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Posts posted by James Argo
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Whenever you feel like you can not split clips, make sure you press "0" (ins) in the numeric keypad at the right hand side of your keyboard. Then try split again...
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Welcome to the new forum
Just to let you know, I still have Win XP in my machine (dual boot), with Cakewalk Professional 3.0 for Windows, and Korg O5R/W (among other synthz). I work back and forth among Win7 and XP for I work more efficient using Cakey 3 to lay some raw MIDI sketch.
I don't use FL, so I'm not sure to give you advice there. I hope you enjoy working with CbB. Feel free to ask whenever you have questions, we have many helpful members here to share their knowledge about CbB. Again, welcome to forum.
James
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Back in Sonar 8.5, we have "Patch/Controller Search back Before Play Starts" in Options --> Projects --> MIDI Out. It will tell Cakey to search for any last patch number or controller value on tracks relative to "now" position before playback starts. For example if we play piano track in the middle of the song, this function will allow Cakey to search for any value of CC64 (damper pedal/sustain) before it playback. If the last value was found as "pressed damper", then the sustain pedal will affect the playback. And so on.
I just realized Cakewalk has changed this into Preference --> Project --> MIDI --> Other Options "MIDI Event Chase on Play" . I'm not sure since when did Cakewalk change it this way, I guess started on Sonar X1 when Cakewalk introduce Skylight interface.
The problem now is, I found they behave differently. In Sonar 8.5, Cakewalk will search the patch/controller regardless they are in different / split -ed clips.
In CbB, Cakewalk will NOT search the patch / controller if they happen to be in different clip (in same track). So if I have 1 clip span from measure 2-4 , and second clip span from 6-10 , and I start to play from position measure 5, any controller last value in the first clip wont affect second clip. For example if I have CC64 value 127 (press damper sustain) at the end of the first clip, when I start play back from measure 5, the sustain wont affect the second clip, unless I bounce both clips into 1 clip.
Is this behavior intentional or a bug ?
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18 hours ago, Andy Pomeroy said:
In the example I quad tracked, I recorded the same part four times. I routed the four Guitar Channels (takes) to a dedicated Guitar Bus, routed the Guitar Bus to the Main Bus. Adjust the Guitar Channels so they don't clip, Then look at the Guitar Bus, make sure it's not clipping. If so, adjust the Guitar Channels accordingly. At this point we have the 4 Guitar Channels feeding the Guitar Bus. The Guitar Bus now acts as the main volume for all the guitars. I set the Guitar Channel panning as follows: one track hard right, one hard left, one 78% right, one 78% left. There was no processing on these tracks or buses.
For a final guitar sound I would apply any EQ, compression, noise gate, etc. to the Guitar Bus. It's a waste of time to do each track separately and you'll get better results applying the processing to the Guitar Bus. Remember that the Guitar Bus feeds to the Main Bus.
Thanks for the tip sir! That's very informative!
I remember I tried that long time ago. However -if I remember correctly-, I had problem with "energy build up" in some certain frequencies, since all 4 parts were taken almost similar using same gears, setup, and plugins. Using different setting of comb filter EQ in each tracks helps a bit. Still the result sounds rather "mud" than "fat". At the end I always record with real mic in front of real cabs, which gives me better sound.
Again, thanks for sharing sir ?
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I do heavy MIDI sequencing daily. Although I have a lot of external MIDI hardware (synth, keyboards and modules), I use various VSTi most of the time since I jump into Win 7 - Sonar 8.5, to replace soundfonts & Gigasampler back then. These days, I still use external MIDI keyboards & modules with CbB, mix with ~5-8 VSTi in each project. I work mostly rock, pop, and country with a bit of orchestration here and there. All is well as expected. I found nothing beats CbB when working with MIDI & VSTi, even on decade old PC I have (Core2Quad + 8GB RAM).
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2 hours ago, Andy Pomeroy said:
James, if you watch the first post I explained the setup. I'll post here for you to watch. Feel to ask any questions:
I did watch your excellent demo video. I'm pleased with the raw result you get with your setup. However I'm not clear on how did you mix & route those 4 layered guitar tracks. Did you duplicate single take into 4 different tracks and mix them ? Coz to me it almost sounds like if you played 4 different takes. And how did you route the tracks into bus?
I also have Amplitube 4 & Line6 POD Farm, but when it comes to that fat rocking modern guitar sound, I still can not get the expected result like you do. I know it must have something to do with the technique. I'm still learning on how to layer guitar sound to get those huge sound without getting mud in the mix.
Thank you for sharing sir.
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Soundfonts is one of the big reason why I still keep my PC dual boot to Win XP. I had so many good useful SF2 in my collection since earlier days of Cakewalk Pro Audio 9, and I still love many many of them, specially grand piano and drums (remember the Sonic Implants BlueJay drums?) . Whenever I need to use them, I switch to Win XP side and do the sequencing as needed with Sonar 8.5. Render, then go back to CbB in Win 7. I still have Creative Sound Blaster Live! in 2 of my PC! I also still have many SF2 player from the old days (Vsampler, SFZ, tx16wx, LinuxSampler, etc) however IMHO, nothing beats the original E-MU hardware on playing soundfonts. The rendered sounds are a lot better. The closest to the real thing is VSampler which was discontinued.
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That's cool !
BTW, what guitar & preamp / interface did you use?
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Problem with TTS-1 has been discussed many time, here's some you may want to read :
and
Hope it helps solving your problem.
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Bandlab Assistant informs me there's new update by the time I write this post... Only couple weeks after the last update.
Changelog :
Build 25.03.0.20 hotfix
Some 3rd party plugins not compatible with asynchronous bounce
Opening templates from Start Screen do not respect the default sample rate
Bouncing audio results in gaps in audio for some users
Start Screen not shown on app launch for some users
Note: Fast Bounce optimization in the 2019.03 release has been temporarily rolled back in order to address regressions with 3rd party plug-ins that are not multiprocessing compliant. We look forward to introducing even faster bounce functionality in a future version.
Anyway it's positive indication that the dev team listened user input. Really good job on their side
Thanks alot guys.
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1 hour ago, Starship Krupa said:
Nice, Rick. Isn't it astonishing what we're getting for free these days?
Cakewalk and the Kontakt Player and all those sounds. There is a good Rhodes and a couple of decent drum kits, and there's even Sennheiser's DrumMic'a instrument for the Kontakt Player.
5 or so years ago Sennheiser went into a studio and mic'd up a drum kit 4 different times with various models of their microphones, doing multi-velocity samples, then took the samples and made a Kontakt Instrument with this amazing GUI that lets you click on which individual mic you want to use for each piece of the kit. There's a mixer with built-in effects and you can split it into 8 individual outputs. Download it for free from Sennheiser's website, register it, and you have the best drum VSTi for the money I have heard.
Sorry to hear of your bandmate's passing.
https://de-de.sennheiser.com/drummica
Registration here :
https://www.sennheiser-service.com/drummica/?lang=en
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On 3/18/2019 at 8:39 AM, bitman said:
If you play rhythm guitar and who doesn't, and some version of melodyne installed then here is the recipe.
1. Turn off the metronome so you can't hear it.
2. Record your song the way you would play it.
3. (Work around step today) create a big melodyne region effect from your rhythm guitar track.
4. Drag the rhythm guitar track up to the time-line and drop it there.
Sonar and Melodyne will modify the tempo map to match your playing. Now all midi can be quantized to that varying tempo map and time based effects will follow it too.
Game changer
Sweet !!!!! Thanks for the info ??
Anyway, instead of dragging the clip to time line, I had to manualy right click on the clip, RegionFX, Melodyne, then apply region tempo. It works.
Thanks!
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One of the best for Cakewalk was Roland A800 Pro. It is still the best IMHO. Not only it has really really nice keybed & feel (synth type), it also perfectly integrates with Sonar. The setup is easy, never had any problem in any Windows (7,8,10). Too bad it was discontinued couple years ago, but it is still available in many store to purchase.
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I think he opened some mp4 video in various DAW, and export the audio portion of the video as wav, then open the mp4 video in vegas and import the audio wav into vegas..
The result appears that audio which was exported from cakewalk somehow has delay (not synced) .
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On 3/4/2019 at 12:50 PM, Rick Rickoff said:
p.s. - I do like the transport pause button and rewind/fast forward buttons, which Sonar 6 did not have, but miss having a way to instantly get back to the song's start.
The default shortcut to rewind to beginning of the song is "W" .
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Ugh, sorry the repeated post.... the forum goes wrong when I submit reply...
Anyway, here's another link to the tool to make ins file of Yamaha MX :
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There's a thread in old Cakey forum :
http://forum.cakewalk.com/Yamaha-MX49-ins-file-SOLVED-m2904203.aspx
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There's a thread in old Cakey forum :
http://forum.cakewalk.com/Yamaha-MX49-ins-file-SOLVED-m2904203.aspx
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It has been my default favorite theme for long time. Easy in the eyes for long session work. Thanks Scook!
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I would love to see this feature too. I still use VertxDSP Multiinspector for ages, it's good, but it is 32bit plugin. Their site doesn't seem to indicate any activity for long time, so I guess they won't develop 64 bit very soon. There is a link to download their FREE version with limitation of max 4 tracks and 44.1kHz, if you like to try. One more thing to notice, even advertised as transparent analyzer, this plugin will color the sound! Once you insert it in the bin, you will definitely hear the sound a bit wider and fuller. It's not that bad, in many case I found the color is actually make my mix sounds better and fuller.
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+1 for this feature. In Adobe Audition, Waveform view, we have this feature (called "HUD" / shift+U) where we can raise or lower the gain with real time visual impact as we rotate the knob with mouse.
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I don't know about the "connect" feature in newer RX, but have you tried "Tool Editor" in Cakewalk's Utilities menu to add RX as Wave Editor? In my case the tool editor works good on RX2 without problem.
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FYI, I found this link shares info of awesome free VST instruments :
http://www.hrscourses.com/index.php/blog/11-free-vst-real-instruments
I tried them, and they're really worth to try!
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It would be better if you also mentioned your synth (VSTi or external synth). Anyway I suspect it's likely polarity problem. According to manual, the polarity of the sustain pedal is calculated by the keyboard when it is powered up. On power up, the sustain pedal is assumed to be in the OFF position. So if you want the sustain pedal to be off when it's not pressed, make sure the pedal is NOT pressed when you power up your Keystation ES.
Split Clips stops working
in Cakewalk by BandLab
Posted
Num 0 switches CbB into Keyboard Navigation mode, it somehow disables default key binding for nudge & clip splitting.