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Posts posted by Max Arwood
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You just open them. No conversions needed
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Yes unless the plugin has its dithering option. Sand plug-ins can be set by a default. Some plug-ins are turned on all the time by default
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This feature is great for parallel compression on the master bus too. Occasionally I do tri-parallel compression/saturation splits and blend back to a master bus.
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It’s in the plugin menu. Look at the title bar on top of the plugin. Options are there.
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16 hours ago, Ben Staton said:
Hi @Max Arwood,
Thanks for the report. I'm not seeing this behavior on my multi-monitor PC though, so it may be specific to your particular monitor setup. Please would you let us know how your monitors are configured?
My computer is a Custom Jim Roseberry i72600 32gig ramVideo card->NVIDIA GEFORCE GTX56oTI
Monitiors are:
1)primary right Acer AL2616W ?(display1) 1912x1280 native no scaling
2) Secondary Generic PNP monitor (TV) display 1089x1920 native no scaling
For example:
Primary/left/4K/175% and Secondary/right/1080p/100%
Also:
1. Which monitor is the main Sonar window on? Primary Acer
2. Which monitor is the Console View on? Secondary on TV.
3. You mention you don't use the MultiDock, so I assume the Console View is undocked/floating independently, right?Undocked/Floating yes
4. Does it happen with all plugins, and if not, which plugin (or which vendor's plugins)?All plugins
If possible, a video would be helpful too. Happy to investigate and fix if we're able to reproduce it here.
If you don’t figure it out I can do a video or you can remote in if you like
Thanks again,
Ben
Edit: Obviously I'm referring to plugins disappearing behind the Console View here, not your other issue re 'pinning/recycling' plugin windows which I'm looking at separately.
I thought they weren’t opening on separate windows, but they were just hidden behind the console when I close the console had all those plug-ins all over the place lol Thank you for all the hard work you guys are doing!!These wind positions worked as expected in all other versions from Sonar x1 thru the sonar prior to this current version. It also worked in all the CbB . I don’t know if screen sets or other settings are causing this.
Thanks for looking into this.Max
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14 hours ago, Noel Borthwick said:
It works perfectly here. How are you doing it. You have to CTRL-double click to open a plugin if you want it pinned. After that opening other plugin windows will leave that window open.
I had the plug-in windows open over my console view on a second monitor. For some reason, the new version places the newest plug-in loaded on the top window. But, if you load a second or 3rd - all older ones are moved to the back underneath the console view. It does not happen with plug-ins on the 1st monitor.
All plug-ins load on top of console view on second monitor in all previous versions from Sonar X1-Platinum, CbB and Sonar until this last update. I do not use the MultiDock if it makes a difference.
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1 hour ago, Noel Borthwick said:
It works perfectly here. How are you doing it. You have to CTRL-double click to open a plugin if you want it pinned. After that opening other plugin windows will leave that window open.
When recycle is on plugins just use the same window. With it off I could single click on 2 plugins and the would have separate windows no pinning needed. This was in Cakewalk and Sonar no ctrl and no double click required. I’m going to go check it in Cakewalk.
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It seems that recycle plugin windows is stuck on. PLEASE fix this. I can barely work without several plugins open at the same time.
Thanks
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Don’t close the app
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Most track features can be done on multiple tracks at once. Select tracks (for all tracks click on number one for the first track then hold down the control key then tap the letter a) when all the tracks are selected almost any function in the track header can change every track. The trick is to hold the control key down first then change the track input, output, mute, solo, etc.. then release the control key.
Done!
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8 hours ago, Byron Dickens said:
From what I have read and experienced, noise removal is best accomplished in multiple subtle passes instead of trying to do it all at once. Even better is doing it with several different tools. Also, it is always better to do too little than too much.
Multiple passes with a few db removal. If it’s a sample learning app, pick a different section of noise each time. Also, vary the settings slightly each pass. Don’t use the same settings 5 times. 😉
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Waves vocal rider is an automatic volume leveling plugin. There is no need for you to ride anything. You set the high volume level and the low volume level. Then, the vocals are confined to this range. You could automate the sliders, but it is usually not needed. It is very similar to a slow compressor, set and forget. You do have to adjust gain compensation to be sure vocal rider is getting the correct amount of volume. I usually use a compressor after it to further level the vocals. MV2 or rencompressor if I’m using waves stuff.
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7 hours ago, Annabelle said:
Wouldn't that be amazing if someone made an app that could tell what parts are what, such as individual instruments like guitar, without changing the "format" of the audio? I think that's what it's called. Or is it "formant"?
With all the new AI apps this is getting closer to a reality. In the last year or so there have been some great AI advances.
like Clarity Vx Pro by Waves. I am expecting many more in the next few years. -
I have almost every noise reducing and reverb reducing etc software made including VX clarity. I would be glad to listen to it too. PM me would work.
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Can you have Sonar paid, Sonar tier and cwbl. Installed at the same time?
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Reverberate 3 is my favorite convolution style reverb. It’s nice that it has a lot of the biscotti reverb samples built in. The Spectrasonic Seventh Heaven plugin is only $49 it operates from convolution reverbs. You can’t load your own, but it has a tremendous amount already built in. Unlike reverberate 3, it will only load one compilation file at a time. You cannot load you own convolution files. You have to use the built in ones. Liquidsonics is definitely a pro level plugin vendor.
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Best Free Convolution Reverb Plugins
Convology XT by Impulse Record
MConvolutionEZ Convolution by MeldaProduction
Magic7 by Wave Alchemy
SIR1 by SIR Audio Tools
Reverberate LE by LiquidSonics
Halls Of Fame 3 Free by Best Service
Easy Convolver by GSi Audio
Atmospheres by ZAK Sound
Reverberate and a couple of these are dual engine. You should look for this. It allows you to run 2 convolutions at one time. You could run a plate and a long hall at the same time. Some allow tail control, lengthening, shorten and eq for each as well.
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Yes sorry I forgot that. It’s because I keep mine high most of the time.
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What causes it is ozone’s excessive CPU usage. You could delete ozone, export the audio and apply ozone in the second reiteration of your song.
song.cwp
song-master.cwp
2) call Jim Roseberry for a DAW instead of a generic computer.
what version is ozone?
what is your CPU load with it turned off?
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They let you pick your UI. I still like the old ren UI - it just sounds better than the new one 😁
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The latest versions are not always better.
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What is VIC? https://vi-control.net
thanks
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I got a ton of new plugins on my last WUP! All that AI stuff. Sync VX, Clarity Deverb and denoise,, IDX dynamics (haven’t tried yet) Curves AQ (I like this one!) the clarity stuff is great too.
editI usually wait till there are a few plugins I would like to have.
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I think the new way is in the daw, if you are talking about cakewalk. I think there is a choice under help to do this.
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Whoa.... i'm about to release 1 of 4 albums and this changeover to Sonar is not at a great time! Will i have issues? Some posts indicate yes.
in Cakewalk Sonar
Posted
Added ->
Just open a few projects. Always save under a new name just to be safe. I have tested many projects between CbB and Sonar with a ton of pluggins, no problems. I do see that a few people are having problems.