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Bruno de Souza Lino

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Posts posted by Bruno de Souza Lino

  1. On 1/5/2021 at 1:17 PM, Bruno de Souza Lino said:

    You might also want to install X3 to have Perfect Space, Vintage Channel and some of the synths that were left behind, like Pentagon.

    My mistake. Vintage Channel is on X2. X3 is for Perfect Space, LP 64 EQ and MB as well as Pentagon I.

  2. 2 minutes ago, Brian Walton said:

    Becuase  ears can only hear what is being reproduced via speakers of some type.

    If you don't think there is a quality differene between sets of speakers, then we are not even talking the same language.  

    Oh yes. There are quality differences between speakers, but that's not what I'm talking about. I'm talking about the notion that all it takes to tell MP3 from WAV is a sufficiently high end playback system.

    Should I remind you that nobody gave two tosses about Yamaha NS10's until Quincy Jones made a Platinum record using them? Gear quality is not solely tied to how much it costs. You'd be surprised to find boutique hifi speaker systems costing over half a million dollars with up to 25% THD and IM Distortion. That what believing in audio gets you.

  3. 3 minutes ago, Brian Walton said:

    No it doensn't when they can do it a statistacially significant number of times.

    The issue with quality of playback system is different than perfect pitch detection in that the the differences between the lossy and lossless formats are related to quality of sound reproduction.  $10 earbuds do not reveal the same level of sound detail as $15K Genelec Speakers do in a treated room.

     

    Lossy compression throws out data in the files and they attempted to do so to minimize the perception of loss, which they have done a very good job of at high bitrate encoding.  However outstanding sound reproduction helps to reveal those subtle differences.

    You think a mixing engeneer can also mix records on $10 headphones?  There is a reason why studio monitors are built and sold.

    Once again, if their ears are so special, why their detection relies on a specific set of conditions to work?

    As per mixing on 10$ headphones, I wouldn't be surprised to find many people out there doing it. Not everyone has the budget to high end equipment but have a will to make music. Mixing with headphones was almost taboo 10 years ago and now even famous engineers are doing it.

  4. 13 hours ago, John Vere said:

    https://shop.celemony.com/cgi-bin/WebObjects/CelemonyShop.woa  
     

    looks like it’s still $99 on the Celemony site. They made a bunch of improvements with this release. You can use the license on 2 machines too.  It’s not exactly intuitive to use. Tools icons are weird and really small.   But once I learned the navigation and how to access the different tools it became easier.  
    Thats. Why I stayed with v vocal as I found it very intuitive to use.
     I won’t be using it again but I realize I never rendered the tracks I used it on. So I need it just to perform the rendering 

    The latest version of Essential removed the Audio to MIDI conversion feature. You need the next version high up for that.

  5. 12 minutes ago, Brian Walton said:

    They were blind tests and results are mixed but I can tell you with absolute certainty that some people do have the ability as long as the playback equipment is good enough.  Small percentage of the population but they do exist.  Just like only a tiny percent have perfect pitch.  

    If the difference depends on a playback system, then I'll argue that knowing the (alleged) quality of the playback system introduces confirmation bias. If those special eared people can detect it, they can detect it no matter what the conditions are. That would be the same as someone with perfect pitch stating they can only accurately tell pitches under certain conditions.

  6. I managed to download the piano plugin and could not get a clean sound out of it. All sounds come out distorted and full of noise no matter how high the samples were. On top of that:

    - Your website states that the plugins are VST3. They're not. Putting them where VST3 plugins are and scanning them yields no results.
    - Initially I thought you had to download the plugin and the samples separately, then I was surprised to find the plugin along with the samples in the samples download. What? Not only that, but the dll bundled with the samples has a different name and is detected as a different plugin too.
    - There are no installation instructions for the samples anywhere.

    As for the UI:
    - The UI is very dark and has contrast issues. People that are visually impaired will have a hard time using the plugin.
    - Many of the buttons are unresponsive when you click on them. When I opened the settings to see if I could fix the audio issues, the plugin would not close it no matter how much I clicked on the button.
    - The presets section seems to have a cork, as clicking it the first time doesn't load a preset, but rather shows "ScriptLabel1" instead.

     

  7. 15 minutes ago, Brian Walton said:

    It actually depends on both playback equipment and ones ears.  In a car environment those factors are almost always negated.

    Using high end playback equipment doing A/Bs with above average ears there absolutly are people that can pick the better source above an average of "guessing."  I've done blind tests with clients befroe in a studio environment.  Not everyone gets it, but there are those that can....one of which that got it right every single time was literally blind.  Which re-inforces the concept that ones other senses become heightended if you loose one.

    Without knowing the exact parameters of your test environment, I highly doubt it. Ethan Winer has some tests on his website for bit rate, dither and so going on for over 10 years and no one has been able to guess the results correctly.

  8. This song was originally meant to be a submission for a song contest hosted by Orchestral Tools with the theme "outside", but I missed the deadline to send it.

    I don't quite remember what I used for guitar, but the drums are DrumGizmo making use of its humanizing feature with some manual tweaking of velocities and timing, as well as adding things like ghost notes and such.

    Spectrogram was done with ffmpeg using some pretty large commands that spit out the video with the audio added to it and the effect.

  9. The song sounds nice and has a nice atmosphere to it, but it's a bit too flat IMO. What I mean by that is the volume remains constant throughout the piece even in places where you should be louder or softer. You should consider that rather than just making everything louder.  I don't think it's the kind of music that would benefit from having everything with no dynamic range, considering the style.

    As per the drums, they do sound sequenced.  A real drummer, no matter what their name is, will never hit the exact same volume every time. Even when you compress the sound you can hear that. There's also the timing thing. It's impossible for a human being to perfectly lock into a time grid and even some of the drummers lauded for their tight timing will never hit perfectly on time.  Granted that my impression might stem from the mix being static and not pushing and pulling. If you're programming drums by hand, getting them to sound realistic manually is some extra work but can be worth it, rather than expecting a plugin to get it right.

  10. I had to complain about it in their forums about their eLicenser expiring my Wavelab license. Eventually, one of the admins gave me a new activation key.

    The only thing I'd consider if I had extra money would be the 50 EUR upgrade from LE 10.5 to Elements 11.

  11. 13 hours ago, Brian Walton said:

    Fully aware of the quality differences.

    However, for mass consumption there is a lot more to it than song titles.  Not having the files tagged with meta data makes you look like an amature more that the MP3 vs WAV difference that frankly you probably can't hear in your car stereo system anyway if you are encoding at the higest bit rate.

    The quality differences are not identifiable by humans ears unless you measure the audio and know which is which, but that opens the door to perception bias, confirmation bias and other cognitive issues.

    It's hard to suggest that people didn't think about audio quality when they developed the MP3 format 28 years ago.

    • Like 1
  12. 7 hours ago, John Vere said:

    I’ll add to this that while it’s best practices to install in order of release version I just went through a process of digging up missing components for my second computer I hadn’t been using much. 
    A year ago I rebuilt my office machine and only installed CbB and the basics that came with it. 
    A bit later I had to run CCC and installed everything from Splat.


    I found myself wanting to some editing on this machine and as the weeks went by I kept finding missing plug ins. Most are simply a matter of grabbing the installers but some were tied to old versions. 
     

    i had no problem installing as far back as 8.5 and getting stuff like v vocal.  So bottom line is I don’t think it is the end of the world if you don’t go in sequence and find later on needing something else. Just pay real close attention to the dialogue as you install the old version.  

    V-Vocal can be found in up to X2, it being the last Roland version of SONAR.

  13. 18 hours ago, azslow3 said:

    I guess in case that is true, my old 8x8 USB2 interface couldn't work on it's lowest settings when connected to 10m USB hub in parallel with  several USB1 devices. But it works.  USB specification deals with different standard/speed devices much better then making everything slow. 🙂

    Also under 1ms RTL is never "comfortable". Computer should be top optimized and plug-ins carefully selected. Yes, there are no USB interfaces with such feature. But 3.3ms is really usable, with USB2 and moderate buffer size. In practice, the difference can be rarely perceived (taking into account that moving your head 30cm in any direction change latency by 1ms...).

    That's because some PCIe lanes speak directly to the CPU by means of CPU interrupts. The same can be talked about PS/2 vs USB.

     

    17 hours ago, John Vere said:

    People and possibly the manufactures are obsessed with RTL specs. What does it matter if you track using direct monitoring? I think stability is way more important to me. 

    Lower RTL is only needed if you want to use things like Guitar SIMS playing live in real time. 

    My system had a reported RTL of 27 or so for most of the last 12 years. It's only recently down to 9ms.  I have always kept my buffers at 256 and everything always sounds great.  And because I have always used direct monitoring I experience bang on timing as I play.  

    Funny story about the real world latency situation. As a bass player I always felt I played tighter with the drummer if I stood right there next to the kit. I'd often have one leg right in front of the kick drum. When I first started recording ( analog days) I found I could not get that bass to lock in to the timing unless I put the studio monitor next to my ear or used headphones.  So to me that 5ms delay when you are ? feet from the speakers/ monitors counts. 

    For live music one huge benefit for modern performers using In ear monitors and not much talked about, is no more latency on stage.  

    Sure. Any latency below 5 ms is considered real time by human ears. In reality, we have much more latency that that. Humans can cope quite comfortably with up to 40 ms of latency depending on scenario and you get 1ms of latency for every foot your ears are away from the sound source. If you're playing 10 feet away from your bass amp, you're already dealing with 10 ms of latency.

  14. Cakewalk by default records at 32 bit, which has about 150 dB of dynamic range. Windows is set to 16 bits by default, which has 96 dB of dynamic range. There is a chance that your soundcard has some sort of gain compensation feature that's doing that to prevent the export from clipping.

  15. On 1/2/2021 at 6:17 PM, John Vere said:

    My observation is that generally a well behaved DAW will go hand in hand with the Quality of the ASIO driver supplied by manufacturers of interfaces. 
    10 year ago USB ASIO drivers seemed to suck if you had a lower price interface.
    And PC specs used to also matter. Notice that there’s no point asking “ What are your computer specs?”   anymore when troubleshooting someone’s issues. It will be rare to find someone with an under powered machine these days. And generally you can get away with breaking the rules we had 10 years ago like shut down the internet as it seems to make little difference with modern systems 
     

    Seems most mainstream audio interfaces have good drivers now. And I’m impressed by company’s like Focusrite who upgrade drivers for their older units. Seems very few people have issues anymore and when we do they are that much harder to pin down 

     

    Expecting everyone to have current or similar hardware is a dangerous assumption to make. One example would be Spleeter. It makes use of TensorFlow to work, but their initial build assumed everyone using the software had nVidia graphic cards, and TensorFlow was compiled with CUDA support enabled. Many people with AMD cards couldn't use the product unless they compiled TensorFlow from source without CUDA enabled. After that was fixed, many people started complaining that Spleeter wouldn't work and there were a whole bunch of errors. The developer didn't say anywhere that Spleeter doesn't work if your CPU doesn't have AVX instructions. The Appleseed Blender render did a similar thing with SSE4.1 but it just crashed Blender during rendering instead of throwing an error.

    There's also the argument of maximum performance. Not having things like internet on while you work or disabling some services could be the difference between being able to run one extra instance of that plugin or having to increase your latency samples. Windows will use all the resources from your machine it can to do its tasks without your permission and that's not the lack of control over my hardware I wish to have.

    As better as ASIO drivers are nowadays, USB still is a serial bus. If you have a device that's slower than your interface on the same bus, the controller will run everything at the speed of the slowest device in the bus and there's nothing you can do about it except for making sure your interface has its own bus and nothing else uses it. I'm yet to see a PC + USB interface combo that can match a PC + RME Hammerfall HDSPe combo. With the latter and a sufficiently fast PC, you can quite comfortably run under 1 ms of latency with little to no performace hit.

    • Thanks 1
  16. That would solve one of the issues with CbB's routing, which is the hard pairing of outputs. Every single output is paired 1,2, stereo 1 and 2, 3,4 stereo 3 and 4 and so on. That's all fine and dandy until you find a plugin which has, say, outputs 4 and 5 as a stereo pair. With the current layout, it's impossible to create a single stereo track that only contains these two routed left and right.

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