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Steve_Karl

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Posts posted by Steve_Karl

  1. 5 hours ago, Promidi said:

    The reason drivers are updated is because the developers (who have a much deeper knowledge of their products than end users do) have found flaws in their code that end user would never have found.
    The “if it ain't broke don't fix it” argument is only really valid if you can say with absolute surety that it is not broken.  Just because something appears to work properly, does not mean that are not any flaws. 

    I always update.....  Drivers, CbB, windows updates, etc.....but that's just me.

    Funny story about newer is better.
    Google speech to text on Android - the original version (green button) responds correctly to "new paragraph" and does a double space immediately.
    The newest (blue button) version has no clue to this command - and yet the newest version is a forced download without user consent and will update quickly after every time I nuke it. The only way to get back to the green button version is to disable the Google app - forcing a reset to the factory installed version - then re enable the app.

    Back to nVidia - when the official nVidia driver is installed it runs at least 1 or 2 extra processes called nVidia Container.
    Not so with the MSFT supplied driver.
    The last time the nVidia driver for my card was updated was in 2017 but to know for sure I'd have to install the nVidia control panel which is bloat ware.

    So, thanks for the confirmation about 3D. I can put that one to rest and get back to other things!

    I, usually never update anything unless I see a user perk associated with the update.
    I have CbB installed - who wouldn't out of curiosity - but my main DAW is still Sonar Platinum (final good PRV) Version: 2017.01 ( 23.1.0.32 )

    I still can't get the newer PRV design to work as quickly as 2017.01 because of lost hot keys, moved MSR buttons, and probably a few other issues,
    .... yea ... filter this!
    ... and the CbB PRV also doesn't "look" as well defined as 2017.01 when it comes to colors. 

    Anyway, thanks for the confirm on the 3D. Much appreciated.

    • Like 1
  2. 14 minutes ago, Promidi said:

    Head over to Nvidia and download Nvidia's driver for the GTX 750 Ti .  These will be more recent that Microsoft's driver.  The most recent Nvidia drivers for the GTX 750 Ti is 512.95 and was released on May 24 2022

    The nVidia control panel is actually required if you want to optimise your Nvidia card.

    I have these drivers installed with a GTX960 and it's working fine as well.

    https://www.nvidia.com/Download/driverResults.aspx/189681/en-us

    What I also do is use NVSlimmer to repackage the driver to remove a lot of the Nvidia stuff I don't need.  When I repackage, I deselect everything except Core Display Driver, Install core and PhysX

    https://forums.guru3d.com/threads/nvslimmer-nvidia-driver-slimming-utility.423072/

    I'm more of a "if it ain't broke don't fix it" person.
    I won't assume that the newest nVida driver is better than what I already have ... that is working perfectly.

    I was just hoping someone to confirm that 3D is not even happening on my PC.

  3. On 9/22/2019 at 1:00 AM, Promidi said:

    If you have an Nvidia card, in the Nvidia Control Panel | Manage 3D settings, set "Power Management Mode" to "Prefer Maximum Performance"

    So, I *do* have an nVidia card, ... a GeForce GTX 750 Ti ...
    but on my audio OS I am using the Microsoft driver that auto installed and it's working fine.
    I don't have nVida control panel installed as it can be sneaking around in the background, as I've found on other OS builds.
    So I'm going to guess that I don't have any 3D settings available or even running and that I'm probably better off not installing the nVidia control panel to find out.

    Any thoughts on this?

    Thanks!

  4. Hi there,

    I just upped to Windows 10 pro and am seeing slightly less power (than Win 7 pro) when it comes to low latency without crackles.
    My typical project is a lot of Kontakt instruments,  like Spitfire Symphony Orchestra in 3 instances of Kontakt 5,
    and that will be what will put me into some crackles if I try to run at 2.9 MS.
    So, I'm looking for ways to get a tiny bit of power back.

    Does anyone have any thoughts on intel virtualization technology?  ... on or off?
    Also, how about disabling Windows indexing and search?

    Thank you!

    Steve

  5. Hi there, 
    Just wondering if over clocking my i7-2600k  - (32 GB of DDR 3 at 1600)
    will give me any noticeable performance gain - i.e. lower latency with no crackles
    with projects that are mainly Kontakt 5 and Kontakt 6 and fairly heavy with Spitfire Symphony Orchestra.

    Example: 3 instances of Kontakt 5 for SSO.
    1 instance of K5 for percussion (old instuments - not very needy )
    1 instance of Kontakt 6 running Cremona Quartet.

    I'm currently in final mix stage of 3 projects that are using this orchestra layout and SSO is using all 3 mic positions most of the time,
    and in the heaviest of the 3 movements I'm running at 1,024 Samples / 23 MS
    and usually have to freeze and unfreeze 2 instances of Kontakt, when needing to go back to midi to make changes, to keep things running easily.
    So, I'll have usually the K6 instance rendered to audio and 2 K5 instances rendered to audio.
    I'm using pro channel EQ and console emulation on all audio tracks and only a few other plugins like 2 reverbs and 2 multi-band compressors.

    I generally understand over clocking and the risks and what to watch out for so no need for cautions there.

    I guess the question really is,
    how much does a higher CPU clock speed contribute to low latency performance in a situation like this?

    Thanks!
    Steve

     





     

  6. Hi there, (In Sonar Platinum)

    I've got one Sonar Platinum project with about 50+ audio tracks in it and it's mostly finished and mixed.
    I've started adding sends from some audio tracks to a global reverb bus. 
    When attempting to automate the send level it doesn't work. The envelope goes in fine.
    No problem entering nodes and changing the levels / curve of the envelope.
    but the envelope isn't controlling the send knob. Everything looks right, but the envelope just doesn't control the send level knob.

    Volume and Pan envelopes are working correctly.

    The work around that I've found is to insert a new audio track (not clone) and copy the audio and automation from the original track to the new track
    and that fixes the problem.

    I'm thinking there might be some setting that got applied globally to all the audio tracks that I'm not seeing or aware of that would save me from 
    the long work around? Or maybe it's a setting on the original track that I'm not seeing that is stopping the envelope from changing the send knob level?
    The project was started in the same version of Sonar that I'm still using.

    Any thoughts would be appreciated.

    Thanks!

    Steve

     

  7. Thanks for the thoughts, but I was a bit unclear in my OP.
    After messing with the options I did reset back to my typical, which I have been using for years,
    and that is with
    UNCHECKED > Zero controllers when playback stops
    CHECKED > Midi event Chase on play
    CHECKED > Include note events
    and it is now chasing all midi events, including controllers, correctly.
    Just to be sure I tested again just 5 minutes ago.

    The reason for me, and I believe the intended reason for having the option to have Zero controllers when playback stops > UNCHECKED
    is that when prepping to do any punch - ins  the instrument volume and other controller settings are easily made to match the punch-in point.
    We don't want to be prepping to play a punch-in with CC:07 re-set to 101 if the punch-in point has cc:07 at 40.

    When it's working correctly, as it is now, and with > UNCHECKED > Zero controllers when playback stops,
    playing "through a series of controllers" and then going back to a different controller level on the time line,
    immediately picks up the last or current controller sitting at the new starting point. No need for it to be a series or even a new entry.
    When it's working correctly, Chase back will find the most recent / previous on the time line, even if it is 6 minutes previous
    and that is with Zero controllers when playback stops > UNCHECKED.

    Sonar 4 and previous, it used to be called: (from the Sonar 4 manual)
    "Patch/Controller Searchback Before Play Starts 
    If this option is enabled, SONAR searches for and sends the most recent patch change, wheel, and pedal events on each output and MIDI channel before starting playback. This ensures that all these settings are correct, even if you start playback at an arbitrary point in your project. "
    Zero controllers when playback stops has also been around forever.

    The only new part of it now is that it will chase midi notes also, if we opt for it.

  8. Hi there,
    I recently started seeing Sonar Platinum not searching back controllers in a few projects - CC07 in particular, but also other controllers that I have midi learned.
    My typical settings ( P> Project > Midi ) are:
    UNCHECKED > Zero controllers when playback stops
    CHECKED > Midi event Chase on play
    CHECKED > Include note events

    I ALSO tested tested one of the same projects in CbB and the results were exactly the same.

    Example: 
    On a midi piano track, the song has CC07 at about 90 from the beginning to near the end and at the end it changes to about 110.
    Not a ramp up to 110 ... just a 110 dropped at a bar line.
    I play from 1 bar before the CC110 and the piano volume changes from 90 to 110.
    *** I back up to a few bars before the CC110 change but the piano doesn't go back to 90 ***
    i.e. unless I back up to a place on the time line where there is a CC07 at 90 that can be played through.

    In other words, the constant CC07 at 90 isn't being seen, unless there is a new entry of that value that can be played across.
    SO, I saw the same behavior in Sonar Platinum and also CbB.

    I messed with the settings, in Platinum, of the 3 mentioned above - Checking and un-checking the boxes and replayed the test area, and then it started working correctly,
    in both  Platinum and CbB ... after I re-set to my usual settings which are:
    UNCHECKED > Zero controllers when playback stops
    CHECKED > Midi event Chase on play
    CHECKED > Include note events

    So I'm wondering if anyone else has seen this happen and if there's a more predictable fix that just randomly checking and un-checking the boxes.

    Thanks!

    Steve
     

  9. There's a drop down menu under the new one showing items that can be selected and de-selected
    that isn't on the old one.

    This seems to imply more functionality or the option to limit functionality, but why
    and what are some examples of use with some things not checked?

    What would I select some items in the drop down and not others to accomplish different tasks?


     

  10. It didn't work in CW on Win10.
    That's where I was getting the "incorrect username or password" error message, when trying to login with the popup that opened on top of Cakewalk.

    The way I discovered the fix was booting a WIn 7 OS and seeing the message
    "login with Assistant" which I did on Win 7 and Activation completed.
    I didn't get that message on Win 10 so I didn't think to do it that way.
    Then Logging in With Assistant on the Win 10 OS completed activation.

  11. Just passing it along again because Google broke it again today.


    If your (Android) text to speech or Google Voice gets screwed up as like it all of the sudden won't do punctuation or "new paragraph"
    or any other verbal commands that it used to do ...

    The trick is to go into application manager find Google
    That is just

    Google

    And tell it to remove any updates made to it,
    putting it back to factory.

    Mine just got messed up again and wouldn't do anything like
    new paragraph and punctuation and I removed the updates to the Google app and everything is fixed again.


     

  12. Hi Tim,

    My layout is already very close to yours, but I'm not recording with Melodyne. I'm just fixing a few notes here and there after recording.
    I haven't checked under "Window" but I will.
    Usually the little FX shows at the top right of the clip. but that'snot happening.
    Thanks.
    Any and all ideas are welcome.

     


    Update: No, it'a not showing under "Window."
    Also Remember - 
    Vocal Sync is also not working.



     

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