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Logan_4600

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Posts posted by Logan_4600

  1. On 12/29/2018 at 7:44 PM, msmcleod said:

    For me:

    • Melodyne
    • The option for Mid/Side processing being more common place in plugins
    • The quality of analog modelling in plugins

    Like I said above, Melodyne really nailed it.

    I'm still learning on m/s, but is true, you see lots of more m/s options nowadays.

    And, absolutley, from UAD to Slate, from Ik to Waves, their newer analog modellings all had high praise from people that actually used their analog counterparts.

  2. On 1/1/2019 at 1:31 PM, Will Hackett said:

    There are some fantastic new acoustic guitar pickup systems on the market now that actually do sound like a mic'ed guitar without the feedback. It's primarily made playing live gigs a joyful event, but they also have their uses in the studio, not to mention live albums.

    Could you name a few ones so I can check them out? (I'm always eager for new guitar gimmicks!)

  3. On 12/30/2018 at 10:54 AM, ØSkald said:

    I got the  Melodyne Edit, but is the studio worth it? I mean what do you really use the more than one track funktion to? Yeah it takes time to load up Edit on  21 tracks of backup vocals. But are there other uses?

    Melodyne's the guy! hahaha I was never quite comfortable with autotune or v-vocals, I thing gui wise and sound wise, Melodyne really nailed it

  4. On 12/29/2018 at 10:32 PM, Lynn Wilson said:

    Melodyne Studio and Midi Guitar 2 are the big ones for me.  Being able to trigger samples from my guitar without modifying the guitar is invaluable.  I'm just now starting to learn and use Superior Drummer 3, which seems to be a big advancement for non-drummers like me.

    So true. Some years ago looked like only Keys/Keyboards guys had the chance to all of midi had to offer. Great for you!

    Either way, I was so tired of click programming (with an absolute obsession on 'realism') my drums that I bought an E-Drum, and actually learned to play drums, really fun (and time saving)

  5. On 12/27/2018 at 4:53 PM, msmcleod said:

    I replied in your other topic, but try:

    • Set record setting to "Sound on Sound"
    • Enable Auto Punch (i.e. set it to the same as your loop settings)
    • Check "Mute Previous Takes"

    For me, this pretty much behaves like layers in Sonar 8.5

    Definitley trying that out! Thanks so much. (But, maybe, some option per-track would be coo!) hahaha

  6. Mostly modern rock, prog rock, and metal. Every now and then some pop and pop/rock, but, old school (like, with drums and instruments, not pure synths and beats)

    I feel we're so relegated by mainstream nowadays... How cool was to turn on the radio and have Stone Temple Pilots, or Metallica, airing with...I don't know, Seal, or Natalie Imbruglia, or Jamiroquai...(just to name a few from the broad spectre of genres airing) jeez... I feel old

     

    • Thanks 1
  7. On 12/30/2018 at 5:00 AM, Giorgio Gabriel said:

    I remember, in the past, that there was a "rebuild layers" command, that - in my opinion - it was a good idea.

    The command was for "compacting" into fewer layers the various layers and I liked it.

    If something similar could be added in the future ….. it would be nice.

    Bye,

     

    Giorgio

    Yes! A very handy and time saving feature, use it all the time.

    Guess only chance I have is to try out msmcleod method. (Eitherway, I've always felt that the transition from 8.5 to Xnn was basically going to a new DAW. I know, it's been like what? 10 years now? That dust should've off settled by now, but it's a big move I still dont have time for all the learning curve and hassles, even though I've being trying them out every now and then with every version´s trials)

  8. 18 hours ago, Kuusniemi said:

    I'm going to toot up Audio Damage's Quanta. Sure granular synthesis is not a new thing by now means, but what Quanta brings to the table is a million times more musical than anythin before it. It changed the way I saw granular things and made me try out new things on other granular plugins as well. There is something very casual about how Quanta treats granularity giving it an ease that is not present in other granular devices.

    I'm no synth man, but, I've recently tried Syntorial, and was very surprised by it. Maybe, with a more solid tought on synths I could give it a try

  9. Hello everybody! I've started a topic on the state of Take Lanes, but, maybe this one Isn't that difficult to incorporate. An option to use Track Layers instead of Take Lanes. A button (or something on the track) and voilá! Track Layers back to all of us who never were able to accomodate to Take Lanes!

    (Jeez, I wish for this so fondly! hahaha )

    • Like 1
  10. 9 minutes ago, Keni said:

    I have been consistently asking for items to allow the ease I had with layers.

    Right now, I find it as easy comfortable for my normal workflow.

    ...except for zoom issues and such.

    I spend far too much time getting to a workable zoom.

    Why must the track be emphasized larger than the lanes when they are open for editing? If I lasso/select multiple clips in lanes why must me resulting zoom have a tall track and shorter lanes when I wanted nly the lanes to begin with.

    Why must I be forced to see the selected/promoted clips on the track while editing clips? Yes, it makes it easy to see which are the selected, but confuses my eye and more so if I have lanes open on more than one track.

     

    oops... sorry, I didn't mean to push this thread into my old complaints, but it's always on my mind and in my face.

     

     

    And the simplicity to just sort them out with a click! Simple, easy, quick! I swear I demoed every other version of Sonar available and I've never, ever could stand Lanes, or make them work for me

  11. 16 minutes ago, Craig Anderton said:

    The functionality of Take Lanes is very similar to Layers, but how you get to that functionality differs. Because of this, people tried to use Take Lanes the way they used Layers, and when that didn't work, they assumed Take Lanes were buggy. This isn't to say there couldn't be bugs, but a lot of those were due to unfamiliarity with a different workflow. For example, if you do manual editing with the Edit tool instead of using the comping-specific tools, Take Lanes work a lot more like Layers.

    I put a lot of effort into sorting this all out, and wrote up the results for my Sound on Sound magazine column. Although it's about X3, the information still applies to CbB. I think you'll find the column very useful in making Take Lanes act like Layers (especially the section on editing), as well as understand some of the benefits of Take Lanes.

    Craig! a pleassure to see you in here! Actually, I've read that particular article back in the day (and many many other of yours! ;) ). But, I still have lots and lots of issues whenever I try to get back to them trying to accomodate myself to Take Lanes. Maybe I'm just obfuscated, and that´s it. But jeez, I still feel Layers were just way more simple and straightforward

  12. Hello everyone! It's great to have the new forum!

    So, to you guys always following new toys, news, trying plugins, effects, hardware (you get the idea, ha!), what do you think are the most remarkable advancements in Audio from the last 4 or 5 years? Simple as that! Effects, Improvements, Plugins, DAWs, anything!

    I'm going to throw one. Virtual cabs and guitars amps in general, they improved so so much tone and gain wise (Heck, the IK Mesa´s are the real deal for me)

    So, that's it! I´ll hear ya' all!

  13. Hi everyone! Back to business in the new forum! So, if many of you, like me, followed the continuos releases of Sonar through the years, I bet y'all remember how divisive Take Lanes were, and, mostly, how buggy they were. I've tried, really tried, but Track Layers were so essential to my workflow that I'm still on 8.5. So, beign 2018, post SPlat era, what is the state of TL? Is there any other new retro-feature that resembles Track Layers? How did you overcome them?

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