Jump to content

MarianoGF

Members
  • Content Count

    47
  • Joined

  • Last visited

Community Reputation

41 Excellent

About MarianoGF

  • Birthday 02/04/1981

Recent Profile Visitors

354 profile views
  1. Gracias! Estate atento a las actualizaciones.
  2. I didn't realise. It's good as a workaround 👍 Thanks::.
  3. Dear bakers, I consider very useful to count with a select lenght display (as shown in the fake picture), so we can know more easily how much a time selection lasts. Another big step would be to engage the time formats of Selection, Loop and Punch modules according to the chosen transport time display format (HMSF, MBT, Frames or Samples). Perhaps this could be optional via checkbox. MBT is great for music, but when you are working on dubbing or sound for video, MBT really means nothing, and you need every time display in HMSF format. Thanks a lot👍::.
  4. Awesome, Martín. You welcome. Stay tuned to this thread for future updates.
  5. Go to the track's view "View" menu, then "Display" - "Display clip names".
  6. Dear Martín, There's no color setting. Every waveform is just gray, until you give it a color from the color bar at the left extreme of every track.
  7. https://www.musictech.net/news/cakewalk-update-aes/
  8. If I were not me, I'd write this post to say that the new version 1.32 is beautiful, but since I am the editor, this is just a message to put this thread back in your unread list. BTW, It's actually beautiful👌::.
  9. More beautiful than ever! Give it a chance::.
  10. Minor bug: When you do right click on a crossfade and open the old CLIP crossfade dialog, the checkmark is not showing the existing crossfade type between those clips, but indicating the same crossfade type selected in the new top right crossfade menu. There is some kind of uncorresponding visual synchronization between the clip crossfade dialog and the new crossfade menu, that can lead to confusion. Anyway, thanks a lot for the constant development and improving of Cakewalk. Now is a better DAW than yesterday. You are great::.
  11. Thanks Noel. Yes, I'm talking about those spikes. They are not present when I edit in real time, but they appear after bouncing. Hope you take it under consideration for another update.
  12. I know that the following is previous to the 2019.9 Early Acces, but it could be great you consider to adressing it for the upcoming release: When I edit real time stretched clips, everything sounds fine. But when I bounce them or the whole project, it appears clicks on the former edit points or crossfades between those time stretched clips. Here I attach a .cwp example file with audio. This issue occurs even if I choose Elastique Pro as the stretch method for both online and offline renders. And it happens with any kind of bouncing: bounce to clips, to tracks, freeze and even export (fast bounce or not). The workaround I can do in the meantime is to bounce those clips INMEDIATELLY AFTER stretch, and BEFORE any subsequent editing. If I'm not the only one experiencing this, hope you consider it for fixing. Thanks!
  13. Dear staff, Thanks a lot for the constant effort you put in improving Cakewalk every day. Why don't you use the same existing crossfade dialog (for clips) in the new crossfade menu as shown below? It would be more graphic, summarized and intuitive. And, if possible, consider using the selected crossfade type icon for the button::.
  14. Hello, and thanks for paying attention to this: When I edit real time stretched clips, everything sounds fine. But when I bounce them or the whole project, it appears clicks on the former edit points or crossfades between those time stretched clips. This issue occurs even if I choose Elastique Pro as the stretch method for both online and offline renders. And it happens with any kind of bouncing: bounce to clips, to tracks, freeze and even export (fast bounce or not). Here I attach a .cwp example file with audio. The workaround I can do in the meantime is to bounce those clips INMEDIATELLY AFTER stretch, and BEFORE any subsequent editing. If I'm not the only one experiencing this, hope you consider it for fixing. Thanks!
  15. With "multiple mixers" he means that the inspector and the consolé expanded at the same time seem to be a confusing one. I agree on that. I think it shouldn't be able to see the inspector while the console is expanded, at least when docked. I think the 5th point regarding to "the quality of time stretching" being low, is old. It WAS low, but it has been improved a lot with the addition of elastique technology. Check that again.
×
×
  • Create New...