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Heb Gnawd

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  1. I think I 've run through the whole list of algorithms with various polyphonic and monophonic audio tracks. I've also done what John Vere tried, making an audio clap track that follows the beat and dragging it up, and midi track ( I used the percussive tapping of the Ample upright) converted to audio and dragged up. Also as John Vere states, I abandoned any hope , both in Cakewalk and in Melodyn of AI understanding of 6 /8 ( unless you speed the tempo and lengthen the bars to include 4 triplets) I got it to play 6/8 @ 60bpm as 12/ 4 @ 120bpm , but the real beat is an off beat of the metronome. At any rate I cant get this to work in 4/4 either.
  2. Great thanks! NB Measures and beats don't line up without a click track. I am afraid I was never able to get the Melodyne Studio "drag to click-track" function to work with any of the offered algorithms ( default, automatic, universal, percussive, polyphonic etc.) not only does it not interpret the meter and tempo correctly but it also modifies the audio ??? which is perplexing since that is exactly the opposite of how I would expect it to work. and I'm too lazy to manually adjust all the transients.
  3. Thanks for the precision, when you say "extend the audio clip" do you mean select using a "snap to event " like a marker, midi note or audio transient?
  4. Hi This is a simple rudimentary question, I'm surprised I couldn't find the answer in the manual. I thought there was a keystroke to drag a selection from one track to another without any movement on the timeline but I cant find it. Am I confusing this with another program? , if so any suggestions? I am trying to splice together pieces from different takes all synced to human tempo. Appreciate any help or suggestions Thanks
  5. I'm not an expert but I dont think SSHD is tech terminology. I think its a marketing term ( scam) which appears to be exclusive to Seagate. In my view its tarnishing Seagates reputation more than any money it might be making them. Truth is if I had never upgraded to these "Solid State "drives and kept my original HD drives I would never have had this problem. My HD drives in the SATA III ports of the z390A are reading at 170mbs. SO, yes the Z390A remains "rock solid" if you avoid weak link components. ( My wife always tells me " respect yourself and your tools, don't buy the cheapest!) Best Regards and thanks for your help
  6. SOLVED! Ok I'm back after more than a month of trial and error. I wanted to update this post in case anyone in the future finds themselves where I was. Imagine my surprise when the dropout problem survived , stripping the system of video cards and all non relevant drives , then a clean re-install of Windows followed by days of re-installation of ILOK, and other security software as well as 650 GB of virtual instruments. The culprit was, what I thought were SSD drives ( Seagate Firecuda 2TB SSHD). I have since learned the difference between SSHD and SSD, even though both are billed as "Solid state" drives and ( in the case of the Firecuda) pretend speeds of 5 times that of traditional drives. These drives may start out at 125 mbs ( which is actually lower than my traditional HDD ) but they degenerate over time, such that 6 months after formatting they were read / writing at 70 mbs, ( which despite Seagate's claim is actually less than half the speed of traditional drives). As soon as I replaced these "hybrid" drives with real SSD drives the problem disappeared. This was probably a mistake not many of you would have made which is why it wasn't considered. Thanks for all your help , very happy to get out of computer tech and back to music after many months.
  7. OK , Thanks for the suggestion, I,ll pull out the video cards and test, I'd have to pull the cards to activate the on-board video, I haven't done that yet. I have disabled all nonessential devices to no avail. So am I understanding that as far as you know this has to be a device /software problem? Sparks in my headphones is a red herring?
  8. Hi Tecknot, thanks for your response. Sound card sample rate is set to 4800 Mhz, buffer size is 256, Cakewalk is set the to the same sample rate, using ASIO Mode my understanding is that the bit rate is fixed at 24. Usually when there is a conflict I hear a tick as the project opens and realize that Cakewalk has reset my sound card to match the project configuration. I'm not sure how to set sample rate in Windows, my Windows sound settings defer to the device selected. Drop out and static occurs also with brand new project files with nothing more than a single audio track, but the more severe blue screen drop outs are from heavily packed projects with many virtual instruments. In such cases I have gone through the project deleting track by track to observe changes, for a while I was thinking there was a problem with one of the libraries. There could very well be more than one thing going on here. But I've never found a clear identifiable culprit. Regards Heb
  9. Apologies for the length of this post, Its a complex knot and I've been at it a long time. The problem is sporadic and doesn't seem to follow any consistent logic. I'm writing here after several weeks of running the well-beaten trail of this problem with the usual suspects, (sound card and Microsoft support). I have not changed anything significant in the last year but suddenly encountered severe dropout and static about 3 months ago. The static is sometimes only heard and not recorded, the dropout sometimes so severe I get the blue screen ( blue screen report only says Windows stopped unexpectedly). The dropout records as an electric buzz. Here is a short synopsis of questions, a longer description follows: -Could 2 video cards ( both NVIDEA) using the same driver cause this -Could 4 monitors cause this, ( sometimes disconnecting a monitor or disabling one of the cards ( 2 monitors) seems to reduce the chance of dropout ( or red ink in latency monitor) -Could there be a physical electrical problem , (short circuits, overloaded power demands) -Is there an inherent Windows 10 problem with sound recording revolving around the ACPI Driver for NT routine? I am running windows 10 Pro up to date ( latest build) on a SSD drive, projects and VST banks on a separate SSD drive. Board is MSI Z390-A Pro with i7 3.6Ghz and 64 G of RAM. I have a Native instrument controller (USB powered) and a digital piano connected via separate midi cables to a Powered USB bar that is plugged to a USB 3.1 Gen 2 port. I have 2 sound cards ( not using simultaneous, just to say I've swapped them out and the problem persists) Focusrite scarlet 2i2 and EVO 8. I believe I have swapped out every component listed above including the computer. I do not experience this problem with the same sound card connected to my laptop running Windows 10 Home. Windows, sound card drivers, video card drivers and chipset drivers are up to date, ( and throttling is disabled). Power settings are specifically set for sound recording (including disabling USB suspected suspend). This problem persists after deactivating all other unrelated devices, (network card, Realtek onboard sound, wacom tablet, NVIDIA high definition audio) I am turning in circles because behavior is not repeatable. Running a test several times produces a consistent result one day and not another. At times I thought the problem could be electrical, because I often get shocks ( little sparks) in my headphones that cause the mic light to flash which means they are being recorded. But they don't correspond to moments of static while recording and the shocks aren't new. For a short period it seemed as I was getting a correlation between dropout and touching the keyboard or pedal of the piano, but that too was not consistent. Computer and 3 monitors are connected to one bar, midi controller, USB bar, piano and a fourth monitor are connected to a second bar, each bar to separate 3 prong outlets. USB bar has both MIDI USB cables and the NI controller power. Steps taken Starting with the sound card I explored the full range of buffer settings, and then ( with tech support) installed and ran latency monitor several times while recording. I ran the utility many times while experiencing dropout and static, Latency Monitor blames a large spectrum of services and devices on my computer rarely the same. ( dxgkrnl.sys direct X, nvlddmkm.sys - NVIDIA Window, ACPI.sys - ACPI Driver for NT. The ACPI driver is the current darling culprit for this problem on the Microsoft forum, because latency monitor frequently records that it is the highest DPC routine execution time. I am starting to ask the question what is causing the ACPI Driver for NT routine to overrun? On one occasion I tried swapping out Cakewalk ( I have the latest update but the problem has survived at least 2 updates) I ran latency monitor while recording a single audio track in Cakewalk and then in Audacity. Latency Monitor turned red within seconds during the Cakewalk recording which produced static all the way along and dropout that recorded as an electric buzz yet it remained green during the Audacity recording which produced no static or dropout. The latency monitor reports are very similar (expect one is red and one is green) both showing Direct X as the highest ISR Routine execution time and NVIDEA as the most DCP routine execution time with roughly the same numbers. However, these results, just like every other test I run are not consistent, immediately afterwards the cakewalk recording produced a green “suitable for audio” conclusion??? On another occasion it seemed to be the weight of playing back multiple VST banks. I open a new project file and record midi with no problem then add an audio track that produces static while recording but which is not recorded, then I open a full project with multiple tracks and I experience dropout and latency monitor flashes red. Any help with this problem would be greatly appreciated. Thanks
  10. That would explain why the session drummer is version 2. SO I guess Drop Zone and RXP are also residual phantoms from Sonar 8.
  11. Ok thanks for confirming this can work . It motivated me to dig deeper. I uninstalled cakewalk for band lab ( again) and reinstalled Sonar 8 just to confirm that there were no Windows problems and session drummer 2 worked. Somehow the installation of Sonar 8 woke up or corrected what ever was wrong and now Session Drummer 2 functions in Cakewalk by Bandlab Thank you for your help PS Yes I believe that session drummer 2 is one of 3 32 bit VSTs in the CbB package.
  12. Hi Can anyone verify that session drummer 2 ( 32 bit) VST functions in the Bandlab version of Cakewalk. Its the only VST in my entire collection that wont load. I wanted to make sure the problem wasn't local before reinstalling an earlier version of Cakewalk that housed Session Drummer 3. thanks
  13. Just to close this post, I don't know what this was, but when I realized it was only affecting midi tracks I uninstalled and reinstalled both midi interfaces and their drivers and that fixed it.
  14. Thanks for responding, I thought of the same thing , but all projects, even new projects are affected. I have since reinstalled cakewalk and the sound card driver and the problem still persists. The problem is sporadic for a while it seemed to be working properly with "On stop rewind to now marker " unchecked, but that is no longer the case. It feels like a Windows or Hardware problem except that everything functions, its just not responding to Cakewalk record settings correctly. Obviously I can continue to work by selecting the track and deleting between takes, but the way I'm set up, this means I have to leave the keyboard and return to the main computer each time. Its also an indication that something is awry ,
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