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Terry Kelley

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Posts posted by Terry Kelley

  1. Hi Rick,

    Yes, I still have it. I have nailed down the track that will do it, but I can't figure out why it does it. It appears to be related to how CW brings in an audio file to start it playing. The chirps occur at the start of the clip. Fading in through automation, removing FX/PDC, chaning buffer sizes, resizing the clip to get past the chirp, editing the start for a confirmed zero crossing start -  nothing stops it.  Wi-fi off, BT off, LAN off, different interface, changing driver revisions, restarting CW,  restarting computer, no other programs running - well turning off the computer does ...

    But the perplexing part is that I can  sit there with the space-bar and start the track over and over and sometimes it doesn't chirp. Why not? If it was some issue with the wave, then it should happen all of the time. I also notice the chirp position can drift around a bit (under 100mS window from what I tell) and not happen at exactly the same time.

    I've been watching to see if it starts as the song gets more complicated (more tracks, more effects.) Anecdotally, it does "appear" that way. At some point, here comes the chirp. My work around is to mix down multiple time and hope I get one without the chip. 1 in 10 times, it will be clean (or unnoticeable.)

    And I have too transferred to Reaper and it doesn't chirp but I can't say I have totally reproduced the environment in Reaper exactly like CW.

    Weird.

  2. On 6/14/2022 at 2:40 PM, Starship Krupa said:

    ...

    VST3's working in Cakewalk doesn't mean all VST3's will work in Cakewalk. Acon Digital Multiply's most recent incarnation in its VST3 form results in horrible screeching coming from Cakewalk. The most recent VST2 version? Solid as Multiply has been for many years.

    Acon VST3 is working fine for me. I wonder what is happening ...

  3. What ever the fix is to not have to click on the clip to get the blobs to show up, I don't think it lays with the user. It's either Melodyne or Cakewalk.

    I have noticed here and there that when I create a region and no blobs show up, if I wait 10-20 seconds or so, they magically appear. I have no idea what it's related to.  I was thinking it might be a long analysis but since they often never show up, I don't know. Being the impatient type I just click on the clip and get on with it.

    And I am on the latest release of Editor.

  4. And they would have to add the option to select how far ahead. It's easiest to mark the area (record punch-in automatically enables) then set the now time what every amount you want. Hit the big R and have at it.

  5. I'm getting this same error now:

    "An internal error occurred while processing the mixdown. The operation was unsuccessful."

    Nothing has changed that I can think of. Is there any way to trace the issue? It's doesn't generate a dump file. I get it when I select Export->Audio->Wave but not File->Export->Audio without changing any settings.

    It happens on both .039 and the EA.13. Not consistently though but once it happens, it won't go away without restarting the program.

  6. Even with the update, I think there is still something amiss with EZD 3. I notice that EZD3 doesn't always go back the to starting measure  when you start and stop the transport (if go back is enabled.) . Sometimes it doesn't even restart. If I can nail down a consistent issue I will post on the Toontrack forum. But there is little the Cakewalk developers can do about it.

    If you have a dump file, you can open it in notepad, ignore the gibberish and towards the top end you will find the offending module listed if the crash was in a module/plugin. It looks like this and might give you some indicate on what is going on or if the issue appeared in Cakewalk itself.

    Sending the dmp to the developers might let them give you a bit more insight to what is happening.

    Below isn't an EZD3 crash, it's just an example of what's in the file.

    C a k e w a l k   A p p l i c a t i o n   C r a s h   D u m p
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     D u m p   F i l e :   C : \ U s e r s \ t e r r y \ A p p D a t a \ R o a m i n g \ C a k e w a l k \ C a k e w a l k   C o r e \ M i n i D u m p s \ M B 1 5   4 8 _ 2 4 _ 0 5 3 0 2 0 2 2 _ 1 5 5 3 2 3 . d m p
     E x c e p t i o n   C o d e :   c 0 0 0 0 0 0 5 d
     F a u l t i n g   M o d u l e :   C : \ P r o g r a m   F i l e s \ C a k e w a l k \ C a k e w a l k   C o r e \ C a k e w a l k . e x e
     A p p   V e r s i o n :   2 8 . 0 6 . 0 . 0 0 8
     U s e r :   t e r r y
     S e r i a l :   C B C O 1 0 0 H B J D I P K U E E I F
     P r o j e c t   F i l e :   D : \ C a k e w a l k   s o n g s T B K \ M B \ M B 1 \ M B 1 5   4 8 _ 2 4 . c w p
     I s P l u g i n C r a s h :   0
     T o t a l   P h y s   M e m   1 6 7 1 4 5 1 2   K B
     A v a i l   P h y s   M e m   1 0 3 4 5 7 3 2   K B
     
     - - - - - - - - - - - - - - -
     A u d i o   S e t t i n g s
     - - - - - - - - - - - - - - -
     
     A l w a y s O p e n A l l D e v i c e s   1
     D y n a m i c A r m   1
     D y n A r m O n l y I n p u t s   1
     M u l t i P r o c   1
     M i n i m i z e D r i v e r S t a t e C h a n g e s   1
     M M C S S   1
     W a v e R T   0
     C l o s e O n L o s t F o c u s   0
     D e f a u l t   B i t   D e p t h   2 4
     D e f a u l t   R e c   B i t   D e p t h   2 4
     D e f a u l t   R e n d e r   D e p t h   2 4
     D e f a u l t   S a m p l e   R a t e   4 8 0 0 0
     P l a y b a c k   B u f f e r   S i z e   1 0
     B o u n c e   B u f f e r   S i z e   1 0
     C o r e   2
     P l a y   T i m i n g   M a s t e r   A u d i o B o x   A S I O   D r i v e r   O u t p u t   L e f t
     R e c o r d   T i m i n g   M a s t e r   A u d i o B o x   A S I O   D r i v e r   I n p u t   1

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