Jump to content

James Argo

Members
  • Posts

    234
  • Joined

  • Last visited

Posts posted by James Argo

  1. 15 hours ago, Moxica said:

    Thank you for your patience, RBH :)
    I have chosen a MIDI track. I have opened the Track in the inspector. No "Track Name control"  And no arpeggiator view..
    Here's what I get:

     

    TrackView1.jpg

    Select MIDI track, then in inspector select ProChannel tab. There you will find Arpeggiator. Normally if you select audio track, ProChannel will show ProChannel strips, however you will see many MIDI optional control for the track selected when you click on ProChannel tab while you select MIDI track.

  2. My fave condenser for my vocal is Studio Project B1. I have few Audio Technica, MXL and Rode NT1A, however I keep coming back to SP B1 when I have to record my voice. I also love SM58 (the original not the Beta) and Sennheiser MD421.

     

  3. Since BandLab also releases mobile audio interfaces- I realy hope BandLab will expand it's hardware department to make multi I/O PCIe interfaces. I found no simple multi I/O PCIe cards like we used to have on old PCI slot (like M-Audio Delta 1010 or Terratec Phase 88) for below $500. USB is fine, but most of our USB ports are used by other devices, while many PCIe slots left untouched on our motherboard.

  4. On 4/11/2019 at 9:12 AM, BRainbow said:

    Did anyone else ever use MasterTracks Pro?  That was my first Windows PC sequencer, before I discovered Cakewalk.

    I did. Voyetra's Master Track Pro was bundled with some thick Computer Music book I got on close out back in 93 in bay area. Since I started MIDI sequencing with Voyetra's Sequencer Plus for DOS, Master Track Pro was my first Windows sequencer. The book has it's own chapter about Cakewalk 2.0 for Windows. Then I switched to Cakey when Greg released Cakewalk Pro 3.0 for Windows.
     

  5. I don't think you can do that. Inspector will always open whenever you start a session (open project or load a template).

    Pro Channel will always have at least Glossy EQ (non removable) in audio track / bus.

    Anyway, you can close inspector immediately after opening a session with keyboard shortcut "i".

  6. Is it Instrument track, or is it MIDI track?

    If it is Instrument Track, try to split the track (right clik on the track number, and select Split track). There may be automation data in the audio part of the VSTi track.

    If its MIDI track, try to create new MIDI track, and copy the problematic clips into that new track, and then try bounce the new clips.

    Hope it helps...

    • Like 1
    • Thanks 1
  7. 4 minutes ago, Rico Belled said:

    Sorry, that's terrible advice. Normalize is almost never a good option! You need to learn how to use a mastering limiter, perhaps in combination with a multiband compressor. Adding some tube/tape saturation and driving them can work... there are many ways!
     

    R

    Well, it's not terrible advice for beginner, in fact "Normalize" is one of the first step to learn how to master. It's a basic thing anyone can do easily to turn audio clip level louder without clipping. You don't need any other tool than one Cakewalk has provided by default. It's a simple starting point. The question indicates OP didn't know much about it, and he needs advice he can try. He probably will need to learn any other tools and stuff to go further, but for a while, simple advice won't ruin his life.

    • Like 3
  8. 44 minutes ago, 57Gregy said:

    Re: Paste Special.
    Often I want a clip to repeat every 16 bars (for example). Does Paste Special have the ability to put clips non-continuously, as in paste a 1-measure clip every 16 bars?

    Yes, with Paste Special, you can set the starting time (the first pasted clip) and if you want to paste more than 1 repetitions, you can set the interval. It will work as "repeat every xxx measure".

    BTW, instead of using copy-paste, I always use "Ctrl + drag" the clip to copy anywhere I want to duplicate the clip.

    • Like 1
  9. Welcome to the new forum :)

    Just to let you know, I still have Win XP in my machine (dual boot), with Cakewalk Professional 3.0 for Windows, and Korg O5R/W (among other synthz). I work back and forth among Win7 and XP for I work more efficient using Cakey 3 to lay some raw MIDI sketch.

    I don't use FL, so I'm not sure to give you advice there.  I hope you enjoy working with CbB. Feel free to ask whenever you have questions, we have many helpful members here to share their knowledge about CbB. Again, welcome to forum.

    James

    • Like 1
  10. Back in Sonar 8.5, we have "Patch/Controller Search back Before Play Starts" in Options --> Projects --> MIDI Out. It will tell Cakey to search for any last patch number or controller value on tracks relative to "now" position before playback starts. For example if we play piano track in the middle of the song, this function will allow Cakey to search for any value of CC64 (damper pedal/sustain) before it playback. If the last value was found as "pressed damper", then the sustain pedal will affect the playback. And so on.

    I just realized Cakewalk has changed this into Preference --> Project --> MIDI --> Other Options "MIDI Event Chase on Play" . I'm not sure since when did Cakewalk change it this way, I guess started on Sonar X1 when Cakewalk introduce Skylight interface.

    The problem now is, I found they behave differently. In Sonar 8.5, Cakewalk will search the patch/controller regardless they are in different / split -ed clips.

    In CbB, Cakewalk will NOT search the patch / controller if they happen to be in different clip (in same track). So if I have 1 clip span from measure 2-4 , and second clip span from 6-10 , and I start to play from position measure 5, any controller last value in the first clip wont affect second clip. For example if I have CC64 value 127 (press damper sustain) at the end of the first clip, when I start play back from measure 5, the sustain wont affect the second clip, unless I bounce both clips into 1 clip.

    Is this behavior intentional or a bug ?

     

  11. 18 hours ago, Andy Pomeroy said:

    In the example I quad tracked, I recorded the same part four times. I routed the four Guitar Channels (takes) to a dedicated Guitar Bus, routed the Guitar Bus to the Main Bus. Adjust the Guitar Channels so they don't clip, Then look at the Guitar Bus, make sure it's not clipping. If so, adjust the Guitar Channels accordingly. At this point we have the 4 Guitar Channels feeding the Guitar Bus. The Guitar Bus now acts as the main volume for all the guitars. I set the Guitar Channel panning as follows: one track hard right, one hard left, one 78% right, one 78% left. There was no processing on these tracks or buses. 

    For a final guitar sound I would apply any EQ, compression, noise gate, etc. to the Guitar Bus. It's a waste of time to do each track separately and you'll get better results applying the processing to the Guitar Bus. Remember that the Guitar Bus feeds to the Main Bus.

    Thanks for the tip sir! That's very informative!

    I remember I tried that long time ago. However -if I remember correctly-, I had problem with "energy build up"  in some certain frequencies, since all 4 parts were taken almost similar using same gears, setup, and plugins. Using different setting of comb filter EQ in each tracks helps a bit. Still the result sounds rather "mud" than "fat".  At the end I always record with real mic in front of real cabs, which gives me better sound.

    Again, thanks for sharing sir 👍:)

  12. I do heavy MIDI sequencing daily. Although I have a lot of external MIDI hardware (synth, keyboards and modules), I use various VSTi most of the time since I jump into Win 7 - Sonar 8.5, to replace soundfonts & Gigasampler back then. These days, I still use external MIDI keyboards & modules with CbB, mix with ~5-8 VSTi in each project. I work mostly rock, pop, and country with a bit of orchestration here and there. All is well as expected.  I found nothing beats CbB when working with MIDI & VSTi, even on decade old PC I have (Core2Quad + 8GB RAM).

  13. 2 hours ago, Andy Pomeroy said:

    James, if you watch the first post I explained the setup. I'll post here for you to watch. Feel to ask any questions:

    TH3 Cakewalk Version-Amps Comparison

    I did watch your excellent demo video.  I'm pleased with the raw result you get with your setup. However I'm not clear on how did you mix & route those 4 layered guitar tracks. Did you duplicate single take into 4 different tracks and mix them ? Coz to me it almost sounds like if you played 4 different takes. And how did you route the tracks into bus?

    I also have Amplitube 4 & Line6 POD Farm, but when it comes to that fat rocking modern guitar sound, I still can not get the expected result like you do. I know it must have something to do with the technique. I'm still learning on how to layer guitar sound to get those huge sound without getting mud in the mix.

    Thank you for sharing sir.

  14. Soundfonts is one of the big reason why I still keep my PC dual boot to Win XP. I had so many good useful SF2 in my collection since earlier days of Cakewalk Pro Audio 9, and I still love many many of them, specially grand piano and drums (remember the Sonic Implants BlueJay drums?) . Whenever I need to use them, I switch to Win XP side and do the sequencing as needed with Sonar 8.5. Render, then go back to CbB in Win 7. I still have Creative Sound Blaster Live! in 2 of my PC! I also still have many SF2 player from the old days (Vsampler, SFZ, tx16wx, LinuxSampler, etc) however IMHO, nothing beats the original E-MU hardware on playing soundfonts. The rendered sounds are a lot better. The closest to the real thing is VSampler which was discontinued.

×
×
  • Create New...