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Sean Michael Robinson

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Everything posted by Sean Michael Robinson

  1. Thanks Chuck! It was indeed a plugin-- NastyDelay, an older 32-bit tape delay simulator plugin. Weirdly, the problem disappeared when I deleted the plugin from the project, and then did not reappear (at least not yet!) when I reinstated it! Going to see if I can finish the mix as-is, and then abandon this one for the future! Thanks again for your help! It's always much appreciated.
  2. Hello everyone! I have one particular project that is currently misbehaving--stutters, jitters etc-- but all else seems to be good. No jitter on other projects, no issues anywhere else, the LatencyMon utility says I'm good, only 12 percent drive access according to Cakewalk and 10 percent CPU... so, keeping in mind I've been through the weeds with troubleshooting this type of thing several times before...what's the most likely reason something like this would afflict one particular project? And how best to eliminate it? Thanks for your time! Win10 Scarlett 18i20 1st Gen
  3. I'm indeed really greatful! Most likely I had a gradual sag/gradually less and less effective cooling unit through this whole process, hence part of the reason why I kept "solving" things for shorts amount of time-- cooling down while I ran diagnostics, shut things down/reset, etc. I had checked the temp a few times but apparently not often enough! Going to look into performance differences w/ more ventilation too...
  4. Hello everyone! Okay, this appears to be solved for now... While trying to diagnose this Friday night, I popped up a diagnostic tool that displayed, among other things, CPU temp... and my CPU cores were at almost 100 Celcius! Quickly shut down and took a look at the fan assembly, which was badly sagging. Since the bracket was broken, and the other side of the motherboard inaccessible with this particular casing, took it down to a local repair shop today, where they replaced the entire fan/heat sink for me. So my intuition that this might be some kind of broader electrical or mechanical problem was correct. All seems well now! Thank you everyone very much for your help! I've learned a ton here and I'm going to continue checking out these diagnostic processes to see how much I can continue to improve performance going forward. Best, Sean
  5. It's a wired network adapter. The problem has come back (albeit less severely) while the card is still deactivated. Is it possible I'm having some kind of electrical issue with my PC? I'm having a hard time figuring out why all of these issues would simultaneously come up. When the network card is disabled LatencyMon is now identifying Wdf0100.sys (a system file added by compulsory Win10 update last year) as the issue. I wonder if I'm heading for some kind of system failure and these performance spikes are the indicator. (Also tried running the command prompt system integrity diagnosis, which came back clean). Going to keep digging through the troubleshooting suggestions above. Thank you all again!
  6. Well, that does it. It appears to be my Realtek network adapter driver. If I uninstall it my PC immediately passes the LatencyMon with flying colors. If I reinstall it, the doom sets in immediately. Well well well. Not sure what to do here. Disable or uninstall every time I run audio? Buy a new network adapter? edit: as indicated by the "processes" image above.
  7. Okay, I've tried rolling back the update, reinstalling drivers, no dice so far. The LatencyMon suggestion however seems to be yielding some results, even if I can't interpret them myself. Anyone care to take a crack at it? Here's the text. "Your system appears to be having trouble handling real-time audio and other tasks. You are likely to experience buffer underruns appearing as drop outs, clicks, or pops. One or more DPC routines that belong to a driver running in your system appear to be executing for too long. At least one detected problem appears to be network related. In case you are using a WLAN adaper, try disabling it to get better results. One problem may be related to power management, disable CPU throttling settings in Control Panel and BIOS setup. [have already done so in BIOS, not sure where it is in Control Panel]. Check for BIOS updates. [There is a much more recent BIOS, going to try installing now] Here are screenshots of the Drivers and Processes page results. Would anyone kindly point me to what might be suggested by the results here?
  8. Hello again Promidi! Thank you very much for your help. My videocard is the NVIDIA GeForce GT 635. Driver date 5/22/2019, driver version Yes, I've turned off the audio. Thank you for the suggestion re: the power handling of the card. Unfortunately it doesn't seem to have done anything with this particular problem. Any other ideas? I really appreciate everyone's suggestions!
  9. Whatever the problem is seems to be making spikes in both of those, yes... I just tried disabling the Ethernet connection and the graphics card simultaneously, and there was no change, still there. Then tried uninstalling the graphics card entirely and resetting...and it went away! for about 5 minutes of playback. Then back to it exactly the same as before...
  10. Here's a snapshot from the Task Manager CPU usage screen. Each of the "humps" is a pop/crackle etc. I don't know if it's because it has a slower refresh rate than CoreTemp, but the spikes LOOK much less severe here, but still visible each time https://ibb.co/7jg9zNQ The only visible CPU fluctuations via Task Manager are within CWBBL itself, all else zeroed out or close to.
  11. Do you mean the Bandlab update? I'm not seeing other versions available in the Assistant interface...
  12. Okay, I was enthusiastic too soon.... It's BACK! That seemed to be a temporary fix. Okay, I opened CoreTemp to see if maybe the issue was something related to my CPU. Temps look normal, and usage is at about 24 percent during playback, BUT on every crackle and pop there's a visible spike in CPU usage-- up to 36 or 40 percent. And then back down again. Somewhat rhythmical in nature. Anyone have any idea what might be going on here? Some background process grabbing CPU during playback??
  13. Okay, believe it or not this was relatively painlessly SOLVED... by peeking at my post history on the previous forum! It's the insidious NVIDIA Audio driver, sprung back to life after the Windows Update! GRRRR. Here's the post: http://forum.cakewalk.com/Solved-Super-glitchy-playback-after-Bandlab-Reinstall-m3793399.aspx SO! If you have an NVIDIA video card, and you're having this issue, it might be an audio driver conflict. Check out the details at the previous post. Thanks for your help everyone!
  14. Hello Cakewalkers! Just updated my Windows 10, and upgraded to the newest CWBBL and BLAss... and those dreaded clicks/pops/buzzes are back again. Super tight bottlenecked CPU-style behaviour but the CPU usage meter is reading around 20 percent. Seems to get worse when scrolling/graphic display is engaged. Any ideas? Anyone have a link to an updated version of that Win10 audio optimization guide that floated around on the previous version of the forum? Scarlett 18120 Gen 1 (up-to-date driver) latest CWBBL Win 10 latest Intel i7-4770 @3.4GHz 24 GB RAM NVIDIA graphics card Thanks for your help!
  15. Very wise and generous advice, Tezza!
  16. Hello Noel! I'm trying and failing to get the slip stretching to work on multiple clips. Even with Ctrl-Shift held, and all clips selected, it'll just slip-stretch the one. Any guess what I might be doing wrong?
  17. Hello CWBBL folks! First off, thank you for an amazing product. I've been a Sonar user since 8 and have been blown away by the new stability of the program. Quick feature request--are there any plans to incorporate some FFT-based goodies? How about a spectral editor, a la the good but awkwardly-implemented Spectro VST? I've found that tool to be invaluable in eliminating oddities from recordings-- coughing, a clipboard drop in an auditorium, etc. Similarly, there are various free de-noiser plugins (the Reaper suite) that also use FFT to eliminate noise. Once again, although there's a tool already available, the implementation is...lacking is a kind way to put it. I can only imagine what a BL-designed denoise tool, with the slickness and stability of the new version of CW, would look like. I realize these requests might not fit in with the direction BL is heading! Just thought I'd toss out the ideas as one happy user who is always greatful for more All the best, Sean
  18. Noel-- thank you SO much! I don't know if I ever would have found that shortcut. I've used the slip stretching on single clips but hadn't been able to tease out how to get it to fly with multiple selections. Seems very straightforward. Thanks for the help! I'm very interested in the maths behind these processes. Going to do some reading about the different types of algorithms now.
  19. All these stories about the Fender Bassman are bringing back memories ... man, those things can kill ya. Got zapped recording at a really nice studio (RIP Chromasound) where the Bassman was next door so it could operate at the typical jet-engine levels. Problem was, it was on a separate power system from the main room, where all the rest of the gear was, including a SM58 for scratch vocals, were. Stepped up to that badboy with my guitar plugged in-- ZAP from about an inch or two away, that sent be back and to the floor. I feel very lucky it wasn't my bandmate/cosinger who was shocked (she was about a foot shorter than me, seventy pounds lighter, and had a metal lip ring at the time!)
  20. Update: Whatever was glitchy before when I was attempting to select and stretch or compress multiple clips is...no longer glitchy I selected a small segment of all three tracks, went to the Process -> Length menu, selected the desired duration and tried out the new Elastique Pro algorithm. Nice and duration shifted with no noticable phase difference, either to the ear or according to Span. So either the amount of bleed is negligible for this purpose, or the new algorithm is doing it's job. Either way, mission accomplished!
  21. If you just moved into the house, you might not be accustomed to it's audio gremlins yet I lived and recorded in a series of older houses in Seattle, and they frequently had odd issues. Outlets that didn't have third grounding prongs (can cause all kinds of problems). Outlets that APPEARED to have proper three-pronged grounding but actually didn't! A house in the flight path of the airport, and certain pieces of gear acted up every time an airplane flew immediately overhead. And in one case, my bandmate found out (the hard way) that he was located right near the broadcast tower of the local NPR station. How did we know? His Fender Bassman (and several of his older ribbon mics, including two Beyer 16os) started picking up the station almost as loud as any audio coming into them! We had to rotate/reorient them (and the guitar cable) in the room to avoid the problem. Which is all to say-- you've got some good troubleshooting advice above. Especially about making sure connected items are on the same outlet, that the grounding works, and that cables passing audio aren't running parralel to any power cables. (I'm having a noise issue currently. Took forever to figure out that it only happens when my next door neighbor, who's on the same power as us, plugs in his space heater!! or something that he plugs in only on cold nights. This is no joke!)
  22. Hello CWBBLabers! Let's say you had an excellent multi-mic recording — in this case, close-miced acoustic guitar, upright bass, and accordion — that you were really happy with, save for one thing — the tempo of the performance is just a hair too slow. So you'd like to speed it up just a bit, without affecting the pitch, and you turn to your trusty CWWBL to make it happen. I have experience doing this with great results to individual isolated tracks-- but in this case all three tracks (again, acoustic guitar, upright bass, and accordion) have some bleed between each close mic. That is, there's a substantial amount of acoustic guitar in the upright bass mic, and a minimal amount of ac. g and bass in the accordion mic as well. Given that there are phase relationships to preserve between these three spot mics, what would be the very best method to shrink/alter the tempo of this audio and not create a newly-phasey mess? This of course is also applicable time you'd want to stretch or shrink stereo piano or drum mics as well, so I'm guessing whatever the solution is here is also the best method to that situation as well. Would appreciate any and all advice on the topic! All the best, Sean
  23. This is hilarious Bjorn! Really enjoyed the lyrics and perspective. It see ms OVEr de-essd to me. Don't fear the ESS so much you eliminate the high end from your consonants. If you're capturing too much sibiliance at the source, then try-- 1. a different mic 2. backing up from the capsule (could be causing over-emphasis of the sibilance) 3. eating a green apple/drinking some water before your singing some session! 4. all of the above 5. tell yourself, "Aaah, I'm retired!" I'd watch the phrasing. Especially with a spoken (as opposed to sung) delivery and such conversational lyrics, I'd pay careful attention to phrasing the words how they would appear in conversation. There are a few examples here, but the one at hand is -- "I STAY at home, I OBserve the scene" which, when spoken, would be "I obSERve the scene." Phrasing it how you'd speak it preserves the meaning even on casual listening. (The worst financially successful example of this IMHO is the Fleetwood Mac song "Go Your Own Way" the chorus of which has a second line where I can barely believe they're singing the words written down on the lyrics sheet. Makes for some odd listening, to me anyway!) A fun song. Do you ever play these ditties in public by any chance? I think this one would go over great.
  24. Also, as mentioned above, you could be clipping your preamp even if you're not clipping the digital input. Are you recording with a board or external pre?
  25. If you're a real belter, then the capsule itself could be the culprit. Even that truly unpleasant cheap condenser Sss sound is a type of high-frequency distortion from the capsule and mic circuit.
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