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Posts
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Posts posted by NokNod
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The dark menus looked better
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39 minutes ago, Gswitz said:
Your ears are like a console.
prolific
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On 9/3/2021 at 4:37 PM, Craig Anderton said:
here's also a workflow tip about using them on page 77 of The Huge Book of Cakewalk by BandLab Tips.
Got the book ! Thankyou sir
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4 hours ago, bitflipper said:
Even white noise helps glue a mix together
secret sauce....? time for some field recording
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7 hours ago, Starship Krupa said:
Something to remember, though, those old boards were also designed to sound as clear as possible
thats irony
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If Im making beats in 1992, and I work at burger king making 4.25 an hour, while trying to save at least a grand for a Akai MPC2000XL I probably saved until I got enough for the base model ....stereo output/no effects card, so I would buy the MPC as soon as i could and save up for the 8 IO extension card later, that means If I got studio time, we working with a stereo output,..... tracking 2 channels at a time. That means multiple multiple takes for each drum channel, that also means more attention to detail.
My conclusion.....limitations force more attention to detail, more creativity, better outcome.
I don't know...just a thought
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I'm a nerd, but follow me....when I was a Sonar Tech in the navy there was a transducer on the ship, that transducer converted electrical energy into sound that we transmitted into the water ( in search of reverberation against things of interest...)
If I follow the same logic with the console or mixing desk.. the mic is a transducer that changes sound (pressure) into electrical energy that is then transferred to the mixing console, recorded, and converted back to an audio signal by another transducer... (speaker monitor). Analog mixers have components (resistors, capacitors, amplifiers,) that make subtle noise vibrations when carrying a load or current. These components also have ratings .ie a 100 ohm resistor, but the probability that there will be deviation in that rating is reliable, so if im anywhere near correct.. in theory....the console emulator is emulating the component circuitry of an analog desk and introducing this subtle noise and deviation to replicate distortion of the original signal (which turns out to sound pleasing). The Tolerance button emulates deviation, the drive and trim dials are suppose to be potentiometers that change (resist/amplify) the current or voltage of the signal in the console........
I don't know....I'm trying
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something interesting in the video/manual was that the tolerance control introduces variance from channel to channel, I am curios as to what this variance does and why it is necessary to emulate a hardware console
I found this....
"The tolerance of a resistor is the deviation that a resistor may vary from its nominal value resistance, measured at 25°C with no load applied. In other words, the resistor tolerance is the amount by which the resistance of a resistor may vary from its stated value."
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10 hours ago, bdickens said:
Well, then maybe some education is in order....
Excuse my rant.
This is all complex stuff. You can't expect to understand it without putting in some effort.
You're right learning the basics of midi sequencing and programming was easy, but the real benefit of using cakewalk is obviously the Pro-Channel which leads me to believe the program is more geared toward engineering.
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trying to get a deeper understanding of how the channel/bus SSL (S), Neve (N), Trident (A) console emulations change sound is like looking up rocket science, should I really dive into this rabbit hole or just press the I believe button. Honestly I think I'm just trying to get lucky with no real knowledge; besides the fact that these are emulations of classic analog desk that introduce saturation/harmonics into the signal and it's suppose to sound good. But, I have no idea how this really works, so I feel like I'm just pushing buttons and turning dials😰 hoping for something good to happen. Every explanation I find on the web is way way way over my head....excuse my rant.
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I think the chorus reverb works with General Midi Instruments like TTS or outboard keyboards with GM programs
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this may have already been addressed but, I have the Oxygen Pro 25 and I use the cubase preset, which is a Mackie Control mode. works perfect for me
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Aha ! thanks
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Does anyone know of a way to add swing to the input quantization ? I'm checking the manual but I cant find anything...
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Bandlab ! Thankyou for making this application free, and thankyou for working to make Cakewalk stable...Thankyou
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doI hear a saw wave ?, what synth did you use, did you make that or was it a preset
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13 hours ago, treesha said:
Sounds good, love the bass and the rhythm of it. I think some horns would be great in there too.
Horns !!! YES !! Thank you
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Sounds good! Would be a nice track for something Sci Fi or a Stranger Things episode.
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using time stretch at a buffer size of 128 samples is causing glitches and audio dropouts. Is this normal ? Should I bump up the buffer size when stretching audio or is there a setting I can change in the preferences dialog ?
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7 hours ago, Wookiee said:
The repetition get wearing if I am honest. Music needs to go somewhere unless it is under something that really does not need music.
Ha ha. I know I'm a product of my time. Back in the 80's-90's most of the changes in a Hip Hop song were not in the production of the beat (which were pretty simple in those days), but were created by the vocals, Intro, Outro, Hooks, chants ect.
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12 hours ago, bjornpdx said:
So it's just the same phrase and video clip over and over again?
-Bjorn
exactly
Console view for beginners
in Tutorials
Posted · Edited by Guerilla Genus
thanks AdK, today is my 3rd time watching this video 😃