Jump to content

Patrick Azzarello

Members
  • Content Count

    34
  • Joined

  • Last visited

Community Reputation

2 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. So that worked for me. I haven't had the time to use the snap to clip using absolute time yet, but I'll give that a try when I have more time to experiment. Thanks to the community for the help.
  2. Thank you. Been using Cakewalk for 25 years and I still get surprised by things I didn't know about.
  3. The drag to the precise spot is what I'm doing as a workaround, but it still can be prone to error (e.g., sample accuracy is what I'd like to have). I have used Cakewalk to record live gigs (back to 2000 IIRC), but there are multiple issues for my scenarios where this won't work because of: 1. Backing tracks are playing through the X32 (it's acting as the audio interface for those tracks). 2. Even if I did bring a second laptop (got a bunch), you can only connect one machine to the X32 via USB at a time, and playing the backing tracks (Ableton), and recording into Cakewalk puts a strain on the machine, and there are also other issues around Windows and starting/stopping/loading the backing tracks (can cause dropouts to the recorded stream). Thought about this a lot and recording to SD and then the import/butt join for the tracks is the most robust, least complicated solution (and lets me run and go, not worry about tech crap while I'm trying to play).
  4. Is there a "Snap" option for audio clips that doesn't use the metronomic grid? Afaik, Snap to Grid only works if you're working in a grid. As I stated above, this is an entire live set of music, and thus putting a metronomic grid in won't work as far as I can tell. Even if this was a recording tracked to a grid, it still wouldn't necessarily work because the players are never precisely on the grid (sample accurate).
  5. I've been searching and while there's been a lot of discussion about this, I didn't really see a resolution to it based on the following scenario: 1. I record our rehearsals and gigs to a Behringer X32, using the X-Live card. I start the recording at the beginning of the set, and stop it at the end of the set. 2. Due to the format of the SD cards that X-Live uses, recordings that require more storage than the max file size (@4 gb) supported by FAT32 , and the XLive automagically "roll over" into separate, sequential, audio files. 2a. I can't simply concatenate the files because of teh format used (32-Bit PCM multi-channel WAV file). 3. I then take these files and import them into Cakewalk, which breaks the multichannel file into separate tracks from each of the files. 4. For songs that span multiple files (see #2 above), I need to butt the clips together. I'd like to do this in a way that is sample accuratee (So that I don't lose data, gaps, or have pops). 5. Since these are raw audio, and do not alight to "musical time" (e.g., bars and beats), it is not an option to bound the clips to bars and beats. Note:I know that the Behringer solution is not the most elegant solution, but it's what I have and it works pretty well for me with the exxception of having to manually contatenate the clips together. I'd rather not waste time discussing how Behringer could do it better (they probably wont do anything anyway), or how it should have been designed. I'd like to find a solution and share it with out Cakewalk users so we can get back to making and mixing music. Here's what I'd love to do: A. Import each file into Cakewalk. I'd leave a little space between each on the Cakewalk track view (e.g., timeline) B. Once imported, I'd then select all the clips associated with file 2, and drag them so they butt up against the clips from file 1. C. I'd repeat until I'm finished. The problem: I can't seem to do this without having a cross fade. I know that there are some "slip" edits, etc., but I've never had to use them and could use some basic pointers.
  6. OK. Had a good talk with Cakewalk and you have to be sure that the bit rate is the same between teh files and Cakewalk.
  7. Uploaded to dropbox and included the link in the PM.
  8. I found a workaround to the problem using WAVE AGENT (a free utility) that will split the audio up into separate tracks. Interestingly WAVE AGENT allows for retaining the broadcast wave timestamp, and since the X32 creates multiple WAV files (it can only create a file so long on the SD card) it would be cool if multiple WAV imports would assemble correctly. It would be AWESOME if Cakewalk would do it (Import and/or split on import) for me . Maybe someone from CW/BL can let me know if this is a feature request, and when (if) it is on the docket for implementation. I'd be happy to test it for you (@NOEL) Pat
  9. I have a Behringer X32 with the XLIVE card that records onto SD cards. When I bring them over to my laptop and try to import the file into Cakewalk I consistently get an Out of Memory error, but there is plenty of memory in the machine. The file is 16 track , 32-bit audio. About 2 minutes of audio (file size is 315 mb) It will import into Audacity Any help would be appreciated.
  10. This is a weird issue that I haven't seen in 20+ years with cakewalk. 1. Using the latest version of Cakewalk (2021.11), and it also occurs on the previous version. 2. When I add any audio clip to any new track in Cakewalk, it moves ALL the other tracks as if I did a insert paste on all tracks (it splits the clips on the other tracks and inserts time equal to the clip I'm adding. 3. If I try to copy/move any of clips, it moves all the clips. I've tried selecting all, and then deselecting individual clips, and I can't seem to get this figured out.... It's probably some silly keystracoke command that I accidentally hit... Help woudl be GREATLY appreciated as I'm finding this extremely frustrating.
  11. Quick update.... That did the trick. I must have messed up the drum clip (slid it over accidentally). I went back to the original tempo and cut/pasted the drum part in and then did the Length trick and it appears to be fine. Also, the crash was caused by the TTS1 plugin. I archived all tracks that used it (it was a placeholder anyway) until I can reassign everything. Solved - Thanks to everyone.
  12. The Length idea is helping a lot. Thank you - I'm trying to take MIDI tracks that I recorded at 170 BPM And convert them so they play at the same speed when I set the tempo to 85 (e.g., the song will be exactly the same length when I'm done). Tempo is constant throughout - not looking for ritards or accellerandos or anything else of the sort. No audio - I'm putting together a track with MIDI only and will eventually bounce to audio. Here's the process. For each of the tracks I want to modify I bounce them to a single clip (the length of the song) and make certain the clip starts at Bar 1, Beat 1 I then use the Length process as described above on the individual tracks (And of course I already created a backup of the original. The only issue I'm currently seeing is with the drum parts. What is working well for the other parts (Piano, midi bass, midi guitar, oboe) isn't working for the drums - the drums are being offset for some reason. Even when I add some 1/4 note hi hats to the intro (where there are no drums), it doesn't line up. I'm going to play around a bit more and update the thread tomorrow - unfortunately CW crashed on me and I'm not going to risk mixing crashes and fatigue for much longer.... don't want to lose everything
  13. Sorry - Maybe I'm not being very clear. I need the starts and the end of the note to be changed... Making the duration 50% only changes the end of the note, not where the notes start e.g., the notes still need to move in the bar so that they play at the new tempo correctly.
  14. The problem is all the MIDI has been recorded/played at the previous, higher tempo. What I want to do is find a converter that will convert the quarter notes at the higher tempo into eighth notes so I can use the lower tempo. Worst case I'll just print the click at half time.
×
×
  • Create New...