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Mark Morgon-Shaw

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Posts posted by Mark Morgon-Shaw

  1. 2 hours ago, Bruno de Souza Lino said:

    Though my main personal nitpick with the change to the vector UI is the 15% size increase. How is it not possible to maintain the exact same interface size from before when you have freely scalable graphics. And let's consider that CbB already had quite a bit of screen space lost to dock borders and such.

    I had the same complaint when we moved from Sonar 8.5 to X1  - I don't recall the % change but less track and few mixer channels fitted on the screen.  

  2. 15 hours ago, John T said:

    I don't have 4k, but I think the new look at 100% scaling is generally sharp and readable for me. I've not done any precise comparisons, but subjectively, I find it mostly clearer to look at than CbB.

    Seems like there are a range of user experiences going on. So I'm guessing some of this is just gremlins to work out with the new tech.

    Interesting. I have 2 identical 24" Dell screens so I've had it side by side and CbB is definitely easier on the eyes. Cripser, more contrast - better demarcation between items.  Whether that's just design choices or other more technical reasons I don't know. I just call it as I see it. 

    • Like 4
  3. 28 minutes ago, John Faughey said:

    you are correct sir! i am all about whats under the hood, but when i have to spend a 10 hour plus session recording a band i would like to have something better to look at.  i know it sounds stupid since its supposed to be about making music...but i do see it as a downgrade as well. 

    From reading through all the posts the people with 4k monitors seem happier than those without. I am very happy to hear about the Classic Themes though. 

    • Like 2
  4. On 3/12/2024 at 12:16 AM, Morten Saether said:

    Thanks for clarifying. The goal is not for Sonar to look just like CbB

    I think what many are complaining about is that it's harder to use. Less clear,  not as sharp , more washed out, less contrast with strange icon / button choices. 

    I understand that under the hood there are big benefits but we still have to use it and it still looks like a visual downgrade from  the free product for many users. 

    • Like 2
  5. A great mix on speakers will usually translate well to headphones

    A mix that sounds great on headphones can often sound unbalanced when heard on speakers ( but that's not to say you can't learn them ) 

    There are lots of reasons why this is the case, some of them are to do with having a driver so close to our ear drums and the individual shape of our ear canals. This can skew the frequency response but is somewhat negated by using speakers as there is more air in between you and the source, some of it is to do with how frequencies combine from each side before they reach our ears which you don't get unless your headphones/controller has a crosstalk feature. Some of it is to do with how quickly ear fatigue sets in which is as much a psycho-acoustic phenomana as anything.

    There's no one size fits all solution, some people can't have speakers in the enviromnent they mix in  and if a room is poorly treated it may actually be better to take the room of the equation and use cans.

    Personally I would rather mix on proper studio monitors, but my room is well treated and relatively flat so I know it will translate well but my 2nd reference are a set of Slate VSX headphones which can convincingly emulate a number of different listening environments including various headphone types, earbuds etc

    My best mixes will sound good across all of these emulations so no matter where it gets played you know it will sound as you intended.   

    This quote from SOS mag sums it best for me.

    image.png.9a8e83cb2f723af37941b25318df408c.png 

    https://www.soundonsound.com/techniques/mixing-on-headphones-pro-perspective

    • Like 1
  6. 12 hours ago, Starship Krupa said:

    The issues with this is that new users, especially ones who are new to music production in general, won't know about freebies and how to find them, and won't have "hundreds of plug-ins."

    They will because kids now have grown up with Google and Youtube and social media, they can easily find free stuff . Trust me I have 3 kids aged 15 -22 . This stuff comes naturally to them. When I started out the only way you found out stuff was by reading Sound On Sound magazine as there was no internet. There is more funtionality in the Pro-Channel alone than I had in my first studio,  plus there are hundreds of free plugins literally. I don't think we need to bloat the installer with even more. 

    12 hours ago, Starship Krupa said:

    Think back to when you started working with a DAW. I'll guess that you used the FX and instruments that shipped with the DAW and little else.

    Nope.  When I started out I had hardware synths and FX units and Cakewalk was just a sequencer which I slaved to my ADAT.

    Then I got Waves once I got a PC that was fast enough to handle audio plugins, so I never really used anything bundled as it was not very good compared to other stuff I had at the time.   Z3ta was pretty good when it came out but other than that I've not really used any bundled stuff.

    • Like 2
  7. Was filling in a survey and surprised to see Cakewalk not even mentioned in the survey list. Surely there must be a huge user base, I can't see a DAW like Bitwig having more users than Cakewalk.

    Part of me thinks because it's been free for 5yrs it's been marginalised to the extent we are considered also-rans. I hope this changes when the new Sonar is released. My controller keybaord for example has presets for most DAWs except Cakewalk which is annoying.

    image.thumb.png.841192e8ccb0d700a13013678c33fb1d.png

    • Like 1
  8. On 11/28/2023 at 4:50 PM, SloHand Solo said:

    My new 49" 240hz superwide!  Absolutely love this thing, but I would also love to have my channels on the top-right monitor and groups below that.  Multiple multidock windows would also improve the work area.

    Crikey ! That is really wide, don't think I could cope with the curve personally 😃 - Glad you like it though.

    Are you using the 2 Octave keyboard to activate keyswitches ?  I have one sat around that used to be my main keyboard back in teh day but I migrated to 61 keys

    As I've gradually gotten into Kontakt I was thinking if I could use it for that purpose

  9. Hopefully the new console view will be more flexible with the move to a vector based GUI - In theory you should be able to have it re-size iteslf tto best fit the screen / window.

    On 11/18/2023 at 9:46 PM, Sal Sorice said:

    in this era of lots of users having 2-3-4+ monitors in different orientations.

     I have 3 but I use them all in landscape. You have made me wonder if I should the two smaller ones on the outise it portait mode like you have them

    Obviously it's a more natural fit for documents, I'm wondering if there is any benefit with things like Kontakt that I use a lot 

     

  10. 8 hours ago, SloHand Solo said:

    add another tab called, "Navigator" or similar.  The tab would show the hierarchy of the Track View in a treeview.  The Navigator treeview would allow the user to select individual tracks and folders to hide or display.  The Track View, PRV, and Console should all sync up to this Navigator. 

    That sounds like the Track Manager ? ( Press H ) 

    image.png.a013f90bf2ae3827c5b7f509bbe531ab.png

  11. 6 minutes ago, Xoo said:

    I'd be trying to find out why I suffer from something that isn't a fundamental problem with Melodyne.

    I think it's just a case of applying so much heavy correction that it starts to sound screwy.  Best to use any of these tools sparingly and finesse it manually, but If you use it on auto with a high degree of processing there will inevitably be unwanted side effects and weird artifacts.   

     

  12. 8 hours ago, SloHand Solo said:

     changing SS's and WS's undocks the windows from the sides and I have to drag them back.  This is how I currently have my windows

    Yeah it doesn't dock the left which would be more flexible 

    I looked into ultrawides last time I did a monitor upgrade and I decided against it precisely because I figured I might run into issues like these and I went with 2 x 24" individual monitors with small bezels so it would be easier to snap individual windows into place against the edges ( and I had to watch a video on the windows snap feature lol which actually works well once you know how to drive it )  - I don't use screensets BTW as I find just snapping things quicker and less cumbersome but I might re-look at this in new Sonar with it's new vector GUI. 

    The reason I mention all of this is because when I was looking at ultrawides some of them mentioned having software so you could split them up into zones and have 2 or 3 virtual monitors on one screen.  So I am wondering if this might be an option for you to set it up how you want by dividing up the screen up and then setting up your screensets and maybe in the new Sonar we will have more flexibilty due to the overhauled GUI. 

  13. 7 hours ago, RexRed said:

    Melodyne is known for corrupting lines so the workflow is go back and redo that line. 

    It is all starting to make sense now. Your workflow is something like.

    1.   Sing line badly 

    2. Process line heavily with Melodyne

    3. When Melodyne has to hammer the audio so much it becomes an unintelligable robot voice, drop in again until it you do a take it's algorithm can cope with.    

    That seems like a very lazy workaround Vs getting it right at source.  Recording several takes top to bottom,  dropping in any lines / phrases that still could be improved , then doing a final comp before taking it it into Melodyne to finesse, nudging pitch and timing here and there. Not nuking the recording to the point it breaks and removing any traces of human performance. 

    Do you work this way with other recorded instruments ? Guitars etc ? Blasting them with Melodyne every few licks as you go ?

    7 hours ago, RexRed said:

    You certainly shouldn't  say, "Well, I am at the post production phase so leave the line sounding like crap."

     We don't. We get the best performance we can during the recording phase, prior to post production.  So it already sounds good before we even touch tools like Melodyne. We're polishing it with a soft cloth to make it shine, not taking a hammer to it to bend it into a diffrerent shape.  

    8 hours ago, RexRed said:

     My music gets 2.6 million listens a month and over 100 million listens in total and I make it completely myself except for a few samples here and there.

    Congrats. it says you have 32 listeners a month of Spotify. Interested to know where the  other 2,599,968 are finding you  ? 

    I get about 10 - 12 monthly listeners on Spotify but my music is increasingly on TV , so effectively millions of people every month will have heard it should they watch certain shows.  More music in more TV shows = more royalties.

    8 hours ago, RexRed said:

    You are talking to a pro studio with over 40 years of recording under my belt since all the way back to Cakewalk for MSDOS.

    Back in Dos days I was using the far superior Music-X on the Amiga as my seqeuncer which sadly meant I had to switch to PC around the Win95 era when Commodore went bankrupt. My first version of Cakewalk was 3.01 which was rubbish compared to Music X but it was clear the PC as a platform was going to be unstoppable and Cakewalk was very popular. 

    8 hours ago, RexRed said:

    So I have been told to go take voice lessons and consult a "pro studio" just for asking that Melodyne integration into Cakewalk get fixed... 

    These are true solutions rather than a quick fix sticking plaster. 

    • Great Idea 1
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