think that has broken everything. Deleted that folder and it appears to be back up and running again. The best bit? The sorting of the VSTs etc. seems to have been saved and all is well with the world. This thread had turned into more of a sounding board for my own thought processes and digging, but I'll leave it up in case anyone else has a similar issue and this might resolve it for them.
  24. Some additional information. I found VSTScan.exe in a folder in C:\Program Files\Cakewalk\Shared Utilities and double-clicking it didn't seem to do anything. Right-click - run as admin kicked it into life though, and a popup seemed to suggest that it was scrolling through the various VST locations (took a few seconds). It's not taken any where near as long after then (basically flashes up and disappears). Edit: I have the following locations scanning for VSTs (C:\program files\cakewalk\vstplugins; C:\program files\common files\vst3; D:\Music Recording\VSTs) because ideally most (if not all of my VSTs) I wanted running from my supermassive HDD D drive and not taking up space on my smaller but faster SSD C drive). Removing the D drive location seemed to make everything work again (101 plugins found, scan log generated etc.) but adding the D drive back in again breaks it. I've removed all of the plugins that I've added within the last month, and it is scanning again, so something is obviously breaking it. I'm going to add them back in, one by one, to see which the offending one is.
  25. Hi everyone. I'm relatively new to Cakewalk, only using for the past 6 months or so, but up until now, the VST scan function has worked flawlessly. Unfortunately, in the past few days, it appears to have started to hang (and I don't recall installing any new VSTs to cause this). The bluebox in the bottom right now never disappears unless I hit cancel or X (I'm pretty sure that it used to disappear on it's own after a few seconds before, but I can't be certain). This was no biggie, until today when I tried to install a new VST, and it doesn't appear in the list, so I think the scan is stopping. According to this old thread here (which I didn't want to zombie so I created a new one), I should ensure that VSTScan.exe is killed. Unfortunately, I can't see VSTscan anywhere in my task manager. I've also tried to run the scna from the preferences window, with sandbox and scan log enabled, but no change and I can't find the generated log in appdata/roaming/Cakewalk.. either. All a reset seems to have done is to remove all of my VSTs completely (and I have a gut feeling that all my sorting into categories is going to be lost now when they do eventually return). I'm running Cakewalk version 2021.04 (Build 175, 64bit) on Win10 with plenty of resources spare (32GB RAM, i7 processor etc.). There is an "early access" version of 2021.06 #1 that pops up occasionally, which I can try if all else fails, but ideally I'll stay on a stable build for now. Any help anyone can provide will be gratefully received! Thank you
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