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Patrick Azzarello

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  1. Thanks everyone. I will try to use the Clip Bin and see how it works out.
  2. Bumping to see if anyone has any insights....
  3. Having recently discovered the FXQuantize MIDI plug in (OK, 20+ years with Cakewalk and I always used the destructive quantize when I needed it... ugh). Mostly what I'm using it for is to add some swing to drum tracks. I'm finding that it works great most of the time but... there are cases where I need to use different values or turn it off. For example : 1. I want to turn it off for a fill 2. Turn it off during a section that needs to have different quantize values (e.g., 32nd notes instead of 16th notes). I was hoping to automate the effect but I can't find any way to link a controller to the different parameters like you can with most of the audio effects. I know I can split the drum MIDI onto multiple tracks and apply different plug in instances around those parts, but I think in most cases I if I can simply bypass or change a plug in parameter it will do what I need it to do . Any points would be appreciated Pat
  4. With ZOOM - I was able to get ASIO Link Pro working, but not VoiceMeeter. Going to try a bit more over time... I think COVID has forced a lot of us to be more flexible with our workflows and it would be nice to find a variety of ways to use CbB across the different platforms. Pat
  5. Found a solution to a problem I'm finding where the AudioSnap pointers aren't setting correctly I probably should record and post something about this for others: The snaps only "set" when the pointer is turned red. In many cases moving the pointer to the transient marker does not turn the pointer (the triangle in the audio snap header) red. To get around this, you may have to move the pointer (triangle) significantly away from the current position, crossing other beats, and then moving it back and releasing it over the target marker. I've avoided doing this before as it has sometimes caused CW to crash, but seems to be a viable workaround now.
  6. I'm working on creating a tempo map with Audiosnap (transcribing a tune) and I'm having some troubles with it. While I found workarounds for some, I'm wondering how I can handle time signatures that change. While most of the tune is in 4/4, there are a couple of spots where they go to a 3/4 bar. I can change the project, but the AudioSnap doesn't change, and that makes it much more difficult to keep track of where I'm at and it also seems to mess with the time extraction which then seems to cause issues with AudioSnap. The problems don't seem to be consistent, but when I remove the 3/4 bar the problems pretty much go away (except for some crashing, but at least its the app and not the PC). I watched a couple of tutorials on AudioSnap and they helped, but none talked about changing time signatures. Any pointers would be appreciated - Pat
  7. I see what my problem was with the naming (Noel can probably name many more problems that I have, but I can't type that long).... I didn't have a name in the field so the icon was disabled. I'll experiment more with drum maps using multiple plug ins. I know I can do some of this in SD3, but I'm trying to avoid: 1. Having a whole bunch of SD3 presets that I have to manage when I can do a decent job with two and a drum map. 2. I don't want to chop up the MIDI drum tracks into multiple tracks for two reasons: a. They are harder to manage b. The General MIDI drums / percussion notes are not really contiguous, so it's prone to error and sometimes dangerous. A quick note on why I'm doing this: For years I've wanted to build backing tracks for (jazz) wine bar gigs, but have always been way too busy. I find many of the GM files out there to be lacking, while there are some absolute gems. Having a GM drum mapping to better sounds is something that should save me time in the long run...
  8. I watched a drum map tutorial on YouTube to get started, but I'm seeing some issues with the drum map and am hoping for clarification or links to other topics to help. 1. Setting up a drum map to remap GM drum sounds using CW with Superior Drummer 3 . I have two instances of SD3, using the Avatar kit in one instance, and the Latin Percussion kit in the other. I then use the Drum Map to split the sounds from a GM confirmation into the right mappings in each instance of SD3. However, there are some notes that are not playing correctly (e.g. either to the wrong instance, or the wrong note) and I can't figure out why. I'm wondering if it has something to do with mapping across multiple VST's. 2. I can't for the life of me figure out, once I've created a drum map, on how to save it and be able to reuse it (maybe even make it a default for certain things). Any help would be appreciated
  9. I've created a template with the channel assignments, but every time I get to a gig and connect the XR18, I have to reassign all of the channels in Cakewalk. Since I am using it to record live gigs most of the time, I end up having to reassign input channels again and again. Is this a known issue? Is it something with the driver, or a compatibility thing? Behringer XR18 using Behringers latest ASIO drivers Cakewalk by Bandlab Lenovo Yoga running Windows 10 PRo Pat
  10. Being a keyboard player, I have a large number of plug-ins, and I always bounce to tracks before I mix. Right now I have to select the plug in and then each individual MIDI track and bounce them down, then organize them so I can mix. This is especially tedious when I'm doing any orchestral work. I looked at the CAL reference, but can't find a Bounce function, or a way to determine what the track type is (plug in, audio track, MIDI track). Any suggestions? Thanks, Pat
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